YeahMaybe
@yeahmaybe.bsky.social
Solo dev of the game #TheChoicerVoicer, available now on Itch at https://yeahmaybe.itch.io/the-choicer-voicer
Report issues: [email protected]
https://thechoicervoicer.neocities.org/ (website is under construction)
Report issues: [email protected]
https://thechoicervoicer.neocities.org/ (website is under construction)
Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)
October 20, 2025 at 12:02 AM
Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)
I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
March 13, 2025 at 8:41 PM
I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine
January 23, 2025 at 3:43 AM
Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine