YeahMaybe
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yeahmaybe.bsky.social
YeahMaybe
@yeahmaybe.bsky.social
Solo dev of the game #TheChoicerVoicer, available now on Itch at https://yeahmaybe.itch.io/the-choicer-voicer
Report issues: [email protected]
https://thechoicervoicer.neocities.org/ (website is under construction)
Huge thanks to @platinummeg.bsky.social for playtesting v0.5 and a new upcoming pack type: audience chatter! Viewers can "speak" in the studio using keywords or emotes to trigger sounds from installed chatter packs. (Meg also found far more bugs than I bargained for, but let's not discuss that...)
October 20, 2025 at 12:02 AM
Things are getting fixed! The newer clip storage format works with the previous game modes, plus a new clip selection menu. Support for tags with .CFG metadata files, an "Errors" tab to report bad loads, and the ability to listen to seen clips by clicking their image.
June 24, 2025 at 4:53 AM
Remind me to never give time estimates other than "eventually."

I said "I'm hoping to have it ready within 2-3 weeks"--four weeks ago. I severely underestimated how much core stuff I need to change to make Dub Mode backwards-compatible with the old stuff (plus I barely worked last week).
June 9, 2025 at 11:56 PM
Creating a studio model for your pack can be a pain (speaking from experience), so I'm experimenting with options to overwrite the default studio's textures with custom inputs. You'll be able to make clown vomit with it too, so that's... a plus? #GodotEngine #indiedev
April 20, 2025 at 8:41 PM
With all I've learned so far from the turmoils of working on version 0.5, I returned to v0.4 to see if I can't churn out an update for it. Holy hell, what a mess this code is. I have the menu clip disc spinning via 𝙥𝙧𝙤𝙘𝙚𝙨𝙨 instead of an animation player wtf #GodotEngine
April 18, 2025 at 7:33 PM
Got a little heated in my documentation :)
Save yourself from my mistakes. Never duplicate ShaderMaterials in #GodotEngine. I knew `duplicate()` was slow, but man. It's somehow faster to create new ones from a roundabout separate resource 😕
March 19, 2025 at 10:13 PM
I thought "hey, a depth warp option could be cool!" And it is! ...As long as the image resolution matches the window. My simple 32x32 image that fills the screen by tiling? Yeah, it becomes a trippy mess. Not sure if I can make the shader dynamically respond to size #GodotEngine
March 13, 2025 at 8:41 PM
Most of my work on the rewrite so far is just under-the-hood stuff to make modpack loading more ordered and modular. All I have for showing off right now is granular control over button presentation. Each button type has its own field for button color and font color. #GodotEngine
January 23, 2025 at 3:43 AM
Version 0.4.14.1 hotfix released... yeahmaybe.itch.io/the-choicer-...
November 29, 2024 at 7:26 AM
The Choicer Voicer's yeahmaybe.itch.io/the-choicer-... full changelog for version 0.4.14:
November 28, 2024 at 12:28 AM
I can't believe I first released this game five months ago, and I think the last update was two months ago now. I hope these additions make it worth the wait. I look forward to making it better and better. Big thanks to @jellycrowned.bsky.social for the Shae art!
November 28, 2024 at 12:22 AM
The game will likely need some trial and error to properly use your custom studios. I am not well-versed in GLB/GLTF, but it seemed the best choice due to its versatility.

I've added a reference file to give you a head start while I continue working on 0.4.14: yeahmaybe.itch.io/default-packs
September 7, 2024 at 8:15 PM
When debugging, I grab bits and pieces from peoples' packs and scramble stuff around for testing.

Then I occasionally gain lucidity, look at my screen, and wonder "what the hell am I doing with my life?"
September 1, 2024 at 1:09 AM
The next update for v0.4 will finally give the studio packs their intended purpose: loading your custom glTF files as the studio.

I'm sure yours will look better than my beach here.
August 17, 2024 at 1:32 AM