Evan D'Alessandro
@evandalessandro.bsky.social
230 followers
94 following
140 posts
Wargamer + wargame designer. PhD student at KCL War Studies studying Immersion in Wargaming. Interested in the future of conflict, China, USN, and undersea cables. Wargame Portfolio: evandalessandro.com
Posts
Media
Videos
Starter Packs
Wargame Development's Autumn Virtual Gathering on-line conference is Sat 25th October. Details in the flyer. I'll be presenting ... twice!
Most (not all, depends on game purpose) wargames need randomness to A) represent the nonlinearity of warfare via swing events, B) allow you to engage in effective abstraction so the game isn't a pain to play, C) allow you create representative combat models (or just models writ large) for games.
I think more broadly what we’re seeing in a lot of fantasy/sci-fi gaming is that the old guard had a grounding in history and historical wargaming the new guard kinda lacks in general.
Basically all the attempts at doing so now are totally halfassed and have a tendency to just end in "bloodplague/tyranids ate everyone" after nine months.
Reposted by Evan D'Alessandro
Reposted by Evan D'Alessandro
Check out our latest InsideGMT article from Pijus Kruminas: "Churchill in the Classroom" @pijusk.bsky.social insidegmt.com/churchill-in...
Churchill in the Classroom
Last semester we started playing Churchill in our wargaming class at ISM University of Management and Economics in Vilnius, Lithuania. This article looks at how the game can contribute to the broad…
insidegmt.com
Reposted by Evan D'Alessandro
Reposted by Evan D'Alessandro
Reposted by Evan D'Alessandro
Mike Black
@mikeblack114.bsky.social
· Sep 8
Reposted by Evan D'Alessandro