retrodotcards.com
@retrodotcards.com
1.3K followers 1K following 810 posts
he/him Making new games for the Nintendo GBA E-Reader. I post updates on the games I'm working on, and also little facts/findings on this unique peripheral. https://retrodotcards.com email [email protected] Alt account @drawing.retrodotcards.com
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New games for the #Nintendo E-Reader! Available July 27th at retrodotcards.com

(reposts appreciated!)
retrodotcards.com
Thanks! I'm a little gun shy on action games, at least for now. But I'm sure I'll make more in the future.
retrodotcards.com
Welp, another bug in the series one games :(

I'm doing many things to ensure this doesn't happen to Pixel Pup. I have a blog post coming about it soon.

www.retrodotcards.com/series-one/b...
retrodotcards.com
Another thing I am planning to do this time is test sizing the strips to the same size as Nintendo's cards 🤞

Sadly I doubt this will work, but I'm still going to try. Nintendo/Olympus printed the official strips at a strange resolution that I've yet to find a printer be able to duplicate.
The Pixel Pup e-Reader card laid over top an official Excitebike e-Reader card. The photo is showing the size difference between the data strips. The data strip on the Excitebike card is about 1/2 cm shorter than the one on Pixel Pup.
retrodotcards.com
That makes sense. And I think the problem is amplified here because these inkjet cards are so hard to scan. I think most of the time, people will scan in a puzzle card correctly the first time and it won't be an issue.
retrodotcards.com
Quick lil poll while I'm here: if the puzzle pack card fails to scan, do you prefer having to press A to try again (like the US E-Reader does), or just immediately try again (like the JPN E-Reader does)?

I'm leaning towards just immediately try again.
retrodotcards.com
The first physical Pixel Pup cards! These were printed on my inkjet and I forgot how hard it is to scan in these cards. But it can be done. Simple fix, I'll just get a printing press and stick it in the basement :P
A Nintendo DS with a Japanese E-Reader attached to it. Covering the top screen are two E-Reader cards, the main Pixel Pup card with the dog illustration and logo. And the other card is the entomology puzzle pack card. It says "entomology puzzle pack. insert artwork here"

On the screen of the DS, the game Pixel Pup is playing with a mostly solved grub puzzle.
retrodotcards.com
God that logo being down a bit is really bugging me. This is, uh, not the final version :)
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I agree. I consider Breath of the Wild and TOTK "cozy", because I just explore and avoid fighting. I mostly just look for koroks.
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About what I'm thinking for the card art for Pixel Pup, a nonogram game coming out for the Nintendo E-Reader.

#indiedev #gamedev
An E-Reader card illustration for the game Pixel Pup. It shows a large illustration of a fluffy dog to the left done in ink and watercolor. She is smiling with her tongue hanging out, and wearing a color that has a "RDC" medallion hanging from it. She is blind and she just has folds for eyes.

To the right is the game logo in black and white. To the far left it says "how to play retrodotcards.com/pixel-pup"
retrodotcards.com
Thanks for the report, I've added it to the bugs page. For my next game I am taking several steps to ensure this doesn't happen again. I'm writing a blog post on one of those steps right now.

www.retrodotcards.com/series-one/b...
Bugs
Bugs in Series One games
www.retrodotcards.com
retrodotcards.com
doh, that's a new one. sorry about that :(
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A compromise I am considering.
retrodotcards.com
The E-Reader's DrawLine takes a duration parameter, leading to this neat little intro where the grid lines spread across.

But if any DrawLine has a duration, then the system can only manage up to 16 simultaneous DrawLines. So this effect doesn't work on bigger boards, it instead locks the system.
Reposted by retrodotcards.com
sarahlynne.bsky.social
I’ve been working on packaging for Dizzy Sheep Disaster lately, here’s a prototype of the e-reader booster pack design!

The label art is a mockup pending final design from @mteegfx.com, who I know is gonna make it look amazing!

#screenshotsaturday #gamedev
Booster pack for Dizzy Sheep Disaster: Ex
retrodotcards.com
One goal I have for the next release is to make the card art better. So I'm practicing! I will try to post a new drawing every day to keep me accountable, and I'll do that at this alt count so I don't flood this main account.
drawing.retrodotcards.com
Drawing for October 4th, my first one!

I will try to post a new drawing every day. I am using this account to motivate me to practice and get better.

My main account is @retrodotcards.com , I make games for the Nintendo E-Reader. Stop on by!
Three sketches of Franny the dog. The left is her head with a collar on. The collar has a medallion that says "RDC" on it (retro dot cards). The upper right is a line ink drawing of her entire body, and the lower right is a drawing of her holding up a sign that says "pixel pup".
retrodotcards.com
Hey nonogram/picross fans, I was just made aware of this cool Game Boy nonogram by @objetdiscret.itch.io
that has a story, characters and exploring. Great GB art too!

So cool to see this style of puzzle getting so much love

objetdiscret.itch.io/tai-fab-museum
Taiyaki Fabulous Museum of Fish by objetdiscret
Nonogram Exploration Adventure
objetdiscret.itch.io
retrodotcards.com
I was able to rework PixelPup so it never uses SpriteFree, but hoo that was challenging and I kinda got lucky. It also stole a lot of the free space I had :(

I hope to figure out how to truly free a sprite, as without it e-reader games will be tough to make :-/
retrodotcards.com
The bug that crashes Franny Answers is now totally confirmed, as I hit the same bug in PixelPup.

SpriteFree does not truly deallocate sprites. Or maybe it does with an added parameter, who knows? The pitfalls of developing for a proprietary system that has to be reverse engineered to be understood.
retrodotcards.com
The puzzles are fun to make too. I'm having fun with the themes. Like I think one will be plumbing. Why? Why not? :)
retrodotcards.com
When the e-Reader first came out I was really excited for it. But ultimately, It was kind of a let down. I hope I can finally do this bizarre contraption some justice.

Oh and the ominous music matches the tail wag by pure coincidence. It's kinda creepy. The real game will have lighter music :)
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The engine fits on a single card, and then from there puzzles are loaded by scanning in a card. So three scans to play a fun game of Picross.

I don't think Nintendo pushed the e-Reader much to be honest. You can really fit a lot of game onto these cards. This is mostly due to the vpk compression.