indie gamedev | fighting game/shmup enjoyer | pixel artist | aggressively anti-AI
Similar roguelite brawler structure, but it goes heavier on both sides of the equation. Some nice crunchy stat stuff, but also technical, combo-heavy combat
Also set in the same world as Valdis Story, if you remember that
Similar roguelite brawler structure, but it goes heavier on both sides of the equation. Some nice crunchy stat stuff, but also technical, combo-heavy combat
Also set in the same world as Valdis Story, if you remember that
[ twitch.tv/genczilla ]
[ twitch.tv/genczilla ]
please donate if you can!
fund.blender.org
please donate if you can!
fund.blender.org
Travel to a mysterious ever-changing planet and gather data on the animals that live there.
There's 60 different creatures to find, all with unique behaviours and descriptions!
Get the game for free (or pay what you want) here!
splendidland.itch.io/formless-star
Travel to a mysterious ever-changing planet and gather data on the animals that live there.
There's 60 different creatures to find, all with unique behaviours and descriptions!
Get the game for free (or pay what you want) here!
splendidland.itch.io/formless-star
I AM MOVING TO BE A FULL-TIME INDIE GAMEDEV. I GET TO LIVE MY FUCKING DREAMS. OH MY GOD. I'M FREAKING OUT.
I AM MOVING TO BE A FULL-TIME INDIE GAMEDEV. I GET TO LIVE MY FUCKING DREAMS. OH MY GOD. I'M FREAKING OUT.
Nah but for real we have (placeholder) SFX!!! and thanks to my sensei's inexplicable talent for tech wizardry, we've got complex pathing AND really wild particle math that is gonna make level design and effect creation EZ
Nah but for real we have (placeholder) SFX!!! and thanks to my sensei's inexplicable talent for tech wizardry, we've got complex pathing AND really wild particle math that is gonna make level design and effect creation EZ