matakiba @ GodotFest
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matakiba @ GodotFest
@matakiba.com
sound & code

working on a realtime music improvisation game

#gamedev #soundart #music #audio
#cpp #juce #godot
Reposted by matakiba @ GodotFest
I should have expected as much, given how open and welcoming the Godot community is, but #GodotFest still managed to blow me away!
So many incredibly talented people, and they're all friendly 🤯
Was a pleasure meeting you all 🫶

See you at #GodotCamp in Karlsruhe ;)
November 12, 2025 at 9:30 PM
It was glorious 🤖💙
November 12, 2025 at 9:26 PM
I may be repeating myself but Absolum is really good
Perfect blend of Hades and Castle Crashers! Two of my all time favourites
The legions of the Crimson Order are on the move💥

Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
November 12, 2025 at 9:23 PM
Reposted by matakiba @ GodotFest
HL3 was made in blender and godot confirmed 💯
November 12, 2025 at 6:20 PM
🤎
This is a CRT close-up of Ultima Underworld running on my IBM PS/2.

This game is among my all time best
November 12, 2025 at 8:17 PM
Reposted by matakiba @ GodotFest
Recursion is a mental illness. You want to do WHAT to my call stack?? How do people think it's natural to put a thing inside itself? Literally makes me sick just thinking about it
November 12, 2025 at 2:29 PM
What an amazing first day of #GodotFest in Munich - so many interesting talks, so many friendly people. The venue is as good as it gets. The atmosphere is positive & full of energy. And #Godot turns out to be an absolute beast! Inspiring!
November 11, 2025 at 10:05 PM
On my way to #GodotFest too 🚂

Looking forward to putting some faces to the profile pictures!
November 10, 2025 at 12:29 PM
Reposted by matakiba @ GodotFest
IT. IS. DONE! At 40 years old, I've finally fulfilled my dream of making and releasing my own game. Never forget that there is nothing you can't do. No matter what you dream, the power to make it real is yours to command!

#GameDev #SoloDev #IndieDev #IndieGames #Steam #Gaming #2DGames #PitchYaGame
Curtains The Clown on Steam
Meet Curtains. An exiled alien clown in search of a home. While passing through a distant galaxy, he was forced to land when his ship's fuel cells ran dry. Now stranded in a far away world, Curtains m...
store.steampowered.com
November 7, 2025 at 9:44 AM
Reposted by matakiba @ GodotFest
It wasn't deep. It didn't have much to say. But Xiao Xiao inspired millions to try Flash animation for themselves.

A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
November 3, 2025 at 7:27 PM
Oo
MY GOD LOOK AT THIS BIRD

ebird.org/species/laap...

🪶
November 2, 2025 at 10:36 PM
digital was a mistake
The north end of town

Fuji GS645S
Agfa Aviphot
Whitehorse, YT
#believeinfilm
November 2, 2025 at 5:29 PM
Just explained to my mom how to turn off her iPhone when suddenly the connection was interrupted 😐
October 28, 2025 at 4:13 PM
Same. Get #Absolum now while there are still some Goblins left to smash.
I played a whole lot of this at the weekend. I would highly recommend it! This game deserves more visibility.
October 27, 2025 at 2:37 PM
Reposted by matakiba @ GodotFest
Like a boss
January 24, 2025 at 1:21 AM
Perfect blend of Hades and Castle Crashers! Two of my all time favourites
The legions of the Crimson Order are on the move💥

Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
October 24, 2025 at 8:40 PM
Reposted by matakiba @ GodotFest
🌸😊

#pixelart
October 21, 2025 at 2:44 PM
October 17, 2025 at 8:28 PM
Writing software from scratch is a lot of work :(

#gamedev
October 17, 2025 at 3:31 PM
First reading about the idea of an #AI “underclass”, I naturally assumed they were talking about people becoming too reliant on it. But no, lol.
October 16, 2025 at 8:17 AM
Finally needed recursion in the wild and actually remembered how it works 😌

#gamedev
October 14, 2025 at 3:37 PM
Reposted by matakiba @ GodotFest
“Here are fifty emails saying something with a long tracking number is in a process, you’re welcome!”
October 12, 2025 at 7:38 PM
So I found out, and it was in fact a really bad idea!

Vibbles are completely independent, each with their own view of the world, built from listening to messages. Having to parse & memorise the state of every single location independently works for a small test grid, but doesn’t scale at all…
Working on a new feature today: Locations. Soon, #vibbles will exist & move in a 2D space and I'll be able to visualise them.

Decided to treat locations as independent actors that manage their own state, accepting and denying move requests. Not sure how good that idea is, let's find out.

#gamedev
October 11, 2025 at 2:31 PM
Still the only thing it really does is generate random midi notes
October 4, 2025 at 6:59 PM