itch.io/s/141960/com...
itch.io/s/132954/mrm...
itch.io/s/144606/tri...
itch.io/s/141960/com...
itch.io/s/132954/mrm...
itch.io/s/144606/tri...
www.youtube.com/watch?v=gvPJ...
www.youtube.com/watch?v=gvPJ...
The version 0.14.0 Alpha is OUT and is now a FULL GDExtension!🥳
You can also try it without Godot on itch (link in the comments 👇)!
DevLog link also in the comments!
#GodotEngine #gamedev #indiedev
The version 0.14.0 Alpha is OUT and is now a FULL GDExtension!🥳
You can also try it without Godot on itch (link in the comments 👇)!
DevLog link also in the comments!
#GodotEngine #gamedev #indiedev
We are no longer Eggplant. We are, simply:
The Secret Lives of Games
AND ALSO:
We've launched the first episode of All Systems Brough, a year-long, one-a-month series exploring the work of @smestorp.bsky.social. Join us and play along!
secretlives.games/all-systems-...
We are no longer Eggplant. We are, simply:
The Secret Lives of Games
AND ALSO:
We've launched the first episode of All Systems Brough, a year-long, one-a-month series exploring the work of @smestorp.bsky.social. Join us and play along!
secretlives.games/all-systems-...
In short: instead of designing tiles, design the boundary slices between them.
In short: instead of designing tiles, design the boundary slices between them.
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!
The guide is free and will always be 🩵
qaqelol.itch.io/tweens
#Godot #GameDev #Animation #Tutorial #Guide #Tweens
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame
…and also a reminder of the era—not that long ago!—when most software looked something like this. It was beautiful to behold and lovely to use. This was taken from us for entirely dubious reasons, but driven people like Ryan can still do it.
…and also a reminder of the era—not that long ago!—when most software looked something like this. It was beautiful to behold and lovely to use. This was taken from us for entirely dubious reasons, but driven people like Ryan can still do it.