The copy of player on another player's machine. That guys keeps being hard to account for.
Not the other player. They're fine. It's their bizzaro copies that cause me problems 😠
The copy of player on another player's machine. That guys keeps being hard to account for.
Not the other player. They're fine. It's their bizzaro copies that cause me problems 😠
The physics based tail still needs some tuning. A lot of this is just demo to test animations and server-client interaction. Most will need refactoring #furry #gamedev
Inverse Kinematics (IK) is a type of in-engine animation, that works backwards from typical animation (up the chain).
Here it is being used to position the feet onto the ground, and move the rest of the legs and hips to follow.
Inverse Kinematics (IK) is a type of in-engine animation, that works backwards from typical animation (up the chain).
Here it is being used to position the feet onto the ground, and move the rest of the legs and hips to follow.
Our internet provider gives us 8gigabit up/down, and i want us to actually be able to utilize it
Our internet provider gives us 8gigabit up/down, and i want us to actually be able to utilize it
Now i want to see a cute nerdy mustelid sona dressed as a NASA engineer
Now i want to see a cute nerdy mustelid sona dressed as a NASA engineer
Unreal's procedural generation tools are pretty neat
Unreal's procedural generation tools are pretty neat
Step 1: assemble your paint brush 😩
Step 1: assemble your paint brush 😩