Hauke Thiessen
@haukethiessen.bsky.social
100 followers
130 following
86 posts
Tech Artist @Deck 13, previously Limbic Entertainment
Gamedev Tools Enthusiast
📝 Blog: https://haukethiessen.com/
🖼️ Portfolio: https://www.artstation.com/haukethiessen
Also on Mastodon: @[email protected]
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Reposted by Hauke Thiessen
Reposted by Hauke Thiessen
Lars Thießen
@larstofus.bsky.social
· Sep 2
Speeding up the Unreal Editor launch by … not spawning 38000 tooltips?
If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of features. Over the past years it has been transformed from “just” a game engine into an ̵…
larstofus.com
Hauke Thiessen
@haukethiessen.bsky.social
· Aug 31
How to fix Motion Blur for RTS Games in Unreal
TLDR
Open Unreal's SceneView.h and change the default value of bCameraMotionBlur to false.
If you're using Unreal, you're probably aware of the engine's history and how it started as an engine for...
haukethiessen.com
Reposted by Hauke Thiessen
Freya Holmér
@freya.bsky.social
· Aug 30
Reposted by Hauke Thiessen
Reposted by Hauke Thiessen
Reposted by Hauke Thiessen
Hauke Thiessen
@haukethiessen.bsky.social
· Aug 10
Introducing the MIP Explorer
This blog post is the second in a series of posts based on my talk at the German Dev Days 2025, which covered various methods for reducing the size of textures in games. You can find the first one, wh...
haukethiessen.com
Reposted by Hauke Thiessen
Reposted by Hauke Thiessen
Hauke Thiessen
@haukethiessen.bsky.social
· Jul 29
Reposted by Hauke Thiessen
Lars Thießen
@larstofus.bsky.social
· Jul 27
Profiling without Source code – how I diagnosed Trackmania stuttering
A very common side effect of working as a programmer is the constant frustration of not having source code access to all the software you use. Bugs, problems or missing features in your own work ca…
larstofus.com
Hauke Thiessen
@haukethiessen.bsky.social
· Jul 20
UI Textures – Worth Optimizing?
A few days ago, I gave a talk at the German Dev Days about reducing the size of textures in memory and on disk. Some parts of the presentation were based on my articles on Mip Flooding and Game Sizes,...
haukethiessen.com