Rusticorn
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rusticorn.bsky.social
Rusticorn
@rusticorn.bsky.social
Founder and tech tinkerer, creator of GitUI and live-ask.com, founder of Gameroasters and now Rustunit.com #indie #gamedev, #rustlang enthusiast

Company: www.rustunit.com
Github: github.com/extrawurst
Reposted by Rusticorn
If you are a programmer you know this: a simple tool you pay for acts up and you won't take it anymore and you rewrite it yourself, so here we go: ezli.me is a free link shortener written in #rust #blazing fast etc. :D soon open source: https://ezli.me
November 22, 2025 at 11:11 PM
Reposted by Rusticorn
I had a blast 2 weeks ago at RustLab - talking about ECS and Dependency Injection in #rustlang - https://rustlab.it/talks/entity-component-systems-for-beginners-learning-rust-on-easy-mode - find the slides here:...
November 18, 2025 at 8:00 PM
Reposted by Rusticorn
All our #Bevy crates have been updated to 0.17: bevy_ios_impact, bevy_ios_iap, bevy_ios_gamecenter, bevy_debug_log and many more... check all 16 out on our GitHub: https://github.com/orgs/rustunit/repositories #rustlang #gamedev @bevy.bsky.social
November 16, 2025 at 8:00 PM
Reposted by Rusticorn
Game-ready and Rusty! ⚙️
Thanks to Stephan Dilly for making ECS approachable — blending cache-friendliness with simple data semantics.
#RustLab2025 @rustunit.com
November 4, 2025 at 3:15 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #10: Val helper functions - until we have BSN and a proper scene file format 🤞 building #Bevy UI is a lot of boilerplate so any shorthand helpers like this are a life saver #val0-17/#val-helper-functions" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#val-helper-functions #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 13, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #9: Per-Side UI Border Color - more UI love for #Bevy #UI #per0-17/#per-side-ui-border-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#per-side-ui-border-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 10, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #8: UI Gradiants is a big one! Already available as a crate and upstreamed now into #Bevy #ui-0-17/#ui-gradients" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#ui-gradients #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 9, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #7: TextBackgroundColor for subsections of your text rendering - just another small but great improvement for #Bevy #UI #text-17/#text-background-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text-background-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 8, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #6: Text Drop Shadows - sounds small but very welcome incremental improvement for #UX #text2d7/#text2d-drop-shadows" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text2d-drop-shadows #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 7, 2025 at 7:00 PM
See you there!
Learning Rust through ECS? Yes, please!
🕹️ @rustunit.com shows how Entity-Component-System libraries can make Rust feel like "easy mode"—thanks to cache-friendly performance and simpler data sharing semantics. Perfect for gamedevs and curious minds.
#rustlang #rustlab2025
October 7, 2025 at 3:03 PM
Reposted by Rusticorn
𝗕𝗲𝘃𝘆 𝟬.𝟭𝟳 𝗿𝗲𝗹𝗲𝗮𝘀𝗲 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀 #𝟱: 𝗥𝗲𝗳𝗹𝗲𝗰𝘁 𝗔𝘂𝘁𝗼 𝗥𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 𝗻𝗼𝘄 𝗺𝗮𝗸𝗲𝘀 𝗶𝘁 𝗲𝘃𝗲𝗻 𝗲𝗮𝘀𝗶𝗲𝗿 𝘁𝗼 𝗮𝗰𝗰𝗲𝘀𝘀 𝗮𝗹𝗹 𝗘𝗖𝗦 𝗱𝗮𝘁𝗮 𝗮𝘁 𝗿𝘂𝗻𝘁𝗶𝗺𝗲 - 𝗮 𝗴𝗼𝗱𝘀𝗲𝗻𝗱 𝗳𝗼𝗿 𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗻𝗴 𝗶𝗻 #𝗕𝗲𝘃𝘆 𝗵𝘁𝘁𝗽𝘀://𝗯𝗲𝘃𝘆.𝗼𝗿𝗴/𝗻𝗲𝘄𝘀/𝗯𝗲𝘃𝘆-𝟬-𝟭𝟳/#𝗿𝗲𝗳𝗹𝗲𝗰𝘁-𝗮𝘂𝘁𝗼-𝗿𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 #𝗿𝘂𝘀𝘁𝗹𝗮𝗻𝗴 #𝗴𝗮𝗺𝗲𝗱𝗲𝘃 🦀🎮 @bevy.bsky.social
October 6, 2025 at 7:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #4: ViewportNode - a UI node that makes it easy to render a specific camera into a UI image - very handy #viewportnodewportnode" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#viewportnode #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 3, 2025 at 8:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #3: Headless UI Widgets - the unstyled functionality of standard UI widgets ready to be skinned to match your game (like Button, Slider etc.) - #headless#headless-bevy-ui-widgets-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#headless-bevy-ui-widgets-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 2, 2025 at 8:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #2 - Light Textures also known a light cookies after we got already projected textures in Bevy 0.16 - #light17/#light-textures" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#light-textures #rustlang #gamedev 🦀🎮
October 1, 2025 at 8:00 PM
Reposted by Rusticorn
Bevy 0.17 release highlights #1 - Feathers widget library the building blocks used for the upcoming Bevy Editor - #bevy-17/#bevy-feathers-widgets-for-tooling-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#bevy-feathers-widgets-for-tooling-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
September 30, 2025 at 8:04 PM
Awesome!
„What’s next - BSN“ yay!
bevy.org Bevy @bevy.org · Sep 30
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:47 PM
Reposted by Rusticorn
Did you miss our last virtual #Bevy meetup? Here are the recordings of the individual talks and the interesting panel discussion: https://www.youtube.com/playlist?list=PLbvvWoCXmXkIQgt14jQ0XcnFcP5JDGdU_ have a watch #rustlang #gamedev 🦀🎮
July 28, 2025 at 7:00 PM
Reposted by Rusticorn
Last week we held the 11th virtual #Bevy meetup - Give a big Thank You to our two awesome speakers from the Bevy community: Jan and Alix! If you have missed it checkout the recording on Youtube: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 6, 2025 at 8:01 PM
Reposted by Rusticorn
In our second talk in todays #Bevy meetup Alix tells us how they are using Bevy in production for Building Modeling at Metabuild: https://www.youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 3, 2025 at 5:39 PM
Reposted by Rusticorn
We are live for the 11th virtual #Bevy Meetup, join us now on YouTube: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 3, 2025 at 5:01 PM
Reposted by Rusticorn
Tomorrow 7pm CEST (24h from now) the 11th virtual #Bevy Meetup is going to be live-streamed on YouTube, don't miss it: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 2, 2025 at 5:00 PM
Reposted by Rusticorn
June 26, 2025 at 1:48 AM
Reposted by Rusticorn
It is time to mark it in your calendars: The next virtual #Bevy meetup: https://www.meetup.com/bevy-game-development/events/308463394 with two great speakers from the community sharing insights into their Bevy usage #rustlang #gamedev 🦀🎮 @bevy.bsky.social
June 13, 2025 at 9:27 AM
Reposted by Rusticorn
June 12, 2025 at 8:09 PM
Reposted by Rusticorn
The second talk of our last #Bevy meetup is also live on YouTube now - Tristan talks about his indie game "Greenfeet Haven" in his talk "From Zero to Demo" - https://www.youtube.com/watch?v=_FIDuLV0ZsA #rustlang #gamedev 🦀🎮 @bevy.bsky.social
June 10, 2025 at 5:00 PM