fp bros: `List.singleton <| 1`
fp bros: `List.singleton <| 1`
$ dot -T svg -O myfile\.dot
lib/pathplan/shortest.c:331: triangulation failed
lib/pathplan/shortest.c:201: cannot find triangle path
$ dot -T svg -O myfile\.dot
lib/pathplan/shortest.c:331: triangulation failed
lib/pathplan/shortest.c:201: cannot find triangle path
Maybe a goal for 2026. Choose a side project (or *looks at the graveyard* resurrect one), work on it, lower expectations and scope, publish it. Repeat.
~~~~~~~~~~~~~~~~~~~
| ✨ personal websites ✨ |
~~~~~~~~~~~~~~~~~~~
+
———————————
| 🌱 open social web 🌱 |
———————————
from interoperable comments sections & blogrings, to learning networks & creative communities…
here’s how to win the war for the soul of the internet, and build the Web We Want.
Maybe a goal for 2026. Choose a side project (or *looks at the graveyard* resurrect one), work on it, lower expectations and scope, publish it. Repeat.
~~~~~~~~~~~~~~~~~~~
| ✨ personal websites ✨ |
~~~~~~~~~~~~~~~~~~~
+
———————————
| 🌱 open social web 🌱 |
———————————
from interoperable comments sections & blogrings, to learning networks & creative communities…
here’s how to win the war for the soul of the internet, and build the Web We Want.
~~~~~~~~~~~~~~~~~~~
| ✨ personal websites ✨ |
~~~~~~~~~~~~~~~~~~~
+
———————————
| 🌱 open social web 🌱 |
———————————
from interoperable comments sections & blogrings, to learning networks & creative communities…
It's a huge feature, but here are the basics.
It's a huge feature, but here are the basics.
lvllvl.com
im making a walk through for a fake video game, in the style of an illuminated manuscript 🪶📜
like those plain text ones with the ASCII art but waaaaay fancier hehe
lvllvl.com
im making a walk through for a fake video game, in the style of an illuminated manuscript 🪶📜
like those plain text ones with the ASCII art but waaaaay fancier hehe
claude.ai/share/0c1c73...
claude.ai/share/0c1c73...
Eg. if I prove in isolation that all the knots/.. are reachable, is that helpful at all to a typical Ink+Unity project, or would tests have to live on level of that integration.
Eg. if I prove in isolation that all the knots/.. are reachable, is that helpful at all to a typical Ink+Unity project, or would tests have to live on level of that integration.
if performance concerns were one of the things holding you back from trying lustre, well.. they shouldnt!
github.com/lustre-labs/...
if performance concerns were one of the things holding you back from trying lustre, well.. they shouldnt!
github.com/lustre-labs/...
Bit of a false alarm; crowd isn’t marching yet though they are assembled in the street currently. Making speeches still.
Bit of a false alarm; crowd isn’t marching yet though they are assembled in the street currently. Making speeches still.
I'm wondering if Ink has property-testing / fuzzing - basically, having the computer simulate player actions and checking for invariants ("XYZ should be impossible"), or if you only did that bespoke for Heaven's Vault etc.?
I'm wondering if Ink has property-testing / fuzzing - basically, having the computer simulate player actions and checking for invariants ("XYZ should be impossible"), or if you only did that bespoke for Heaven's Vault etc.?