Evan D'Alessandro
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evandalessandro.bsky.social
Evan D'Alessandro
@evandalessandro.bsky.social
230 followers 94 following 140 posts
Wargamer + wargame designer. PhD student at KCL War Studies studying Immersion in Wargaming. Interested in the future of conflict, China, USN, and undersea cables. Wargame Portfolio: evandalessandro.com
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If you ever wanted to fight the opening month of a war between the US and China between you and a friend or for 200 people you can do so! Jaws of the Dragon is freely available for download, and I keep it periodically updated as forces change and I read more.
evandalessandro.com/jaws-of-the-...
Jaws of the Dragon
Jaws of the Dragon is a brigade level wargame of a US-China war happening tomorrow.
evandalessandro.com
I'll also be there and presenting on the PhD research panel!
Wargame Development's Autumn Virtual Gathering on-line conference is Sat 25th October. Details in the flyer. I'll be presenting ... twice!
This is very cool, but now that you have shown me a tool that will do this, I now unfortunately have to go back to remap Jaws bathymetry all over again. I this makes me both happy and sad.
Quick shot from the Intro to Wargaming Event I ran again for the KCL Crisis Sim. The game works and I should finish the megagame when I have time. With 50+ people showing up though the Crisis Sim is beginning to suffer from success though and I had to make up 7 roles on the spot.
It should be going in the MORS wargaming journal when I finally finish and submit it!
All 3 card games Carl notes by name in his work involve a lot of chance: 1 of the 3 games he refers to in his writings, Faro, is almost the same as a dice game, e.g. almost pure chance. The other big thing for him too is cheating was rampant at the time, but that's a separate discussion.
Most (not all, depends on game purpose) wargames need randomness to A) represent the nonlinearity of warfare via swing events, B) allow you to engage in effective abstraction so the game isn't a pain to play, C) allow you create representative combat models (or just models writ large) for games.
I'm currently finishing a paper on this exact topic, but (self-shilling) this is a more readable version of the it in the form of a presentation I did a while ago if you are interested in looking into it more: docs.google.com/presentation...
2025 D'Alessandro - What do Dice Represent in Combat Resolution.pptx
What do Dice Represent in Combat Resolution? Evan D’Alessandro
docs.google.com
Most (not all, depends on game purpose) wargames need randomness to A) represent the nonlinearity of warfare via swing events, B) allow you to engage in effective abstraction so the game isn't a pain to play, C) allow you create representative combat models (or just models writ large) for games.
In fact the wargame would usually be less realistic if it didn't have chance involved in it, either based on an argument about swing events, or the way we do modeling in wargames (citation: me, in a forthcoming paper I'm definitely 100% going to finish and send in this weekend for real this time).
After god knows how many attempts at a modern brigade game, I think I may have finally hit upon a model I like enough to make it work and keep the game fast. This is a full brigade in card form, plus the (tbd) capability cards. Hopefully I'll be able to start playtesting soon to see if it works!
TLDR: half-jokingly, all miniatures wargames can be traced back to WRG rulesets and you can tell (something to do a research project on at some point)...
An interesting difference can be seen in how board wargaming interests are between Dunnigan's surveys and the much newer WWS Great Wargaming Survey, and that more of the wargaming market nowadays is Sci-Fi/Fantasy as opposed to the historicals it came from.
I've been having a very similar broad thought that a lot of newer Sci-Fi/fantasy is a baudrillardian(ish) simulacra of other Sci-Fi/fantasy, and this is compounded in wargames were some games are editions and editions deep, and the players (and thus designers) more siloed in what wargames they play.
I think more broadly what we’re seeing in a lot of fantasy/sci-fi gaming is that the old guard had a grounding in history and historical wargaming the new guard kinda lacks in general.
Basically all the attempts at doing so now are totally halfassed and have a tendency to just end in "bloodplague/tyranids ate everyone" after nine months.
In the past year I've played a game on the Annexation of Goa, Operation PX, firefighting during the Blitz, and the Papal Conclave of 1559. There's even weirder stuff I'm sure I can try to remember, but the possibilities really are endless with wargaming!
Reposted by Evan D'Alessandro
Last year, I made a #wargame for @sebastianbae.bsky.social Indopacific microgames kit, Ambush from the Depths. I have now made a digital version of that game with @godotengine.org. I discovered unanticipated difficulties in turning board games into computer games, but learned from the experience.1/3
Reposted by Evan D'Alessandro
Reposted by Evan D'Alessandro
35mm was an absolute A E S T H E T I C.
Reposted by Evan D'Alessandro
I've met @icurtiss.bsky.social at Connections UK last year, where we talked about wargaming as a modelling method, risk gaming and his scenarios for Lux Capital. A couple of weeks ago, we sat down online to talk about these topics, students' games, and other war/riskgaming matters. Enjoy!
The global future of wargaming in Lithuania
open.spotify.com
Reposted by Evan D'Alessandro
Re: AFWI Europe expansion, here's where you can purchase it

Also if you work for the DAF shoot me a message and we can connect at your .mil as there's some other options to get a copy
Reposted by Evan D'Alessandro
University wargaming in the new academic started! La Coruña scenario from Battlefields of the Napoleonic Wars by @mropla.bsky.social The French struggles for most of the time, but managed to deal fatal blows just before the night descended.
Despite the fact I've been here multiple years it's hard to get a feel for the overall department because it's such a big department (the largest at King's), the MA/BA worlds are kept pretty far apart, and it's very much a commuter university even for the lecturers.
The website is patently unhelpful on history (I'm not sure if anyone even has a real history of the department?). I can answer some degree of questions about the old/current department, but I only know people who studies in the the 2000's and later (I've met one guy who studied in the 80's).