MatteusBeus - Retro Sega Dev
@matteusbeus.bsky.social
1K followers 270 following 630 posts
Retro Gamer, SEGA Genesis / Mega Drive Solo Game Dev, SGDK fan, Director of @pixelpushergames.co.uk, Coder of Chords (the Konami Snatcher wannabe) and Crypt of Dracula (the First Person Castlevania), YouTubes sometimes. https://linktr.ee/matteusbeus
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matteusbeus.bsky.social
Excited to showcase Chords at the Cambridge Centre for Computing History Retro Computer Festival 2025 (15–16 Nov)! 🎮 A visual novel style adventure for the Sega Mega Drive, inspired by classics like Konami Snatcher.

#SegaMegaDrive #SegaGenesis #IndieDev #RetroDev
Reposted by MatteusBeus - Retro Sega Dev
displacedgamers.bsky.social
Ridley, Kraid, and Mother Brain Life Support slow down! But why?

Let's do a performance dive to answer this question and also find out why scrolling seems to lag when Samus is flipping through the air... but in reality does not!

Part 2 of Metroid Lag - youtu.be/1oCE-hYT3LY
NES Metroid - Lag of the Bosses and Scrolling Jitters - Metroid Lag Part 2
YouTube video by Displaced Gamers
youtu.be
matteusbeus.bsky.social
Recently on X, I discovered Chords being shown alongside the amazing work of @badtasty.bsky.social

Seeing people excited for what I'm doing frankly means the world to me ❤️

16-bit love lives on! 🕹️
matteusbeus.bsky.social
Nice work! Totally agree! I’ll take clean projection over speed any day. 💪
Reposted by MatteusBeus - Retro Sega Dev
greggallardo.bsky.social
Rewrote my #SGDK / #segagenesis raycaster again. This time to get rid of the Toy Story mirroring. The FPS dropped of course. But I think I'd rather run 10 to 13 FPS without mirroring the screen than run 15 to 20 with mirroring.

There's still some optimizing I can do, so maybe 15~ish is possible.
matteusbeus.bsky.social
PC/Mega CD OST was a banger! The first time I played it was on a 286 without any sound at all 😂
Reposted by MatteusBeus - Retro Sega Dev
sarahjaneavory.bsky.social
Spectrum Next #Delphian progress: from walking around to flying across a planet, to flying into space... Now I just need to optimise the starfield code a little... then add the planets and the sun when in space. Still, I'm making progress... 😀😎
matteusbeus.bsky.social
I'd be sad to see you stop as I adore BlastEm but its all about doing what you enjoy in life not what you don't ☺️
Reposted by MatteusBeus - Retro Sega Dev
superjetspade.bsky.social
Spade's Throwback of the Day: Mad Forest from Castlevania III on Atari POKEY, done in 2018. youtu.be/v335AfxuyB8

#Castlevania #AkumajoDracula #AkumajouDracula #AtariPOKEY #chiptune
Castlevania III: Dracula's Curse - Mad Forest (Atari PoKEY Cover)
YouTube video by SuperJet Spade
youtu.be
Reposted by MatteusBeus - Retro Sega Dev
jjsignal.bsky.social
Had some really cool things I got to work on since the end of May up to now, but my contracts are wrapping up this week, which means I'm jobless again! I'd love a full time W-2 job with benefits, but I think those don't exist? Anyway, my portfolio is here: jjsignal.com
matteusbeus.bsky.social
It's worth coming to see! I promise!
matteusbeus.bsky.social
I'm pretty sure I've still got these dvds 😆
matteusbeus.bsky.social
Excited to showcase Chords at the Cambridge Centre for Computing History Retro Computer Festival 2025 (15–16 Nov)! 🎮 A visual novel style adventure for the Sega Mega Drive, inspired by classics like Konami Snatcher.

#SegaMegaDrive #SegaGenesis #IndieDev #RetroDev
matteusbeus.bsky.social
Urg it sucks that after 9 years away System of a Down announce a tour and I can't afford to risk buying tickets because I have NHS redundancy circling over my head 😔
matteusbeus.bsky.social
So based on this it's not a very accurate like for like translation?
Reposted by MatteusBeus - Retro Sega Dev
andyvaisey.bsky.social
New video of #outrun #petscii uploaded, showing a test build of intro and game, with a random route taken through the stages. Follow the link to YouTube below!
@everythingc64.itch.io #commodore64 #C64 #retro #pixelart #gfx #8bitart
youtu.be/FNfUGs6JbNo
OutRun PETSCII Test 9
YouTube video by aNdy_AL_C0S
youtu.be
matteusbeus.bsky.social
100% possible you'll get there 😊
matteusbeus.bsky.social
685 at a time seems a lot. You'd still get close to 30 FPS tho. Are you mirroring the legs?
matteusbeus.bsky.social
I'm surprised by that to be honest. It looks feasible. I don't believe it's going over 150 unique tiles a frame.
Reposted by MatteusBeus - Retro Sega Dev
ohsatgames.bsky.social
Have you picked up Go! Go! PogoGirl on Mega Drive yet? You should! If you want to play the game on Mega Drive, I mean. We got physical and digital! www.ohsat.com//post/pogogi... #gamedev #indiegame
Go! Go! PogoGirl is out on Mega Drive!
Bounce with Blast Processing!
www.ohsat.com