Jackson Palmer
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ummjackson.com
Jackson Palmer
@ummjackson.com
This is all just 2 custom Control nodes and 1 custom StyleBox I called StyleBoxPixelated ... no themes, textures, etc. Making pixel art UI prototyping in Godot way faster. Will probably share the code somewhere at some point.
January 15, 2026 at 8:18 AM
Finally went the extra route of writing a custom Label node to handle (both manually & automatically using TextServer) the clunky way #Godot handles size calculations w.r.t ascenders/descenders on font glyphs. It works a charm for aligning all the spacing though. #gamedev
January 15, 2026 at 8:13 AM
@gruber.foo It's 100% in the TV show that aired, identifiable in several shots and the actual prop from the set above. Whether they used AI to generate props for the show is a whole other question...
December 29, 2025 at 12:56 AM
+ the actual props posted by show staff on Twitter (x.com/lionesspike/...)
December 28, 2025 at 8:38 AM
24:19, exact same maze graphic is in the actual show.
December 28, 2025 at 6:48 AM
Glad you're finding it useful, thanks for sharing!
September 5, 2025 at 7:46 PM
Sounds good! Eagerly awaiting trying it. :)
July 28, 2025 at 10:11 PM
Ah gotcha, thanks for the answer. Half-Edge looks super rad but is it level design focused? The world really needs something like Trenchbroom but for modern formats (ie. no FGD, WAD, .map/.bsp stuff).
July 28, 2025 at 9:42 PM
Is there a possibility of Scythe becoming a standalone app in the future, or is it too intertwined with the UE editor? The world is in need of a tool like this which exports to GLTF, which can be used in a variety of engines.
July 28, 2025 at 8:57 PM
The "manual" mode sticks to a uniform grid you can move around and resize by holding the shift key.

The "auto" mode uses some advanced edge-detection and line clustering powered by OpenCV.js, all running in-browser. Had fun porting this logic over from the Python library github.com/KennethJAlle...
GitHub - KennethJAllen/proper-pixel-art: Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets
Converts pixel-art-style images such as those from generative models or low-quality sprites to true resolution usable assets - KennethJAllen/proper-pixel-art
github.com
July 26, 2025 at 10:19 PM
You can use it entirely free @ tools.ummjackson.com/pixelizer

For those interfaced, the procedure is pretty simple: we overlay a virtual pixel grid over the top of the high-res image, then find the dominant colors in each cell of the grid to essentially "redraw" the pixel art image.
July 26, 2025 at 10:17 PM