Uriah
@uriahgnu.bsky.social
210 followers 230 following 180 posts
Technical Artist UE5 #Indie #GameDev #NoAI | https://youtube.com/@uriahgnu
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uriahgnu.bsky.social
That's really neat! Whole new meaning to art pipeline 😄
uriahgnu.bsky.social
Wild how long we've been waiting for this! 😅 Way to go weird indie game for making me feel old.
uriahgnu.bsky.social
I'm not quite ready to share yet, as the design and world aren't flushed out, but I'm considering all options to make it a reality. A decade or more ago I don't think it would be a question, but now I'm not sure if open source projects are more or less feasible. Would love to hear some thoughts!
uriahgnu.bsky.social
Hey #indie #gamedevs, what do people think about open source (non-profit) projects in this era? I have a unique concept for a Bronze Age RPG I've been working on, but know it isn't feasible for a solo project or tiny team without funding. Are open source community projects even still feasible? 🤔
uriahgnu.bsky.social
Playing with LLMs?! 🤣
uriahgnu.bsky.social
I've recently been writing a concept set in during the late bronze age, and it is infuriating how few pieces of entertainment are willing to take the risk of stepping out of line with the medieval Europe fantasy trope. Be brave, take a risk, make something actually new, players will reward you!
uriahgnu.bsky.social
Hot #indie #gamedev take: if you want to stand out, stop forcing yourself to blend in. For example you want to make a fantasy ARPG, forget medieval Europe, all those stories have been told ten thousand times, look to the Bronze Age, forgotten civilizations, there are new stories waiting to be told.
Reposted by Uriah
flassari.bsky.social
Do you want to guest star in my Unreal Fest Europe presentation "101 UE Tips and Tricks"?
I'm looking for the community's favorite #UETips! Record a short video of your favorite tip and submit it via this link. I might include it in my slides 😀
epicgames.ent.box.com/f/d338fb079a...
Example:
uriahgnu.bsky.social
I don't believe anything can be objectively "best", so i try not to claim such nonsense, but CP2077 writing is my personal favorite in any game, bar none, especially Phantom Liberty. Enjoy!
uriahgnu.bsky.social
Only really good for certain cases like simulation, also... Russian government.
Reposted by Uriah
deanhall.bsky.social
Unity and unreal are the past. Here’s another shot of a dust storm on mars in Kitten Space Agency. Coming free powered by contributions.
uriahgnu.bsky.social
Did you checkout the technique used in the City Sample with POM?
uriahgnu.bsky.social
My latest Apply DBuffer decal method in #UE5. Put a lot of effort into this one experimenting with different ways to blend, but with just a few changes to the default function this is easy to achieve. Textures are very low res and use breakup noise or SDF sharpening. Grunge mask/normal from Quixel.
uriahgnu.bsky.social
Everyone knows smart phones were invented so we could spend more time doing the things that matter, looking at pet memes.
uriahgnu.bsky.social
I mentioned Autodesk specifically in several comments, which is why 3dsmax is dead to me. 🥲
uriahgnu.bsky.social
If you keep using crutches, you may walk, but you'll never run. AI is doing serious long term societal damage, and I do not buy the competitive advantage argument for game dev.
uriahgnu.bsky.social
Executives can face criminal charges and jail time for defying federal court rulings or lying to them, and several are under investigation already in this matter.
uriahgnu.bsky.social
Biggest issue using #Godot so far is no Vertex Painting tool is functional (links in reply).

VPainter is broken in 4.4, there are errors and it breaks other unrelated editor functionality.

I may try to fork and fix, anyone know of a better solutions?

#indie #gamedev
uriahgnu.bsky.social
I have, it is decent, will be evaluating all the existing terrain solutions. This is purely for set dressing in the distance, far more performant.
uriahgnu.bsky.social
New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!
uriahgnu.bsky.social
Set dressing mountains were most of the work here. Generated a large terrain in World Machine, scattered tree billboards based on splat map in Blender, baked the local pivot XY and random for each billboard into UV CUSTOM0 vertex data, and a shader to rotate to face the camera, SSS, dithering, etc.
uriahgnu.bsky.social
I'm considering porting my Untitled Mars Game from UE5 to #Godot. 🤔 I understand the tradeoffs, UE5 has been amazing, no problem with Epic, but the desire to explore the wild open source frontier is tempting. This was made in a week, tree from a friend, optimized megascans, all shaders from scratch.