Jackson Palmer
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ummjackson.com
Jackson Palmer
@ummjackson.com
This is all just 2 custom Control nodes and 1 custom StyleBox I called StyleBoxPixelated ... no themes, textures, etc. Making pixel art UI prototyping in Godot way faster. Will probably share the code somewhere at some point.
January 15, 2026 at 8:18 AM
Finally went the extra route of writing a custom Label node to handle (both manually & automatically using TextServer) the clunky way #Godot handles size calculations w.r.t ascenders/descenders on font glyphs. It works a charm for aligning all the spacing though. #gamedev
January 15, 2026 at 8:13 AM
Experimenting with a procedurally generated, resizable, pixel-perfect custom StyleBox resource in #Godot. No NinePatch textures required, all drawn using math. #gamedev
January 15, 2026 at 12:59 AM
Just discovered jade-ite.itch.io/worlduv by @jadeite.dev and it's very cool - especially if you're a fan of Trenchbroom / Hammer workflows.
WorldUV (Blender addon) by Jadeite
Hammer Editor-style UV tool for Blender
jade-ite.itch.io
December 29, 2025 at 1:04 AM
@gruber.foo It's 100% in the TV show that aired, identifiable in several shots and the actual prop from the set above. Whether they used AI to generate props for the show is a whole other question...
December 29, 2025 at 12:56 AM
+ the actual props posted by show staff on Twitter (x.com/lionesspike/...)
December 28, 2025 at 8:38 AM
24:19, exact same maze graphic is in the actual show.
December 28, 2025 at 6:48 AM
Playing with shaders. #gamedev
December 24, 2025 at 6:42 AM
Enjoying today's jazzy release from Floating Points. www.youtube.com/watch?v=uS2z...
Floating Points - Corner Of My Eye
YouTube video by In Between Music
www.youtube.com
December 4, 2025 at 6:43 AM
If you're looking for an MP3 player in 2025, I highly recommend the "Innioasis Y1" w/ Rockbox firmware + iPod theme... ~$50 for a solid little device.
December 1, 2025 at 4:30 AM
The new Oneohtrix Point Never album is sublime stuff.
Oneohtrix Point Never - D.I.S. (Official Video)
YouTube video by Oneohtrix Point Never
www.youtube.com
November 21, 2025 at 7:30 AM
Glad you're finding it useful, thanks for sharing!
September 5, 2025 at 7:46 PM
Uh oh, started down the "I should build a voxel game" rabbit hole. #gamedev
September 1, 2025 at 12:32 AM
First build of my web app "func_terrain" is live: tools.ummjackson.com/func_terrain

It lets you quickly generate noise heightmap-based terrain then copy/paste it as brush data directly into #Trenchbroom

Completely free to use / whatever you make is yours, etc. #gamedev
August 24, 2025 at 6:33 PM
Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev
August 17, 2025 at 10:52 PM
Just posted my submission to the @gamemakerstoolkit.com GMTK Game Jam 2025: ummjackson.itch.io/canyon

Built using Godot 4.4 @godotengine.org #gamedev
CANYON by Jackson Palmer
Survive the CANYON
ummjackson.itch.io
August 3, 2025 at 5:35 AM
Sounds good! Eagerly awaiting trying it. :)
July 28, 2025 at 10:11 PM
Ah gotcha, thanks for the answer. Half-Edge looks super rad but is it level design focused? The world really needs something like Trenchbroom but for modern formats (ie. no FGD, WAD, .map/.bsp stuff).
July 28, 2025 at 9:42 PM
Is there a possibility of Scythe becoming a standalone app in the future, or is it too intertwined with the UE editor? The world is in need of a tool like this which exports to GLTF, which can be used in a variety of engines.
July 28, 2025 at 8:57 PM
The "manual" mode sticks to a uniform grid you can move around and resize by holding the shift key.

The "auto" mode uses some advanced edge-detection and line clustering powered by OpenCV.js, all running in-browser. Had fun porting this logic over from the Python library github.com/KennethJAlle...
GitHub - KennethJAllen/proper-pixel-art: Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets
Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets - KennethJAllen/proper-pixel-art
github.com
July 26, 2025 at 10:19 PM
You can use it entirely free @ tools.ummjackson.com/pixelizer

For those interfaced, the procedure is pretty simple: we overlay a virtual pixel grid over the top of the high-res image, then find the dominant colors in each cell of the grid to essentially "redraw" the pixel art image.
July 26, 2025 at 10:17 PM
(If you're anti-AI, please avert your eyes)

Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai

Also works well for low-quality screenshots of pixel art you might randomly fine online.
July 26, 2025 at 10:13 PM
OK the new Tyler album is fire.
July 21, 2025 at 7:29 PM
Built this as I needed something for quick #trenchbroom / func_godot prototyping. Can slap a basic texture set together in under 10 minutes then get to mapping. #gamedev
Just pushed the first build of my Texture Tiler tool for easily creating seamless tiling textures based on an input image. Here's a quick demo video to show what it can do. #gamedev #textures
July 21, 2025 at 12:02 AM