Sebastian Yūe 💜🧡
@sebastianyue.bsky.social
4.5K followers 700 following 2.8K posts
🌈 they/them awards-winning game designer, writer, editor — 📧 [email protected] 🌐 sebastianyue.ca/ttrpgs — publishing & community @hitpointpress.bsky.social Cal @theofficetypevn.bsky.social Trix @roadsuncharted.bsky.social — 🇬🇧🇨🇳 in 🇨🇦 prolific recluse
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sebastianyue.bsky.social
Playing Fuck Me (Like I’m) Stupid with you was super fun! Thank you for letting me fuck my way into and out of trouble. You’re also a delightful interviewer and our time together on the Dovecote was so wonderful!
sebastianyue.bsky.social
My story is similar! Prior to editing UNCAGED: Goddesses, I didn’t have much experience or many credits. But because there was an editing test, I received the same consideration as those who’d had more opportunities. I made it onto the team, and now I’m in TTRPGs full time.

Proud of us 💖
sebastianyue.bsky.social
My coworkers at HPP will be there!
Reposted by Sebastian Yūe 💜🧡
eclipse.gay
Live now, it's The Dovecote with Sebastian Yue! Tune in cool and awesome TTRPG discussion.
eclipse.gay
Tomorrow, 9/21/2025 at 7:00 PM EST, it's The Dovecote with game designer Sebastian Yue. Tune in as we discuss TTRPGs, TTRPG news, and journalism!
sebastianyue.bsky.social
Catch me on The Dovecote this evening!
eclipse.gay
Tomorrow, 9/21/2025 at 7:00 PM EST, it's The Dovecote with game designer Sebastian Yue. Tune in as we discuss TTRPGs, TTRPG news, and journalism!
Reposted by Sebastian Yūe 💜🧡
eclipse.gay
Tomorrow, 9/21/2025 at 7:00 PM EST, it's The Dovecote with game designer Sebastian Yue. Tune in as we discuss TTRPGs, TTRPG news, and journalism!
Reposted by Sebastian Yūe 💜🧡
latinerd.bsky.social
It's Latine Heritage Month so I'm really excited to announce a little side project I've been working on. Quickstart guide is available here: latinerd.itch.io/beasts

*In war there are no gods, no devils. There are only beasts.*

Art by @lucasnwd.bsky.social, logo by @lamalamuerte.bsky.social
A scene in a comic book art style. 

A young man, brown skin with brown hair wearing a plain white sleeveless shirt and jeans is running out of an alley, silhouetted by a pink outline. We see separate parts of his transformation from human to leopard, seeing as different parts of his body become covered in fur, his arms get turned into claws, and his face grows big nasty teeth. 

Next to him, a hawk flies, an iguana clings to the wall, and a boar comes toward the screen. The logo "Beasts" shows up in pink and black letters, ripped apart by a slash of the leopard.
sebastianyue.bsky.social
Yes, I’ve done Breakout! I’ve never moderated but I’ve been on panels before.
sebastianyue.bsky.social
Agreed, it’s much harder to imagine what players can do in the space between the rules (which is why I love playtesting) than to design enabling mechanics.

I just looked up the Late Queen Theory and it’s intriguing! I learned something new today, thank you!

I’d play this mystery game.
sebastianyue.bsky.social
Yeah for sure! Likewise, my jam!

I’m also wondering about GMless TTRPGs vs. TTRPGs with a GM. If one person’s interpretation of the rules is more authoritative than the others, does that add an extra layer of argument? I think design clarity is especially important for those games.
sebastianyue.bsky.social
If I make a game that cares about mastery, I need mechanics that players can cite and explain how, within the rule set, they can make the move.

In as few words as possible, I’d always go for interpretive mechanics (such as keywords) because it’s still your creative idea facilitated by the rules
sebastianyue.bsky.social
I don’t have a hard number of course, but defining the parameters of a mechanic in the fewest possible words gives the most space for players. It’s mastery when a player can explain how their move is “legal” and cite the rules, but not when they say “well, it doesn’t say that I can’t do this.”
sebastianyue.bsky.social
and invite you to push the words to their limits and apply them creatively.

Not sure if that answers your question but this is what came to mind. Would love to discuss this further!
sebastianyue.bsky.social
Recently, I played Rangers of a Broken World and the magic system in that game has you combine your spell note—a keyword that you choose—with a terrain note—a keyword that describes the environment or situation. Those rules invite you to imagine solutions stemming from your character’s capabilities
sebastianyue.bsky.social
This is the main reason I’m still playing 5e, it rewards system mastery (e.g. an artificer takes the bag of holding infusion twice, casts unseen servant to open a portal to the Astral Plane on a single turn) but I also see it in creative interpretation of rules.
sebastianyue.bsky.social
I see it when players leverage the mechanics for creative solutions to problems. It’s not always in the biggest number, it’s when the player executes a moment at the table that makes me go “holy shit, I didn’t think of that.”
sebastianyue.bsky.social
I would LOVE to see someone make a character with this arc using the Nobody
sebastianyue.bsky.social
Ah, thank you! I used to model professionally and I got this from a lighting for photography workshop!
sebastianyue.bsky.social
Bangin’ lineup, if I do say so myself 😎
killeverymonster.com
Get ready for Season 5 of Kill Every Monster!
- Rust Monster with Zac: Sep 29th
- Gnoll with Khaldoun: Oct 13th
- Devils with @lilithttrpg.bsky.social: Oct 27th
- Yuan-ti with @sebastianyue.bsky.social: Nov 10th
An episode cover for the Dungeons and Dragons podcast 'Kill Every Monster,' focused on the Rust Monster. The main subject is a fantasy illustration of a reddish-brown, beetle-like creature with a plated carapace and long, feathery antennae. In the upper right is a color instant photo of a man named Zac, with a dark mohawk and red sunglasses. The title 'RUST MONSTER' is centered in large, stylized letters with a yellow-to-pink gradient. The bottom of the image features a landscape of purple D20 dice. An episode cover for the Dungeons and Dragons podcast 'Kill Every Monster,' focused on the Gnoll. The main subject is a fearsome, illustrated gnoll—a humanoid hyena with greyish fur, wearing piecemeal armor and holding a spear. In the upper right is a black-and-white instant photo of a man named Khaldoun, who is making a playful, claw-like gesture. The title 'GNOLL' is rendered in large, dripping letters with a vibrant pink-to-yellow gradient. The base of the image is a rocky landscape made of purple polyhedral dice. An episode cover for the Dungeons and Dragons podcast 'Kill Every Monster,' with the theme being 'Devils.' The main subject is a fantasy illustration of a powerful, red-skinned devil whose head and face are wrapped in bandages and chains. More chains are wrapped around its body and connected to large hooks. In the upper right is a black-and-white instant photo of a young woman with dark hair and a choker, identified as 'Hannah.' The title 'DEVILS' is centered in large, dripping, yellow-and-pink gradient letters. The bottom of the image features a landscape of purple D20 dice. An episode cover for the Dungeons and Dragons podcast 'Kill Every Monster,' with the theme being the Yuan-ti. The main subject is a fantasy illustration of a muscular, humanoid creature with the head of a blue cobra, holding a large scimitar. In the upper right is a color instant photo of a person named Sebastian, who has stylish turquoise hair and glasses. The title 'YUAN-TI' is centered in large, dripping, yellow-and-pink gradient letters. The bottom of the image features a landscape of purple D20 dice.
sebastianyue.bsky.social
I picked up this game yesterday. I love how it eschews procedure for metaphor, and how its structure echoes the themes of memory, repetition, and distortion.

THWR lays out its intentions and cares deeply about the experience it creates. You should check it out.
tendervicious.com
in partnership w/ @frivolousbear.com, The Home We Remember's Ashcan is OUT NOW!

it's an introspective, tarot-based lyric #TTRPG of magical realism. play to explore imperfect memory, identity, & community in a world where time is space & space is time.

🏠 www.frivolousbearstudios.com/store/p/home...
The cover of the TTRPG, The Home We Remember. It features an illustration of a burning house on the right side against a black background. A brown-skinned hand holds up a polaroid of the same house, intact. Text to the left of the images reads, "The Home We Remember".