Communities clump into a big hex and the whole thing looks like a star map
What are blogs anyway but stars in the sky?
elmc.at/mapping-the-...
To check out the graph directly follow this link:
graph.elmc.at
If you like indie TTRPGs check out this collaborative newsletter from a diverse group of indie creators.
www.carouse.blog/january-2026...
If you like indie TTRPGs check out this collaborative newsletter from a diverse group of indie creators.
www.carouse.blog/january-2026...
I love downtime, and @benlaurence.bsky.social dropped a fantastic new mothership android downtime action about trying to become more human
maziriansgarden.blogspot.com/2025/02/beco...
I love downtime, and @benlaurence.bsky.social dropped a fantastic new mothership android downtime action about trying to become more human
maziriansgarden.blogspot.com/2025/02/beco...
If you want some gameable ideas for your murky dungeon game, the collection here is awesome.
mediumsandmessages.bearblog.dev/the-winners-...
If you want some gameable ideas for your murky dungeon game, the collection here is awesome.
mediumsandmessages.bearblog.dev/the-winners-...
Lo-res prototypes: Encourage players to focus on fewer parts. Are easier to change. Encourage a wider range of feedback.
High-res prototypes, or semi-complete games, can be hard to test. They're often too busy, complicated, and polished to get honest, sometimes tough, feedback.
Lo-res prototypes: Encourage players to focus on fewer parts. Are easier to change. Encourage a wider range of feedback.
High-res prototypes, or semi-complete games, can be hard to test. They're often too busy, complicated, and polished to get honest, sometimes tough, feedback.
@prismaticwasteland.com breaks down male-gaze encounter design around gender-coded monsters in early d&d modules, and how it keeps resurfacing decades later. encounters written for horny straight dungeon bros
www.prismaticwasteland.com/blog/monster...
@prismaticwasteland.com breaks down male-gaze encounter design around gender-coded monsters in early d&d modules, and how it keeps resurfacing decades later. encounters written for horny straight dungeon bros
www.prismaticwasteland.com/blog/monster...
Below is a thread on what most people get wrong about encounter activities and what there is to be done about it. (1/14)
Below is a thread on what most people get wrong about encounter activities and what there is to be done about it. (1/14)
@goblinpunch.bsky.social encourages you to write your own dungeon. we should be empowering people to create. ideally a game system already gives you that confidence, but if not, maybe this post will
goblinpunch.blogspot.com/2025/08/a-du...
@goblinpunch.bsky.social encourages you to write your own dungeon. we should be empowering people to create. ideally a game system already gives you that confidence, but if not, maybe this post will
goblinpunch.blogspot.com/2025/08/a-du...
www.mindstormpress.com/shimmernight...
www.mindstormpress.com/shimmernight...
distractedatthetable.substack.com/p/the-most-h...
distractedatthetable.substack.com/p/the-most-h...
A bumper post-holiday crop of links
seedofworlds.blogspot.com/2026/01/shin...
#ttrpg #osr #dnd #diyrpg
A bumper post-holiday crop of links
seedofworlds.blogspot.com/2026/01/shin...
#ttrpg #osr #dnd #diyrpg
Which is somehow seen as more reasonable than spreading the load of learning/contribution across the whole table.
Broader implications about community in there, y'all.
Which is somehow seen as more reasonable than spreading the load of learning/contribution across the whole table.
Broader implications about community in there, y'all.
- a player must host
- a player must provide snacks
- all players must take notes
- the DM must be served the beverage of their choice
- all are responsible for the emotional well-being of the ppl at the table
- all should talk about their expectations in advance
- a player must host
- a player must provide snacks
- all players must take notes
- the DM must be served the beverage of their choice
- all are responsible for the emotional well-being of the ppl at the table
- all should talk about their expectations in advance
@lamemage.com on a common table problem: if all communication is GM-facing, teamwork withers and collaboration shrinks. same pattern as workplace micromanagement
arsludi.lamemage.com/index.php/48...
@lamemage.com on a common table problem: if all communication is GM-facing, teamwork withers and collaboration shrinks. same pattern as workplace micromanagement
arsludi.lamemage.com/index.php/48...
Wherein I critique that Questing Beast Video, articulate different approaches to game preparation, and advocate for more intellectually curious criticism in the RPG space.
orthopraxy.bearblog.dev/eating-the-b...
Wherein I critique that Questing Beast Video, articulate different approaches to game preparation, and advocate for more intellectually curious criticism in the RPG space.
orthopraxy.bearblog.dev/eating-the-b...
I really enjoyed the Print-and-Play Manifesto by @sandroad.moe. what's more diy than printing your own zines? god damn, I need to get a printer
www.failforward.moe/2025/04/sand...
I really enjoyed the Print-and-Play Manifesto by @sandroad.moe. what's more diy than printing your own zines? god damn, I need to get a printer
www.failforward.moe/2025/04/sand...
BLOG! It's so fun!
www.joanwestenberg.com/the-case-for...
Thank you to @prismaticwasteland.com and @diyanddragons.bsky.social for introducing me to this post.
BLOG! It's so fun!
www.joanwestenberg.com/the-case-for...
Thank you to @prismaticwasteland.com and @diyanddragons.bsky.social for introducing me to this post.
bommyknocker.bearblog.dev/bid-based-ad...
#osr #blog
bommyknocker.bearblog.dev/bid-based-ad...
#osr #blog