South Park: Phone Destroyer, Trials Rising, Star Wars Outlaws (Switch 2)
I sometimes write about functional sound design in games: https://deniszlobin.medium.com/
- After trying ~10 professions I landed in #gameaudio roughly a decade ago
- I (rarely) write about the intersection of sound design, game design and cognitive sceince here: deniszlobin.medium.com
- I (rarely) post raw synth jam and generative music videos here: www.youtube.com/@denzlobin
I'll go first: Six page commercial lease.
lcamtuf.substack.com/p/decibels-a...
lcamtuf.substack.com/p/decibels-a...
Putting my new TEO-5 into action, going back to my electro-industrial roots.
#synthsky
Putting my new TEO-5 into action, going back to my electro-industrial roots.
#synthsky
2 hours in: This is curious
5 hours in: This is quite fun, but why all the hype?
10 hours in: I have no idea what I’ll discover next, this is one of the best games I’ve ever played.
2 hours in: This is curious
5 hours in: This is quite fun, but why all the hype?
10 hours in: I have no idea what I’ll discover next, this is one of the best games I’ve ever played.
2. The packages don’t exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.
2. The packages don’t exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.
There is no recipe. There is no push-button solution. It's all nuance, project specifics, budgetary requirements, and personal circumstance.
That's it. That's the post. And our whole profession.