YeahMaybe
@yeahmaybe.bsky.social
Solo dev of the game #TheChoicerVoicer, available now on Itch at https://yeahmaybe.itch.io/the-choicer-voicer
Report issues: [email protected]
https://thechoicervoicer.neocities.org/ (website is under construction)
Report issues: [email protected]
https://thechoicervoicer.neocities.org/ (website is under construction)
Pinned
Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)
Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)
October 20, 2025 at 12:02 AM
Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)
I JUST want to RELEASE this UPDATE, AAAA. Every time I clear one thing off the todo list, it's replaced by one or two more. All but one big bug has been fixed, but I fear what might be discovered by my playtesters soon.
October 2, 2025 at 10:46 PM
I JUST want to RELEASE this UPDATE, AAAA. Every time I clear one thing off the todo list, it's replaced by one or two more. All but one big bug has been fixed, but I fear what might be discovered by my playtesters soon.
Status update: dub rewatch working in new build; fixed some broken customizations; finally fixed bug with waveforms stretching horizontally; MANY additional small fixes & tweaks.
Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting off…
Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting off…
August 26, 2025 at 10:20 PM
Status update: dub rewatch working in new build; fixed some broken customizations; finally fixed bug with waveforms stretching horizontally; MANY additional small fixes & tweaks.
Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting off…
Final big todos: Add QoL metadata editor; diagnose BAD audio volume bug that I've kept putting off…
Status update: Dub Mode is fully functioning with the old game modes. You will also be able to tag dub clips with *characters*, and filter for specific characters in a dub pack. Still needs more bug fixes and QoL changes before it'll be out, however. Thank you for your patience.
August 12, 2025 at 7:27 PM
Status update: Dub Mode is fully functioning with the old game modes. You will also be able to tag dub clips with *characters*, and filter for specific characters in a dub pack. Still needs more bug fixes and QoL changes before it'll be out, however. Thank you for your patience.
Rewatching Vinny's recent VOD, I think I need to make the clip filtering options more obvious & accessible. Despite the suggested clip length being 2-5 seconds, some people REALLY like making packs full of 10-20 second voice clips, oof
August 5, 2025 at 11:04 PM
Rewatching Vinny's recent VOD, I think I need to make the clip filtering options more obvious & accessible. Despite the suggested clip length being 2-5 seconds, some people REALLY like making packs full of 10-20 second voice clips, oof
Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image.
June 24, 2025 at 4:53 AM
Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image.
Remind me to never give time estimates other than "eventually."
I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
June 9, 2025 at 11:56 PM
Remind me to never give time estimates other than "eventually."
I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
The Dub Mode you've seen publicly was a test build that broke a lot of stuff, including the other game mode. The funny thing is that adding Dub Mode wasn't hard once I had the setup for it--what's taking up all my time right now is backporting it without breaking everything again.
May 28, 2025 at 7:58 AM
The Dub Mode you've seen publicly was a test build that broke a lot of stuff, including the other game mode. The funny thing is that adding Dub Mode wasn't hard once I had the setup for it--what's taking up all my time right now is backporting it without breaking everything again.
@vinny.vinesauce.com Will be showing off a test build of the upcoming new "Dub Mode" tonight on stream (assuming it doesn't bork). Check it out!
May 13, 2025 at 12:40 AM
@vinny.vinesauce.com Will be showing off a test build of the upcoming new "Dub Mode" tonight on stream (assuming it doesn't bork). Check it out!
Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev
April 20, 2025 at 8:41 PM
Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev
With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine
April 18, 2025 at 7:33 PM
With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine
Got a little heated in my documentation :)
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕
March 19, 2025 at 10:13 PM
Got a little heated in my documentation :)
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕
I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
March 13, 2025 at 8:41 PM
I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
You know how, the longer you go with radio silence, the harder it gets to make yourself post something? Yeah, that's me. Have I been working on the game? Yes. I have been working slower than I'd like? Also yes. I made a small breakthrough last week, hoping it pans out for me.
February 20, 2025 at 9:33 PM
You know how, the longer you go with radio silence, the harder it gets to make yourself post something? Yeah, that's me. Have I been working on the game? Yes. I have been working slower than I'd like? Also yes. I made a small breakthrough last week, hoping it pans out for me.
Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine
January 23, 2025 at 3:43 AM
Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine
The Choicer Voicer's musician, @azureotsu.bsky.social, has released a new album! I've been enjoying it while suffering through rewriting button signals.
azureotsu.bandcamp.com/album/daydre...
www.youtube.com/watch?v=fPVI...
azureotsu.bandcamp.com/album/daydre...
www.youtube.com/watch?v=fPVI...
DAYDREAMER, by azureotsu
8 track album
azureotsu.bandcamp.com
January 16, 2025 at 7:45 PM
The Choicer Voicer's musician, @azureotsu.bsky.social, has released a new album! I've been enjoying it while suffering through rewriting button signals.
azureotsu.bandcamp.com/album/daydre...
www.youtube.com/watch?v=fPVI...
azureotsu.bandcamp.com/album/daydre...
www.youtube.com/watch?v=fPVI...
Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-...
November 29, 2024 at 7:26 AM
Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-...
The Choicer Voicer's yeahmaybe.itch.io/the-choicer-... full changelog for version 0.4.14:
November 28, 2024 at 12:28 AM
The Choicer Voicer's yeahmaybe.itch.io/the-choicer-... full changelog for version 0.4.14:
I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art!
November 28, 2024 at 12:22 AM
I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art!
I contributed to the Vinesauce #Shroomjam! If only I was prouder of it, lol. Tried making a puzzle game loosely related to the theme of "Corruptions." Problem is most of the puzzles are scuffed first drafts. However, it was great to finally contribute to a jam! itch.io/jam/shroomja...
Rate Debased by YeahMaybe for ShroomJam
A number-based puzzle game for the Nov 2024 ShroomJam
itch.io
November 14, 2024 at 9:03 AM
I contributed to the Vinesauce #Shroomjam! If only I was prouder of it, lol. Tried making a puzzle game loosely related to the theme of "Corruptions." Problem is most of the puzzles are scuffed first drafts. However, it was great to finally contribute to a jam! itch.io/jam/shroomja...
Reposted by YeahMaybe
Anyone who caught Vinny @vinesauce.bsky.social's Choicer Voicer stream a couple nights ago, I'm actually the artist behind the Halloween studio featured in-game!
though the version on stream was a bit.. unfinished. 😅
Here's a newer shot! Just needs some more polishing up!
#art #blender #vinesauce
though the version on stream was a bit.. unfinished. 😅
Here's a newer shot! Just needs some more polishing up!
#art #blender #vinesauce
October 23, 2024 at 4:10 AM
Anyone who caught Vinny @vinesauce.bsky.social's Choicer Voicer stream a couple nights ago, I'm actually the artist behind the Halloween studio featured in-game!
though the version on stream was a bit.. unfinished. 😅
Here's a newer shot! Just needs some more polishing up!
#art #blender #vinesauce
though the version on stream was a bit.. unfinished. 😅
Here's a newer shot! Just needs some more polishing up!
#art #blender #vinesauce
The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility.
I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs
I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs
September 7, 2024 at 8:15 PM
The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility.
I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs
I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs
When debugging, I grab bits and pieces from peoples' packs and scramble stuff around for testing.
Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?"
Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?"
September 1, 2024 at 1:09 AM
When debugging, I grab bits and pieces from peoples' packs and scramble stuff around for testing.
Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?"
Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?"
The next update for v0.4 will finally give the studio packs their intended purpose: loading your custom glTF files as the studio.
I'm sure yours will look better than my beach here.
I'm sure yours will look better than my beach here.
August 17, 2024 at 1:32 AM
The next update for v0.4 will finally give the studio packs their intended purpose: loading your custom glTF files as the studio.
I'm sure yours will look better than my beach here.
I'm sure yours will look better than my beach here.