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ameye.dev
ameye
@ameye.dev
rendering/tech art and games 🖍️
love outlines
living in 🇧🇪

ameye.dev
Playing around with the idea of 'edge detection LODS' by adding more line detail the closer you are.
November 12, 2025 at 5:30 PM
going to great lengths to make my outline shader as hand-drawn as possible
November 3, 2025 at 3:57 PM
Testing my realtime outline shader on a quick 3D recreation of the original art by @mellific.bsky.social

Lots of details of the original scene are missing, but happy to see this come together so quickly! Will refine later :)
October 29, 2025 at 12:17 PM
remade the Blender 'cavity' viewport shading option for Unity

makes any model pop without adding additional geometric detail
October 23, 2025 at 3:10 PM
color offsetting shadows gives them a bit of warmth I think
October 21, 2025 at 10:39 AM
Added box cutout
October 16, 2025 at 10:42 AM
A cross-section shader!

Wanted to make this for a while. Clipping pixels based on plane/spheres/cubes/... intersections and reconstructing the UVs to render the cross-section pattern/texture
October 16, 2025 at 8:20 AM
still chasing that world-space stable outline distortion!
October 14, 2025 at 10:06 AM
this 'stencil buffer debugger' tool I made a while ago has helped me lots of times

handy for debugging visual/graphical effects to see what stencil values are present!

like peeking into a hidden world 🔎
October 14, 2025 at 9:28 AM
kubocentrism: an experiment with outlines and occlusion

#unity #gamedev
October 8, 2025 at 5:38 PM
Experimenting with advanced occlusion effects for Linework.

Configurable as 'render for X if occluded by Y'

Can be used to make enemies see-through for specific parts of the environment only.

#gamedev
October 8, 2025 at 11:26 AM
Published a free outline shader package for @unity.com

It uses a vertex extrusion shader to enlarge the model to create the outline. Basic, but well optimised, tons of configuration options and free!

#gamedev #madewithunity #vfx #shaders
July 20, 2025 at 2:55 PM
A simple vertex extrusion outline can be done in Unity with a single shader and no C# code! Looks pretty decent too

Tutorial here: ameye.dev/notes/easies...

#gamedev
June 17, 2025 at 4:03 PM
Looking for a free water shader for Unity?

Check out this one here github.com/MatrixRex/Ub...

Some parts of this are based on my tutorial here (ameye.dev/notes/styliz...), so great to see this project!
March 19, 2025 at 12:16 PM
Published a surface ID mapping tool for Unity

Useful for creating ID maps!

github.com/alexanderame...

#gamedev #unity
February 21, 2025 at 3:19 PM
🔎 Made a debugging tool which allows you to get a visual peek at the stencil buffer inside of Unity!

Grab it here: github.com/alexanderame...

#madewithunity #gamedev #unity3d
February 19, 2025 at 7:37 PM
SDF outlines: the S stands for smooth 😎
February 17, 2025 at 10:24 PM
Trying this outline shader which has a gap and is animated a bit
February 15, 2025 at 1:25 PM