Mark Dowen (Deutschmann Walter)
banner
markdowen.bsky.social
Mark Dowen (Deutschmann Walter)
@markdowen.bsky.social
81 followers 150 following 110 posts
Free time game development. Purebasic addicted. https://mark-dowen.itch.io/ People can write about me, whatever they want, if they spell my name correctly
Posts Media Videos Starter Packs
Reposted by Mark Dowen (Deutschmann Walter)
Reposted by Mark Dowen (Deutschmann Walter)
Please believe in me, folks! ❤️
Menu is getting a bit more done every day.
#ruinsOfCalaworm #roguelike #gameDev

"Recurrent thematic blurbs" may be set to either "Reset on New World Seed", "Reset on New Game" or "Never Reset". With 3rd option they will only show up once, then never bother you again.
Reposted by Mark Dowen (Deutschmann Walter)
Reposted by Mark Dowen (Deutschmann Walter)
Things left to do, so #ruinsOfCalaworm can go gold:
- Difficulty sliders
- m/f archetype selection
- Name input
- Display Credits (in menu)
- Display Highscores (in menu)
- Option screen (custom keybindings)
- Write & display Intro Story
- 2 more maps

❤️ for your ongoing support and patience.❤️
a cartoon of daffy duck writing in a notebook
ALT: a cartoon of daffy duck writing in a notebook
media.tenor.com
Reposted by Mark Dowen (Deutschmann Walter)
😭
The Nintendo GameCube (2001) is now as old as the Atari 2600 (1977) was when the Nintendo GameCube was released.
Reposted by Mark Dowen (Deutschmann Walter)
Menu is slowly coming together. Lotsa sketchy tricks to gaslight my engine into doing stuff as intended ...😅👀
There's no Roguelite-style progression, but all Story- and Lore notes you find are persistent achievements, and now you can also browse them in the Main Menu:
#ruinsOfCalaworm #gameDev
Reposted by Mark Dowen (Deutschmann Walter)
Added a "Completion%"-display. Some content/tools automatically unlock based on progression (amount of Story/Lore pages collected), so for those who want to truly grind it out, I thought it would be nice to provide some basic feedback.
#gameDev #ruinsOfCalaworm
youtu.be/xzOHKc6xKts
did some important fixes (code cleanup), bug fixes and finally (engine physix) features now working :)
Leaves Of Destiny
YouTube video by Mark Dowen
youtu.be
Reposted by Mark Dowen (Deutschmann Walter)
Reposted by Mark Dowen (Deutschmann Walter)
@composertom.bsky.social will examine the sketching & feedback process of creating game music, using real world examples from Blackheart and The Ruins of Calaworm. You'll see communication between collaborators, how the sketching process unfolded, the issues and unexpected joys, & what was learned.
Reposted by Mark Dowen (Deutschmann Walter)
trying out abstracted "treasure" glyphs
Reposted by Mark Dowen (Deutschmann Walter)
Got rid of the subselection screen in the Launcher, as these options are now available from the game's main menu.
Launcher will persist, though: partly to show off @edjiearts.bsky.social beautiful banner art, and to let you choose between Fullscreen, Windowed and Editor.
#gameDev #ruinsOfCalaworm
Reposted by Mark Dowen (Deutschmann Walter)
First look at the menu/selectionScreen of #ruinsOfCalaworm.
👻❤️💀
mark-dowen.itch.io
Procedural map creation
"Leaves Of Destiny" preorder now :)
Reposted by Mark Dowen (Deutschmann Walter)