Made the game Puro Dunjon セドゥーラの約束 on https://void-viridian.itch.io/puro-dunjon !
Currently in limbo, work-wise, but will try to release at least a game this year 🤞
Working on games for the playdate handheld console
A small & intense arcade game with occasional story 😀
void-viridian.itch.io/puro-dunjon
Many thanks to @toadzillart.bsky.social, @xdeviruchi.bsky.social, @tallbeard.itch.io..., who made it possible! 😘
#indiedev #gamedev #indiegame #arcade
Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#gamedev #indiegamedev #godotengine
#gamedev #indiegamedev #godotengine
Stay safe, keep your psych healty
#indiedev #gamedev #solodev #brokedev
The dithering would be interesting
#indiedev #indiegame #gamedev #solodev
The dithering would be interesting
#indiedev #indiegame #gamedev #solodev
> Initializing lunar base exploration…
> Available now on Xbox Game Pass, Xbox One, Xbox Series X|S, Xbox on PC, Xbox Cloud and Steam.
Only one way forward. ▌
► Xbox: www.xbox.com/en-US/games/...
► Steam: store.steampowered.com/app/606160/R...
> Initializing lunar base exploration…
> Available now on Xbox Game Pass, Xbox One, Xbox Series X|S, Xbox on PC, Xbox Cloud and Steam.
Only one way forward. ▌
► Xbox: www.xbox.com/en-US/games/...
► Steam: store.steampowered.com/app/606160/R...
The whole thing is a bit sudden, so maybe a quick transition could be interesting
But at least, it seems to load & parse quickly, which is nice
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
The whole thing is a bit sudden, so maybe a quick transition could be interesting
But at least, it seems to load & parse quickly, which is nice
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx
Ogmo is still fun to parse
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx
Ogmo is still fun to parse
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Ogmo for ground tilemap & some tricks for props
Also it'll be both a remake and a prequel
I hope I can add gameplay/lore in a compact shell
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Ogmo for ground tilemap & some tricks for props
Also it'll be both a remake and a prequel
I hope I can add gameplay/lore in a compact shell
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
bundle includes:
+ monogram: monospace pixel font w/ extensive language support
+ DUNGEON.mode: roguelike-ish textmode font & tileset
small thank you gift included with purchase!
itch.io/s/171023/sup...
bundle includes:
+ monogram: monospace pixel font w/ extensive language support
+ DUNGEON.mode: roguelike-ish textmode font & tileset
small thank you gift included with purchase!
itch.io/s/171023/sup...
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
Working on the sequences flow first is kinda good for me
I think I'll reuse most of the assets from the original one
It's a remake, not a remaster tho
#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
Working on the sequences flow first is kinda good for me
I think I'll reuse most of the assets from the original one
It's a remake, not a remaster tho
#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
#indiedev #indiegame #gamedev #solodev #playdate
#indiedev #indiegame #gamedev #solodev #playdate
Playdate Projects: The devil you know
itch.io/blog/1127348...
#indiedev #indiegame #gamedev #solodev #playdate
Playdate Projects: The devil you know
itch.io/blog/1127348...
#indiedev #indiegame #gamedev #solodev #playdate
I don't trust performances when testing in the simulator
In fact, a real test should be on real hardware, obviously
Starting to think I should port Puro Dunjon and put this project on pc
#indiedev #indiegame #gamedev #solodev
I don't trust performances when testing in the simulator
In fact, a real test should be on real hardware, obviously
Starting to think I should port Puro Dunjon and put this project on pc
#indiedev #indiegame #gamedev #solodev
But json export of twine data, means direct use in engine (pragmatic)
#indiedev #indiegame #gamedev #solodev #playdate
But json export of twine data, means direct use in engine (pragmatic)
#indiedev #indiegame #gamedev #solodev #playdate
I also made the end credits, so it can be done "once and for all" (what a joke): Fun to make
Part 1 is the vertical slice I must complete before going any further
#indiedev #indiegame #gamedev #solodev #playdate
I also made the end credits, so it can be done "once and for all" (what a joke): Fun to make
Part 1 is the vertical slice I must complete before going any further
#indiedev #indiegame #gamedev #solodev #playdate
#indiegames #gamedev #indiedev
#indiegames #gamedev #indiedev
Data take too long to compute, you want to precompute
Doing so, means having data too big/complex to use (lookup speed), thus competing against initial compute speed
I won't even talk about size
#indiedev #indiegame #gamedev #solodev #playdate
Data take too long to compute, you want to precompute
Doing so, means having data too big/complex to use (lookup speed), thus competing against initial compute speed
I won't even talk about size
#indiedev #indiegame #gamedev #solodev #playdate
785% for the small 9x9 map
2650% for 16x16
I didn't check for 32x32, at 6Mo, it run below 10fps, why bother?
Linking small maps could be fine tho
#indiedev #indiegame #gamedev #solodev #playdate
785% for the small 9x9 map
2650% for 16x16
I didn't check for 32x32, at 6Mo, it run below 10fps, why bother?
Linking small maps could be fine tho
#indiedev #indiegame #gamedev #solodev #playdate
Maybe bigger map can also be achieved
Still need to write part 2 and adjust bits of part 1
#indiedev #indiegame #gamedev #solodev #playdate
Maybe bigger map can also be achieved
Still need to write part 2 and adjust bits of part 1
#indiedev #indiegame #gamedev #solodev #playdate