Xenthos
@xenthos.bsky.social
330 followers 190 following 160 posts
Artist, modder & Souls + MH fan. Working on Dark Souls: Furnace of War, an overhaul mod for DSR. No ETA. Posts aren’t always related. Discord: discord.gg/kBmbUudQUF Profile art: @auroraunity.bsky.social Donate for the project: patreon.com/xenthos Diana 💚
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xenthos.bsky.social
Can't forget the actual death plane states lol
Reposted by Xenthos
xenthos.bsky.social
Nevermind! I made the fall speed consistent by breaking up the animations even more and adding even MORE states. Also fixed a visual bug while I was at it. Works perfect now!
xenthos.bsky.social
Nevermind! I made the fall speed consistent by breaking up the animations even more and adding even MORE states. Also fixed a visual bug while I was at it. Works perfect now!
xenthos.bsky.social
Update! It now has proper falling and landing states for when you use it from high ground. (You fall much slower than on flat ground, but I can't do anything about the gravity lol)
Also, another weapon imported by Bird - the Kikuichimonji.
xenthos.bsky.social
Precisely lmao, literally his
xenthos.bsky.social
More Hell's Gate polish! Definitely the most complex move I've set up for what you'd think should just be a simple R2 lol
Also featuring the Shiranui, another weapon to go with Masamune in the Odachi class. Model imported by @birdoflight.pmd.social
xenthos.bsky.social
Oh you know it will loool
xenthos.bsky.social
I’m having way too much fun playtesting this lol, I think the moveset will be a hit once it’s done
xenthos.bsky.social
Well, cursed method proof of concept lmao
I've just gotta make some more variants and obviously fix the double crouch, but I mean, it works...
xenthos.bsky.social
Hell's Gate WIP
I have to figure out a way to make the root motion scale with enemy distance. As far as I know, that's not a thing in DS1, so I'll probably have to resort to some cursed method like invisible bullets to track distance... lmao
xenthos.bsky.social
If you know you know lmaoo
Hope the idle transitions are acceptable - I tried to adapt them to an already-existing DS1 idle. The original animations were so fast and these required a ton of adjustments.
(Model import courtesy of @birdoflight.pmd.social)
Reposted by Xenthos
xenthos.bsky.social
Wing Stance now included!
xenthos.bsky.social
Pretty much, or any R2 that's just too slow to *actually* use.
xenthos.bsky.social
Wing Stance now included!
xenthos.bsky.social
Charged heavy attacks are also not planned. Instead, I'm manually merging the charged and uncharged animations for a solid middle ground.
I always preferred those types of R2s in base DS1 - the ones that felt like natural extensions to your moveset instead of super slow ones.
xenthos.bsky.social
Of course, movesets I port from Elden Ring will have their animations and cancel windows slowed down, as well as root motion reduced as necessary. Haven't adjusted the latter yet, but I am satisfied with this attack speed for now.
xenthos.bsky.social
Light Greatsword moveset WIP. Testing on an Iaito for now.
I've made ways to fully customize combo strings in my mod, so attacks can transition into each other as nicely as possible. Up to 6 light attacks are also supported, so I can port any basic Elden Ring moveset faithfully.
xenthos.bsky.social
Had a very graphic nightmare this morning that felt so real I woke up with an “I’m about to faint and also throw up” feeling
Reposted by Xenthos
arfastuff.bsky.social
if youre wondering why there hasnt been more fading flame updates its because shit like this is happening
xenthos.bsky.social
I normally have much more reach on Twitter than here, but this post is being censored there apparently rip
xenthos.bsky.social
Here's a demo of the dual Wakizashi moveset so far! A paired weapon featuring animations from Ninja Blade as well as Elden Ring's powerstance katana moveset.
The weapon art is a simple parry at the moment, but I'm considering giving it Onikiri and Ubadachi's cut stance from DS3.
Reposted by Xenthos
Reposted by Xenthos
birdoflight.pmd.social
Dueling Shields in DS1!
Still have to tweak some stuff, but they're working well so far, guard frames on the attacks included

Also shown is Flame Skewer as a new weapon art for Genesis' Sword from FF7 Crisis Core!

Thanks a ton to @xenthos.bsky.social for all the help getting them in!
Reposted by Xenthos
xenthos.bsky.social
Here's a demo of the dual Wakizashi moveset so far! A paired weapon featuring animations from Ninja Blade as well as Elden Ring's powerstance katana moveset.
The weapon art is a simple parry at the moment, but I'm considering giving it Onikiri and Ubadachi's cut stance from DS3.