Shallow
@shallowthinking.bsky.social
19 followers 55 following 99 posts
Games idiot. Former BIG GAMES design minion quietly attempting indie. Tiny plastic guys enthusiast. Living example of how eating bad food can have terrible results. He/Him.
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shallowthinking.bsky.social
I keep getting anxious when he slugs the orange barrel. Orange means explodey!
Reposted by Shallow
ready2rungames.bsky.social
For this #screenshotsaturday I am showing off my prototype of the melee combat. I don't yet know if I will keep it or not - but the only way to know for sure is to build it and play it!
(try with sound on)
#indiegamedev #gamedev #survivalhorror
shallowthinking.bsky.social
I do not need another minis game. I do not need another minis game. I do not need another minis game. I do not need another
shallowthinking.bsky.social
Anyway, I can see there are a few people's improvements and workarounds floating around so I may try those out to see if any of them feel right to me.
shallowthinking.bsky.social
In DOOM/Quake 16 unit steps were common which was over a quarter of the player height and max was 24 units. BS spitball maths makes that around 30cm-40cm: I'd have to see if that looks right or not. This depends on the camera setup and modern FPS games tend to have lower FOV. (cont.)
shallowthinking.bsky.social
Typical riser heights in the UK are around 0.135m - 0.15m, but in a first person camera those will look pretty short. I'd guess you'd probably want to look at 20cm even in a fairly grounded non-retro style game? (cont.)
shallowthinking.bsky.social
One thing that did jump right out at me in the sandbox is that Godot physics' usual CharacterBody3D/Collision capsule setup does not play nicely with stairs. Practical maximum step-up on a default 2m*0.5m capsule is about 0.1m which is well shy of real world numbers, let alone retro games. (cont.)
shallowthinking.bsky.social
Been mucking about with a first person testbed in Godot because I am easily distracted. Knocked together a short level with oldschool DOOM slidey doors, since you'll spot issues in a more structured gameplay environment that aren't necessarily going to show up in a more open sandbox. #blocktober
A screen capture of a 3D viewport in the Godot engine's editor containing a blockout for a game level. It is predominantly brown in colour which may indicate it is intended for a retro FPS game.
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joannabarnum.com
Continuing our drift through Halloweens past, here is “Built on Bones.”

www.joannabarnum.com/shop/builton...
An orange and murky green watercolor illustration of a derelict house on top of a hill of buried skeletons
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cjpt.bsky.social
Grand Moff Tarkin says that the target area is only two metres wide. It's a small thermal exhaust port right below the main port. The shaft leads directly to the reactor system. A precise hit will
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danjohnston.uk
New Free Graphics Pack - make your own top-down adventure game in the style of the Zelda GameBoy games! Over 1,400 sprites including a hero, tiles, enemies, bosses, items + more. Basically everything you need! #gamedev #pixelart #indiedev chequered.ink/8-bit-advent...
8-bit Adventure Pack - Chequered Ink
A massive pack of 1,489 sprites for use in your top-down adventure games. With a limited retro color palette for that authentic feel!
chequered.ink
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1ccgames.bsky.social
Spooky, scary skeletons... in race cars, trains and planes?! Don't let them catch those puppies! #SilverBullet #NintendoSwitch
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hiddenasbestos.bsky.social
Started modelling a Cessna style plane (around 600 tris atm). Been a while since I did any 3D modelling and I had fun with it. #lowpoly #gamedev #flightsim
A model aircraft viewed from the rear-right A model aircraft viewed from front-right-above
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thegamedesigndad.bsky.social
Old gaming sales charts are fascinating. I wonder what the rights to Horace and the Spiders costs now.
kevedwardsretro.bsky.social
Here are the computer hardware and software charts from November 1983 - PCN Magazine, UK. There were so many computers to choose from back then. Many disappeared without a trace, but the Spectrum, Commodore and BBC Micro sold really well. Great games available from Ultimate, Imagine, Bug Byte etc.
shallowthinking.bsky.social
AAAAAAAAA aaaa aaaa aaaa AAAAAAAAA...
catsuka.bsky.social
"The Mysterious Cities of Gold" french/japanese series (1982) for free on Youtube (worldwide / French+English dubs).
>> www.youtube.com/@MCO_Officie...
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highrookhorror.bsky.social
Hey investigators! Just a reminder that "The Horror At Highrook" is currently 30% off during Steams Autumn Sale (The biggest discount so far!)
Why not pop over and treat yourself!
👻🌛🐈‍⬛
store.steampowered.com/app/2836860/...
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xordev.com
"Lapse"
for(float i,z,d,h;i++<5e1;o+=vec4(3,z,i,1)/d)
{vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;a.y++;p.z+=7.;a=mix(dot(a,p)*a,p,sin(h=length(p)-t))+cos(h)*cross(a,p);
for(d=0.;d++<9.;a+=sin(round(a*d)-t).zxy/d);z+=d=.1*length(a.xz);}
o=tanh(o/1e4);
shallowthinking.bsky.social
On Sundays we muck about and make Doom levels.
A screenshot of a custom map for Doom II (1994) with two imps approaching the player with obvious aggression that is surely unwarranted.
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shallowthinking.bsky.social
I'm glad Ade finally got to do some slapstick even if Alien Earth did turn out to be pretty turd.
shallowthinking.bsky.social
My "Holy shit that's Ade Edmondson lol" moment was a little distracting and maaaybe one guy has a little too much plot armour, but he did get fucked up pretty bad even if he lived.
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weeder.bsky.social
In 1992, after weeks of trial and error, I got Hyperterminal to connect my computer to a friend's so we could type messages and when I called the babysitter to come see, he wrote "hi bitch" and they took away my computer