J.A. Machete
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somestinkydude.bsky.social
J.A. Machete
@somestinkydude.bsky.social
Gothrockin' weirdo. Love traditional roguelikes (ascii), StonerDoom, Rockabilly/Surf too. Deaf, btw. Will be on my laptop most of the time, playing my own Variant.
ZMAngband 0.7H ME
https://jose-machete.itch.io/zmangband07me (Angband/ ZAngband Variant)
#ZMAngband #traditionalroguelike #roguelikedev #variant You my folks would never guess who gave me some encouraging words. He said will include my variant into the official list. Even threw in a "nice". Said my enthusiasm permeates into the game. Maester Nick. I'm hyperventilating.
November 27, 2025 at 9:18 PM
Reposted by J.A. Machete
Posted a little update about delve over at itch!

danarama.itch.io/delve/devlog...

tl;dr I'm on track to release 0.5.0 sometime in December!

#roguelikedev
November 26, 2025 at 9:55 PM
Reposted by J.A. Machete
Has science gone too far?

#Eikasis game dev, late night edition

#indiegames #indiedev #roguelikedev
November 26, 2025 at 12:40 PM
#ZMAngband #traditionalroguelike #roguelikedev #variant used #vim with my updated .vimrc to get help with #clanguage and it has been a quite productive day. Introduced a BUNCH of code regarding the ranged attacks from monsters. They should be shooting arrows, throwing daggers, axes and rocks at you,
November 26, 2025 at 9:15 PM
#ZMAngband #traditionalroguelike #roguelikedev #variant Road to 0.8 is already being paved. So far the tests for speaking/sounds effects on monsters are successful. Historically, 'bands only had lines for Uniques. I'm expanding that feature and the test runs are being a BLAST.
November 25, 2025 at 9:26 PM
#ZMAngband #traditionalroguelike #roguelikedev #variant while most of time I get only pointless downvotes, some ppl are nice, this fella asked about the possibility of raising undead monsters and I explained him how. Recommended Skaven Priest or Kenku Warrior-Mage, this is his reply.
November 25, 2025 at 9:21 PM
#ZMAngband #traditionalroguelike #roguelikedev #variant hello there! Latest version, 0.7H, is up and running! Check the link on my bio and go download it while it's steaming hot :] Packing extensive code work on the Priest and the Mage class, along with some gameplay improvements.
November 24, 2025 at 5:57 PM
Reposted by J.A. Machete
Latest developments on Eikasia dev

- New colour system and dynamic starry ethereal floor tiles
- UI glow up
- Spell casting system a la Rift Wizard style
- Real time parry system tuning (the "golf swing" mechanic)
- Animated some sprites meself

#indiedev #roguelikedev
November 24, 2025 at 11:19 AM
Omg looks exactly my notebook, wth. Reckon great minds work alike after all xD scribbling all kind of code related stuff and rando kat stuff in the sides xD wow i was not anticipating this one, my man
I’ve never really found a way I like to take notes digitally. I think I just like how tactile it is to scribble in a notebook, doodle, cross things out. So I fill notebooks full of notes for delve, work, things i want to remember. It’s not journaling but I do sometimes scribble down random thoughts
November 23, 2025 at 4:51 PM
#ZMAngband #traditionalroguelike #roguelikedev #variant now it's testing time before 0.7H can be up with these latest long-craved new-from-scratch-no-one-else-has-them features can be enjoyed by this humble variant players! Boy does it feels good. I'm almost a second-tier low-leagues developer xD
November 23, 2025 at 1:36 PM
#ZMAngband #traditionalroguelike #roguelikedev #variant I just hard-coded Priest Class to be like brave ones not just flimsy clerics.
In the process, recoded how races handle weights and gave Electric branded objects/weapons a self-lite value. Bc sparks can give a bit of a light out of them.
November 23, 2025 at 1:31 PM
#ZMAngband #traditionalroguelike #variant #roguelikedev considering seriously to turn classic Mage class into Wizard class.Since I'm gonna rework Priests into a sort of templars, might as well put some work into a Wizard class. But Mage is so embedded into 'band culture that feels like sacrilege.
November 22, 2025 at 8:06 PM
Reposted by J.A. Machete
Latest developments on EIKASIA - a dungeon crawler of ancient Greek mythos, where Plato has trapped you in a series of images converted to labyrinths, from which you must explore, loot, fight, and escape, if ever you are to reach the realm of the perfect and unchanging Form.

#roguelikedev #indiedev
November 22, 2025 at 11:23 AM
Reposted by J.A. Machete
The next thing I'm working on is an underwater cave. I didn't like the underwater effect I made a while back, and here's a new version based off the fog animation I made a couple of weeks ago. Next up: filling the cave with vicious, nasty fishies...

#roguelikedev #gamedev #screenshotsaturday
November 22, 2025 at 2:41 PM
This weekend away from my trusty laptop was not my idea of having fun, but, I guess is doing good to clear out a foggy mind I didnt know I had xD Can't wait to be in my lousy office to pour down lousy ideas upon my very humble variant. So, have a nice weekend, everybody <3 \m/_
November 22, 2025 at 11:01 AM
Reposted by J.A. Machete
Also depth charging #roguelikedev (thank u @conornally.bsky.social)
November 20, 2025 at 9:19 PM
Reposted by J.A. Machete
Which do you prefer?

#choices

#EIKASIA
November 20, 2025 at 12:27 PM
Rumors say #roguelikedev also hang out on mastodon... */*The rumor scrolls crumbles after reading*/*
Tags are our friends. #traditionalroguelike #turnbasedrpg
Add #roguelikedev for more eyes 👀

..although it won't show up as a reply

bsky.app/profile/did:...
November 22, 2025 at 10:30 AM
Reposted by J.A. Machete
"at first, he'd see shadows most easily, then images of men and other things in water, then the things themselves"

- Republic, 516a

#EIKASIA
November 20, 2025 at 8:56 PM
Hi :} I said it on reddit s/roguelikes but you reddit can feel cold and out of human real interaction. Here I feel way closer to the person I'm replying, being you this time. I respect the tiles, but boy do I LOVE Ascii.
November 22, 2025 at 10:18 AM
Reposted by J.A. Machete
Microsoft makes Zork I, II, and III open source under MIT License

#gamedev #gamedevelopment #indiedev #retro #microsoft
Microsoft makes Zork I, II, and III open source under MIT License
Microsoft’s Open Source Programs Office worked with Jason Scott to do it.
arstechnica.com
November 21, 2025 at 7:18 PM
Reposted by J.A. Machete
First cut attempt at implementing a rhythm-based parry system in a traditional #roguelike (pls forgive my bad skill)

ping @conornally.bsky.social

#roguelikedev #indiedev
November 21, 2025 at 12:17 PM
#ZMAngband #traditionalroguelike #variant ...surfing the code, hopefully the struggle is worth it. Since I'm on it, I'm also attempting to write a bunch of code myself and that, my friends, is where the emboldening is flirting with the disaster... Or glory. Because ancient ZAng code is no joke.
November 21, 2025 at 4:28 AM
#ZMAngband #traditionalroguelike #variant well, lets see how this goes, I'm getting bolder when it comes to modify and introduce changes to suit my goals in the /src/. Since Priest pretty much sucks, I'm reinventing them as sort of Priest-Warriors. On the paper looks good to me. All nightshift...
November 21, 2025 at 4:25 AM
Reposted by J.A. Machete
Gamemaker port of #Eikasis is coming along slowly.

#indiedev #indiegames
November 20, 2025 at 11:21 AM