MatteusBeus - Retro Sega Dev
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matteusbeus.bsky.social
MatteusBeus - Retro Sega Dev
@matteusbeus.bsky.social
Retro Gamer, SEGA Genesis / Mega Drive Solo Game Dev, SGDK fan, Director of @pixelpushergames.co.uk, Coder of Chords (the Konami Snatcher wannabe) and Crypt of Dracula (the First Person Castlevania), YouTubes sometimes. https://linktr.ee/matteusbeus
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Excited to showcase Chords at the Cambridge Centre for Computing History Retro Computer Festival 2025 (15–16 Nov)! 🎮 A visual novel style adventure for the Sega Mega Drive, inspired by classics like Konami Snatcher.

#SegaMegaDrive #SegaGenesis #IndieDev #RetroDev
Reposted by MatteusBeus - Retro Sega Dev
Since there is a Shinobi action figure now (as well as a new game by @lizardcube.bsky.social & @sega-west.bsky.social) and many 80s kids had Godzilla toys I thought this would be a nice game room decorations from one of my favorite games of all time, #TheRevengeOfShinobi.
#SegaMegaDrive #SegaGenesis
November 21, 2025 at 9:01 AM
@bowloflentils.bsky.social totally off topic but I had green lentil daal this evening lol
November 25, 2025 at 6:05 PM
Another evening of scripting a ridiculous dialogue between ScAMP and ChAMP 😆 #SegaGenesis #SegsMegaDrive #IndieDev #GameDev
November 24, 2025 at 10:21 PM
Reposted by MatteusBeus - Retro Sega Dev
There’s three reviews for recent Mega Drive games (ColocoDX, Daemonclaw, ZPF) and a preview of the final FutureDisk diskmag for MSX.

This personal blog is not affiliated with Future Publishing. Interviews printed with permission.

andrewrfisher.wixsite.com/retro-gamer-...
Homebrew Extra Retro Gamer 276
We have three different Mega Drive cartridges to test this month, highlighting just how much interest there still is in the popular 16-bit console. 8-bit fans can check out a forthcoming game where yo...
andrewrfisher.wixsite.com
November 24, 2025 at 7:23 PM
Reposted by MatteusBeus - Retro Sega Dev
Want to find out more about the homebrew games featured in issue 276 of Retro Gamer (published in August 2025)?

Read the Homebrew Extra blog with the full interviews with Sarumaru on The Nyanja (PC Engine CD) and the Champion Coder, Sandro Mestre on his Zezito games. /more
November 24, 2025 at 7:23 PM
Pure curiosity: has anyone looked into the course data in Virtua Racing Deluxe on the 32X? Daytona USA was once floated for 32X and I wondered if Sega planned to build it on the VR engine. If so, could a Daytona-style ROM hack be possible? Totally theoretical, but a fun idea.
November 24, 2025 at 9:30 AM
Reposted by MatteusBeus - Retro Sega Dev
Started working on the Dragon 32 port of Jurl, lots to do - the game is crammed in there, but I think i'm going to have to rewrite the drawing code in assembler for speed #IndieDev #RetroDev #RetroComputing
November 22, 2025 at 5:27 AM
Reposted by MatteusBeus - Retro Sega Dev
It's a shame they never made a Raccoons tie-in game because the executable could have been WithUs.exe
November 21, 2025 at 1:47 PM
Scamp is outraged as per usual... #segamegadrive #segagenesis #chords #indiedev #gamedev
November 20, 2025 at 10:07 PM
It's weird I'm beginning to feel like the prequel backstory to Chords is starting to play out in my own country in real time 😂 Giving AI companies discounts on energy prices while Joe Bloggs pays full price...
November 19, 2025 at 9:38 PM
I must make a mental note that the 7th of January is programmers day 😄
November 19, 2025 at 7:31 PM
Reposted by MatteusBeus - Retro Sega Dev
Off to London tomorrow (for AdventureX) - @mattaukamp.bsky.social and I will both be there this weekend, trying to find loose cranks.
November 19, 2025 at 7:25 AM
Chords standees didn't make it to @computinghistory.org.uk but they came out beautifully from the factory. #indiedev #gamedev #segagenesis #segamegadrive
November 18, 2025 at 4:36 PM
Reposted by MatteusBeus - Retro Sega Dev
Some pictures from the Big Red Arrow and adjacent presence at @computinghistory.org.uk . I'm not there tomorrow but all this cool stuff is.
November 15, 2025 at 10:17 PM
@morefunmakingit.bsky.social and @timberwolf.club. I hope your second day @computinghistory.org.uk went well! 😄
November 16, 2025 at 8:15 PM
A huge thank you to those who came to see @chordsthegame.bsky.social at @computinghistory.org.uk. For those who didn't here's a bit of game footage no one outside Patreon has seen 👍
November 16, 2025 at 5:48 PM
Reposted by MatteusBeus - Retro Sega Dev
At the @computerhistory.org.uk showcasing modern Game Boy development for their Retro Computer Festival 2025
#DFuzedGBC #SuperJetPakDX #GBDev
November 16, 2025 at 1:38 PM
Day two at @computinghistory.org.uk! Feel free to drop by and see Chords in action.
November 16, 2025 at 12:07 PM
Reposted by MatteusBeus - Retro Sega Dev
Alright, first day of the RetroFest at @computinghistory.org.uk - apparently today has sold out so should be a good crowd
November 15, 2025 at 7:38 AM
Day one of showing Chords at the Cambridge Games Festival!

🕹️🔥 #segamegadrive #segagenesis #indiedev #gamedev
November 15, 2025 at 12:25 PM
Big day tomorrow! Two days of showing Chords at the Cambridge Games Festival!

Let’s do this. 🕹️🔥 #segamegadrive #segagenesis #indiedev #gamedev
November 14, 2025 at 6:25 PM
I don’t think words can express how proud I am of how far we’ve come with this little game. There’s still a long road ahead, but with every step we take the love and support we receive grows. I can’t wait for the day we get Chords out on cartridge and on Steam. ❤️

#SegaGenesis #megadrive #indiedev
November 13, 2025 at 12:10 AM
Looking forward to our first showing of Chords. We'll also be showing the first prototype run of our standee characters 😊 that's if they get off the production line in time 😄
November 11, 2025 at 11:04 PM
Reposted by MatteusBeus - Retro Sega Dev
Chords:
- SEGA CD Snatcher-inspired adventure
- Energy-filled OST by @superjetspade.bsky.social
- Gorgeous pixel art by @108stars-pixelart.bsky.social
- A storyline with more twists than SEGA OutRun
- A @hideokojimaen.bsky.kojimaproductions.jp indie love letter

#MegaDrive #SegaGenesis #IndieDev
November 5, 2025 at 5:15 PM
Reposted by MatteusBeus - Retro Sega Dev
I implemented a circular buffer on the second SH2, allowing me to queue procedures that the second CPU processes one after another without my intervention.
Here it was previously running at 20 FPS. Video recorded on a stock Saturn

#indiedev #segasaturn #retrogaming
November 9, 2025 at 3:57 PM