Jiayin Cao
@jiayincao.bsky.social
140 followers
49 following
10 posts
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
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Louis Bavoil
@louisbavoil.bsky.social
· May 15
Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog
This post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)...
developer.nvidia.com
Jiayin Cao
@jiayincao.bsky.social
· May 13
Jiayin Cao
@jiayincao.bsky.social
· May 10
Understanding The Math Behind ReSTIR GI
Recently, I had the pleasure of contributing to Nvidia’s Zorah project, the flagship demo for the RTX 50 Series GPUs. My primary role was to provide technical support for light transport in Zorah, whi...
agraphicsguynotes.com
Jiayin Cao
@jiayincao.bsky.social
· Apr 21
Jiayin Cao
@jiayincao.bsky.social
· Apr 21
Jiayin Cao
@jiayincao.bsky.social
· Apr 21
Jiayin Cao
@jiayincao.bsky.social
· Apr 21
Jiayin Cao
@jiayincao.bsky.social
· Apr 21
Jiayin Cao
@jiayincao.bsky.social
· Apr 21
Jiayin Cao
@jiayincao.bsky.social
· Apr 21
Reposted by Jiayin Cao