working on a realtime music improvisation game
#gamedev #soundart #music #audio
#cpp #juce #godot
So many incredibly talented people, and they're all friendly 🤯
Was a pleasure meeting you all 🫶
See you at #GodotCamp in Karlsruhe ;)
So many incredibly talented people, and they're all friendly 🤯
Was a pleasure meeting you all 🫶
See you at #GodotCamp in Karlsruhe ;)
Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
This game is among my all time best
#GameDev #SoloDev #IndieDev #IndieGames #Steam #Gaming #2DGames #PitchYaGame
#GameDev #SoloDev #IndieDev #IndieGames #Steam #Gaming #2DGames #PitchYaGame
A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
Absolum is OUT NOW on PC, PlayStation 4|5, and Nintendo Switch!
Vibbles are completely independent, each with their own view of the world, built from listening to messages. Having to parse & memorise the state of every single location independently works for a small test grid, but doesn’t scale at all…
Vibbles are completely independent, each with their own view of the world, built from listening to messages. Having to parse & memorise the state of every single location independently works for a small test grid, but doesn’t scale at all…