interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.
This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
While probes are often used in rtgi for indirect diffuse on hit shading, i use them to replace all rtgi hit shading.
On each hit i project the closest probes radiance into the hits.
While probes are often used in rtgi for indirect diffuse on hit shading, i use them to replace all rtgi hit shading.
On each hit i project the closest probes radiance into the hits.
Physics of the gyroscope again: this time Poinsot's ellipsoid rolling but not slipping in the plane defined by angular momentum.
#MathArt #SciArt
this (+ UV radiation causing damage to DNA) is probably why the visible spectrum is visible to us! 🧪
this (+ UV radiation causing damage to DNA) is probably why the visible spectrum is visible to us! 🧪
youtu.be/6EeD9ejpDzY
youtu.be/6EeD9ejpDzY