Jackson Palmer
banner
ummjackson.com
Jackson Palmer
@ummjackson.com
Working on a noise heightmap-based terrain generating web app that outputs brush data you can easily copy/paste into #Trenchbroom #gamedev
August 17, 2025 at 10:52 PM
(If you're anti-AI, please avert your eyes)

Just released a web app that takes AI-generated "pixel art" (high-res, noisy/artifact-y) and turns it into actual pixel art. Here's a demo video. #gamedev #ai

Also works well for low-quality screenshots of pixel art you might randomly fine online.
July 26, 2025 at 10:13 PM
Just pushed the first build of my Texture Tiler tool for easily creating seamless tiling textures based on an input image. Here's a quick demo video to show what it can do. #gamedev #textures
July 20, 2025 at 11:54 PM
Making progress on my texture grabber web app. UI and workflow is feeling pretty decent at this point. Decided against including an atlas packer for now as there are many out there already - you can download a single texture as a PNG or get a .zip of them all. #gamedev #textures
July 5, 2025 at 12:39 AM
I personally couldn't find another tool quite like TAP, which was my motivation behind it - here's a quick demo showing how quickly you can craft UI click and pop sounds through to footsteps. I'm using the hotkeys btw (underlined button characters). #gamedev

tools.ummjackson.com/noise/tap
July 2, 2025 at 9:05 PM