mantis
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imakecoolstuff.bsky.social
mantis
@imakecoolstuff.bsky.social
I make cool stuff | he/him

Developer of Roarr! The Adventures of Rampage Rex. Trying to atone for my gamedev sins.
I have only one windows machine left at home and I'm going to convert it to purely linux machine whenever I'll have a free weekend. Fuck windows, fuck ms, I'm so done with this bullshit.
January 13, 2026 at 10:49 AM
This has vibes of the old GB/SNES Dragonball Z RPGs. I love it!
December 18, 2025 at 8:13 AM
The solution? Have players' box separated into multiple colliders, and make sure that each attack can hit particular opponent only once.

As far as multiple hit attacks go, I'll have the flag reset over course of the animation.
December 17, 2025 at 12:55 PM
Don't get me wrong, it's still fugly and I'm still refactoring it. But I got my leverage in and I can at the very least wrap my head around it.
December 12, 2025 at 10:51 PM
I was thinking about growing my Rex through the game, having her start in alley, grow to a regular t-rex size and then become a huge kaiju, but that limits the reusability of assets between levels. As I'm intending to finish the game within 4 months, that is quite problematic.
December 11, 2025 at 8:39 AM
Still on the fence about it. Kaiju being REALLY tiny makes for some unique experience.

My main fear is only that it won't feel kaiju-y enough. Part of kaijus appeal for me is the huge scale terrain destruction, and I kinda would love some of that.
December 11, 2025 at 6:59 AM