Procedural Fluid Simulators v2.5
3dnchu.com/archives/pro...
by 3DSinghVFX
#b3d #geometrynodes
Procedural Fluid Simulators v2.5
3dnchu.com/archives/pro...
by 3DSinghVFX
#b3d #geometrynodes
HY-Motion 1.0: Scaling Flow Matching Models for 3D Motion Generation
3dnchu.com/archives/ten...
HY-Motion 1.0: Scaling Flow Matching Models for 3D Motion Generation
3dnchu.com/archives/ten...
https://gigazine.net/news/20260103-strudel-music-code/
https://gigazine.net/news/20260103-strudel-music-code/
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
https://gigazine.net/news/20260105-gamers-desert-intel-steam-share/
https://gigazine.net/news/20260105-gamers-desert-intel-steam-share/
graphicsprogrammingconference.com/archive/2025/
graphicsprogrammingconference.com/archive/2025/
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Full release notes: github.com/baldurk/rend...
Binary builds: renderdoc.org/builds
Project Page: graphics.cs.utah.edu/research/pro...
@daqilin.bsky.social @tizian.bsky.social
Project Page: graphics.cs.utah.edu/research/pro...
@daqilin.bsky.social @tizian.bsky.social
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Steam向け新ハードウェア「Steam Machine」のアナウンスの影で色めきだつ。謎の新作ゲームは「Half-Life 3」の可能性あり!?
10年前に第1世代「Steam Machine」が登場したときも「Half-Life 3」がリリースされるといううわさがあったが,果たして今回は……
Steam向け新ハードウェア「Steam Machine」のアナウンスの影で色めきだつ。謎の新作ゲームは「Half-Life 3」の可能性あり!?
10年前に第1世代「Steam Machine」が登場したときも「Half-Life 3」がリリースされるといううわさがあったが,果たして今回は……
Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
github.com/ocornut/imgu...
- InputTextMultiline() word-wrapping.
- Misc scaling/DPI helpers fixes on backends for Linux X11/Wayland/OSX.
- 20+ other fixes or small additions (fonts, navigation, inputtext, debug tools, etc.
github.com/ocornut/imgu...
- InputTextMultiline() word-wrapping.
- Misc scaling/DPI helpers fixes on backends for Linux X11/Wayland/OSX.
- 20+ other fixes or small additions (fonts, navigation, inputtext, debug tools, etc.
* TinyBVH now only needs C++11 (tiny_ocl.h needs C++17)
* Full-sweep SAH builder is now threaded
* Fix for crash in BuildAVX
Still zero dependencies. :)
And: The repo reached 1k stars!
Link: github.com/jbikker/tiny...
* TinyBVH now only needs C++11 (tiny_ocl.h needs C++17)
* Full-sweep SAH builder is now threaded
* Fix for crash in BuildAVX
Still zero dependencies. :)
And: The repo reached 1k stars!
Link: github.com/jbikker/tiny...