Void Viridian | Puro Dunjon セドゥーラの約束
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voidviridian.bsky.social
Void Viridian | Puro Dunjon セドゥーラの約束
@voidviridian.bsky.social
FR/EN, indie game dev (I guess)
Made the game Puro Dunjon セドゥーラの約束 on https://void-viridian.itch.io/puro-dunjon !
Currently in limbo, work-wise, but will try to release at least a game this year 🤞
Working on games for the playdate handheld console
Pinned
"Puro Dunjon セドゥーラの約束" is finally available on @itch.io !

A small & intense arcade game with occasional story 😀

void-viridian.itch.io/puro-dunjon

Many thanks to @toadzillart.bsky.social, @xdeviruchi.bsky.social, @tallbeard.itch.io..., who made it possible! 😘

#indiedev #gamedev #indiegame #arcade
For the life of me, I can't find why this very implementation of the algorithm won't work

Do the original implementation was working "eventually"?

So, of course, I'll be implementing a different one

Maze aspect is important, so 🤞

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
February 1, 2026 at 12:43 PM
No sure about the total number of dungeon rooms, 4x4 seems fine enough whereas 7x7 could be too much (maybe in challenge mode?)

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
January 31, 2026 at 3:19 PM
While I do have faith in the maze algorithm, I'll still have to make a map screen

Obviously, it'll be better once said algorithm is fully implemented

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
January 31, 2026 at 3:09 PM
I must reckon that chronic pain impair my ability to progress as fast I would like, but I'm still pushing

#indiedev #gamedev #indiegame #solodev #playdate
January 31, 2026 at 3:06 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
Even more complex machines !

Also trying a new tile set / render style
#indiedev #gamedev #unity #screenshotsaturday #solodev
January 31, 2026 at 7:30 AM
If anything I like to boost my own morale

#indiedev #indiegame #gamedev #solodev #playdate
Feel a bit like a "notice me senpai" vibe here 😐
I'm no senpai 😑
If anything, I struggle (lengthly) to make my games, as my sentiment is closer to the "art" than the "product"
And I'm currently unemployed, mentally burned 🫠

So If I was to say anything about this, it's "good luck", you can do it 👍
January 30, 2026 at 3:26 PM
While rewatching the trailer, I think I've found the way I want to tell the game story, this time

I'm leaning toward letting the player make them own interpretation with things found here and there

Writing less, putting holes and clues

#indiedev #indiegame #gamedev #solodev #playdate #PuroDunjon
January 29, 2026 at 9:27 AM
Back to writing the maze generator (again), seed based as always

It's a good exercise and on #playdate hardware, it should not take too long to generate the rooms

Obviously I'll do console tests and optimise

Worst case, I make a loading screen

#indiedev #indiegame #gamedev #solodev #puroDunjon
January 29, 2026 at 7:51 AM
Pondering if I should make a continuous camera scrolling targeting the player, scrolling upon room transition or not bother at all and teleport the camera when changing room

The less cumbersome solution will eventually become obvious

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
January 27, 2026 at 1:16 PM
I may have found another #arcade game idea that would fit nicely with procedurally generated maze-like levels

Later this year (maybe)

#indiedev #indiegame #gamedev #solodev #playdate
January 25, 2026 at 9:33 PM
I don't have much to share right now because I want to take my time

I'll have to make some tests to put screen readability first, given the 1bit nature of the display

Still, I want it to be a good port/remake

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
January 24, 2026 at 6:38 PM
A Styx game for 1.99

Why, o, why

#indiedev #solodev
January 24, 2026 at 1:11 PM
I know a game reference when I see one

#indiedev #solodev
January 23, 2026 at 9:53 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
Hi, I'm new here on bluesky, I'm a solo dev working on an action game called Project Awakening.
#indiedev #gamedev #pixelart
January 23, 2026 at 7:48 PM
When you work with Finite State Machine

#indiedev #indiegame #gamedev #solodev #playdate
January 22, 2026 at 8:39 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
I just crossed the 400 hour mark of working on #twilightobscura

It feels like a lifetime ago when I took that first screenshot.

#indiedev #pixelart #gamemaker
January 22, 2026 at 5:38 PM
Reposted by Void Viridian | Puro Dunjon セドゥーラの約束
You can expect a lot of gameplay variety in Alterspective! Sometimes, you will have to use your perspective-swapping abilities to evade detection from enemies!

Wishlist: store.steampowered.com/app/3868200/

#gamedev #indiedev #solodev
January 22, 2026 at 4:22 PM
I think I may have found a good idea for a really small, score focused game, obviously, an #arcade one, with procedurally generated levels

I will not add anything that could alter the basic gameplay: get as far as you can

Sometime later this year

#indiedev #indiegame #gamedev #solodev #playdate
January 22, 2026 at 4:52 PM
I also want to make really small games for #playdate as the console would seems to be more geared toward it

Maybe known gameplay, maybe unusual ones, I'm not sure yet

#indiedev #gamedev #indiegame #solodev
January 19, 2026 at 7:23 PM
I think I should start the year with porting Puro Dunjon to the #playdate

The game seems to fit nicely on it, and a daily challenge mode more so

I may add some things, but only after the core gameplay is nailed

#indiedev #indiegame #gamedev #solodev #puroDunjon
January 19, 2026 at 6:50 PM
No new pictures.
Where are you at mentally?
January 19, 2026 at 12:38 PM
I'm back from my 1 month xmas hiatus with a lot of things I want to make

#indiedev #gamedev #solodev
January 15, 2026 at 11:20 AM