mantis
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imakecoolstuff.bsky.social
mantis
@imakecoolstuff.bsky.social
I make cool stuff | he/him

Developer of Roarr! The Adventures of Rampage Rex. Trying to atone for my gamedev sins.
I am cataloging my old games. Some of them got lost to time, some I've found screenshots of in the archive.org, and some I still have the source code for.

Managed to compile this dungeon crawler made in a "7 games in 7 days" solo jam in 2014

Yes that is a Thong Goblin.

#gamedev #indiedev #gamejam
November 24, 2025 at 4:11 PM
While traversing internet looking for my old projects I have found the person whose game created for Ludum Dare 32 about a car destroying buildings with a giant flail put me on my way to make kaiju-destroying-cities games and changed my life forever.

Thank you!
November 23, 2025 at 3:50 AM
Reposted by mantis
My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens
November 20, 2025 at 1:21 PM
Putting finishing touches on the second tutorial game. Juice it or lose it!
November 18, 2025 at 8:20 AM
You know you've been working with snake_case for too long when you mindlessly add commit message like this.
November 18, 2025 at 8:18 AM
Oh no! The kaiju are attacking!
November 15, 2025 at 3:40 PM
Reposted by mantis
Accessibility

You're going to hate it one day when you're older, less able, and find your favourite games are inaccessible
November 11, 2025 at 10:13 AM
Today I learned that Jane (as pictured here on a Wikipedia article photo) was in high probability not in fact a T-rex, but rather a Nanotyrannus.

My reality split asunder! Desire to learn more intensifies!
November 12, 2025 at 3:34 PM
Reposted by mantis
20 Second Trailer Challenge

No dialogue. No captions. Just pure game energy.

#Truckful #indiegames
November 12, 2025 at 8:43 AM
Slowly coming back to reality. Between job switching, learning totally new tech stack, bit of covid and problem with spinal nerves I barely had time to hang out here and limited my visit to project updates.

Today was first day in ages I just came here to watch other people's stuff. So much fun!
November 12, 2025 at 3:27 PM
Since I'm way ahead of the schedule (6 days), and I'm really enjoying TheGamedevTavern's tutorials, I'm going through the second one - arcade style soccer game. Having so much fun.
November 11, 2025 at 8:05 PM
Followed TheGamedevTavern's 20 episodes long tutorial on beat em ups and as I started plugging in my own art I realised that I want to make a full game about tiny Kaijus.

The preprod period is coming to an end. Time to evolve the concept and make something awesome.

#gamedev #indiedev #godot
November 10, 2025 at 6:28 PM
So I'm progressing with the preproduction of my 4 months long game, and getting closer to finalizing the general prototype for majority of mechanics.

2 weeks left in the preprod phase, gotta test throwing system for better crowd control, and try and do as much proper design paperwork as I can.
November 9, 2025 at 10:53 PM
A friend printed more of my photos and gave me the prints as a present. Before I never thought about having my works hanging around the house, but it does feel nice.
November 5, 2025 at 11:03 AM
You know you're having fun with a tutorial when in the middle of it you're like "ok, I want to take this idea and spin it into a full game!".
November 3, 2025 at 7:08 AM
First pass of spritesheet for both basic aliens and the Rex has been completed. Some are very obviously temp, but for now they work.
October 26, 2025 at 12:48 PM
The Tiny Kaiju beat'em'up is progressing! First combo and some proper hit reactions from the enemies added. Animation art is temporary, but it feels so much better than just having static poses.

#gamedev #indiedev #godot
October 25, 2025 at 3:46 PM
Continuing to make beat em up game alongside TheGameDevTavern's tutorial. And yeah, obviously it'll be about kaiju-sized mutated T-rex :D

#gamedev #indiedev #godot
October 24, 2025 at 9:47 PM
Following the tutorial and adding my own characters and animations is so much fun!
October 24, 2025 at 7:23 PM
It's a tiny pixelart kaiju for a tiny kaiju beat em up game!

Inspired by design by the amazing @vincentvenoir.bsky.social
October 24, 2025 at 2:45 PM
Wanted to get back into making beat em ups, but couldn't get my ass in gear. Trying to over-engineer the tech made me stuck in the conceptualization loop for the last couple months

Yesterday I found this cool tutorial series and just started working alongside. Sweet! www.youtube.com/watch?v=Y5i4...
Create a Beat 'em up game in Godot (Part 01/20: Setting up Godot)
YouTube video by The GameDev Tavern
www.youtube.com
October 24, 2025 at 7:19 AM
Holy shit, I have no idea how I nearly missed it, but it's a Ludum Dare weekend! Shall we make a game? Mayyyybe :o
The Theme for Ludum Dare 58 is ...

Collector

ldjam.com #LDJam
October 4, 2025 at 2:31 AM
Oh yeah, as you can imagine I'm back to shitposting (and some devposting) and generally hoping I can get through the dreaded first line of code any time soon. Today would be nice.
September 18, 2025 at 10:29 AM
Don't you hate those days when you suddenly have a really cool idea to implement something, and then have a realization 'Oh wait, @sebastianlague.bsky.social already did that and better than I possibly ever could' and go back to sulking?

One of those days though, I will be innovative and cool!
September 18, 2025 at 10:21 AM
Sometimes you just enter Bluesky and are greeted with a vibecoded AI bullshit spam that is cross-promoted and retweeted by obvious bot accounts managed by same person.

Can't they just stay on Twitter?
September 18, 2025 at 10:04 AM