Tim Graham Games
banner
timgames.bsky.social
Tim Graham Games
@timgames.bsky.social
Developing tools and games @ https://timothyjgraham.itch.io/

Experimental and roguelike games, pixel art, procedural generation. Working on:
- Eikasia
- Prelude to the Deep
- Dark PR

Other cap: timothyjgraham.bsky.social
Glitch forest biome in Eikasia ... an experiment
November 26, 2025 at 1:28 PM
Experimenting with something between ascii and tile art in #Eikasis. Now with biomes!

#roguelikedev
November 26, 2025 at 1:19 PM
Exploring an iris in #Eikasis
November 26, 2025 at 1:10 PM
A Platonic daemon has trapped you in an image of the Taj Mahal

What's your next move?

#Eikasis

Left: where am I
Right: debug reveal
November 26, 2025 at 12:46 PM
Has science gone too far?

#Eikasis game dev, late night edition

#indiegames #indiedev #roguelikedev
November 26, 2025 at 12:40 PM
Reposted by Tim Graham Games
#Commodore64 Game Ending screen:
PUFFY’S SAGA
• Publisher: Ubi Soft
• Developer: Ubi Soft
• Release Date: 1990
• Code: Wim Taymans
• GFX: Stephane Bervas
• Music: Michael Hendriks
#C64 #FREEZE64
FREEZE64.com
November 25, 2025 at 5:44 AM
Reposted by Tim Graham Games
I have used ansii escape sequences to colour my terminal outputs for years and years...

I found out today there is full 24bit rgb support. Absolute game changer
November 23, 2025 at 11:56 PM
Latest developments on Eikasia dev

- New colour system and dynamic starry ethereal floor tiles
- UI glow up
- Spell casting system a la Rift Wizard style
- Real time parry system tuning (the "golf swing" mechanic)
- Animated some sprites meself

#indiedev #roguelikedev
November 24, 2025 at 11:19 AM
Latest developments on EIKASIA - a dungeon crawler of ancient Greek mythos, where Plato has trapped you in a series of images converted to labyrinths, from which you must explore, loot, fight, and escape, if ever you are to reach the realm of the perfect and unchanging Form.

#roguelikedev #indiedev
November 22, 2025 at 11:23 AM
Reposted by Tim Graham Games
Rumors say #roguelikedev also hang out on mastodon... */*The rumor scrolls crumbles after reading*/*
Tags are our friends. #traditionalroguelike #turnbasedrpg
Add #roguelikedev for more eyes 👀

..although it won't show up as a reply

bsky.app/profile/did:...
November 22, 2025 at 10:30 AM
Reposted by Tim Graham Games
November 21, 2025 at 6:41 PM
Reposted by Tim Graham Games
Microsoft makes Zork I, II, and III open source under MIT License

#gamedev #gamedevelopment #indiedev #retro #microsoft
Microsoft makes Zork I, II, and III open source under MIT License
Microsoft’s Open Source Programs Office worked with Jason Scott to do it.
arstechnica.com
November 21, 2025 at 7:18 PM
Second cut at the parry system. Now with animated lunges and blood particle effects. Again, forgive my tired lack of skill
November 21, 2025 at 1:15 PM
First cut attempt at implementing a rhythm-based parry system in a traditional #roguelike (pls forgive my bad skill)

ping @conornally.bsky.social

#roguelikedev #indiedev
November 21, 2025 at 12:17 PM
🤔
November 21, 2025 at 12:30 AM
#pixelart Plato

He does not like all the mimesis going on around here
November 20, 2025 at 11:47 PM
Reposted by Tim Graham Games
cave update: the simplified (topological) island connector i was working on is done. you can set the cutoff to any distance you want- here it excludes the final two islands, but joins up everything else.

i have one more modular island connector to write after this.
November 20, 2025 at 10:16 PM
Reposted by Tim Graham Games
details probably only I care about. The smithy in town should have a sign beside its door and a path leading to the centre of town but something is up.

#roguelikedev #gamedev
November 15, 2025 at 12:28 AM
The eternal struggle

#indiedev #indiegames #roguelikes
November 20, 2025 at 9:17 PM
Idea: traditional roguelike game with ascii mode and art tiles mode, and the player presses tab to switch between them, and gets 200% bonus to all stats while in ascii mode
November 20, 2025 at 9:05 PM
"at first, he'd see shadows most easily, then images of men and other things in water, then the things themselves"

- Republic, 516a

#EIKASIA
November 20, 2025 at 8:56 PM
Somehow the ASCII is just so much more menacing

Sweet dreams, rogue
November 20, 2025 at 12:33 PM
Which do you prefer?

#choices

#EIKASIA
November 20, 2025 at 12:27 PM
Dialling up the crazy
November 20, 2025 at 12:08 PM