Stephen
@stephenhaney.com
590 followers 460 following 83 posts
Building Paper • paper.design Indie game dev • summoners.io Prev co-founder • Modulz, Stitches, Radix
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stephenhaney.com
Hey Jelle! Probably the easiest thing is just to try it out, heat.paper.design is free and doesn't require sign up.

It's early days but, in the long run, we'd like to be a general purpose design platform where you can accomplish all or many of your day-to-day design work
Reposted by Stephen
c0up.bsky.social
Cool moment trying Paper where you're going through this tutorial and what looked like a screenshot just... animates right there! @stephenhaney.com

#designsky
stephenhaney.com
Send me ideas any time!
stephenhaney.com
Make your logo in the heat map style:

heat.paper.design

Can't wait to see what you make!

Paper is a new design tool to help you create incredible UI and graphics. Our mission is to help designers do their best work.

Today we have open sign-ups. Send me what you make!
stephenhaney.com
Good morning!!

We are so excited to announce that @paper.design is open for sign ups today.

And we thought it'd be fun if everyone could see their logo like the Apple heat map invite.

So you can just upload your logo and see it.

Link in the thread. We think you're gonna love it!
stephenhaney.com
Beautiful work! It really stands out against all the random retro tilesets.
Reposted by Stephen
verekia.com
After 1 year in the works, I will now start posting progress updates about my upcoming 3D multiplayer browser game, Mana Blade. Built with @threejs.org, @react.dev, React Three Fiber, and @bun.sh, it runs on WebGPU with WebGL fallback and works on mobile. Follow for updates! Try it on manablade.com
stephenhaney.com
does anyone have a sense for how close Safari is to landing WebGPU without a flag?
stephenhaney.com
Hopefully Q2! I'd prefer to be open access :) But we still have more work to do before it's ready for daily use.
stephenhaney.com
Glad it helped! It's pretty much just the default fly.toml

app = 'app-name'
primary_region = 'sjc'

[build]
dockerfile = 'Dockerfile'

[env]
PORT = '3333'

[deploy]
strategy = 'rolling'

[[vm]]
memory = '2gb'
cpu_kind = 'shared'
cpus = 1
stephenhaney.com
Whoa that’s a new one, thanks for letting me know. We will dig in.
stephenhaney.com
Thanks Marshall! :D
stephenhaney.com
Today @paper.design is excited to announce:

• Our $4.2M seed, led by Accel with basecase and incredible angels to build the next-gen design tool

• A new site: paper.design

• We are hiring! Wake up every day and build quality tools for creatives. See the site for more.
Screenshot of Paper, a modern looking design tool, with a user working on an artboard with the headline "Inspiring Creativity"
stephenhaney.com
Good morning!!

We thought the Apple liquid metal invite was so cool. How fun would it be if everyone could see their logo in liquid?

So we made an app to let you make your logo in liquid. Just drag in your logo and see.

We think you're gonna love it!
liquid.paper.design
stephenhaney.com
Oops! @2X monitor only issue. Fixed in v0.0.21. Thanks for finding this.
stephenhaney.com
Yeah, probably should define a size. In CodeSandbox it just rendered as a small rectangle 😅 can I see a screenshot?
stephenhaney.com
Paper Shaders is a performant effect library you can install from npm or design in @paper.design
stephenhaney.com
"God Rays" shader is up on npm

Can't wait to see what you build with it

Code example in the thread
stephenhaney.com
yes! I hope it will make uniform color space more approachable for more people

we're actually trying the uniform map as the default... a lot of folks don't notice, and they just get upgraded color relationships
stephenhaney.com
Yesss!! This one should be on npm by next week if not sooner
stephenhaney.com
Ahh that'd be great! Glad to hear it's in the works. My videos are often like, 2MB over the limit and I have to move on rather than go re-cut it.
stephenhaney.com
Playing with the new Warp shader, coming to Paper Shaders next week
stephenhaney.com
bsky has pretty low file size upload limits, I often have to skip posting content here
stephenhaney.com
Our new design tool: browser-based, very fast, can design with real code components, real flex, animations and shaders, all using browser tech. Lots more on the way :)