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ameye.dev
ameye
@ameye.dev
rendering/tech art and games 🖍️
love outlines
living in 🇧🇪

ameye.dev
Playing around with the idea of 'edge detection LODS' by adding more line detail the closer you are.
November 12, 2025 at 5:30 PM
Reposted by ameye
Experimenting with some things 👀 #Godot
November 7, 2025 at 11:00 AM
Reposted by ameye
Laser Dance is ✨OUT NOW✨ in early access on Meta Quest 3/3s🕺

Turn your living room into the laser obstacle course it was always meant to be!

Get it here👉bit.ly/3W0huQf
Laser Dance - Early Access Trailer
YouTube video by Thomas Van Bouwel
www.youtube.com
November 6, 2025 at 6:05 PM
My outlining toolkit Linework just got nominated for the Unity Awards 2025! 🥳 Thank you to everyone that used it! Very thankful

awards.unity.com/vote/categor...
November 5, 2025 at 6:52 PM
going to great lengths to make my outline shader as hand-drawn as possible
November 3, 2025 at 3:57 PM
Testing my realtime outline shader on a quick 3D recreation of the original art by @mellific.bsky.social

Lots of details of the original scene are missing, but happy to see this come together so quickly! Will refine later :)
October 29, 2025 at 12:17 PM
Reposted by ameye
The Séance of Blake Manor is OUT NOW!

Can you discover what has become of Evelyn Deane and uncover the secrets of Blake Manor itself?

store.steampowered.com/app/1395520/...
October 27, 2025 at 1:00 PM
Reposted by ameye
Blake Manor opens it's doors in 2 Days!
October 25, 2025 at 2:03 PM
remade the Blender 'cavity' viewport shading option for Unity

makes any model pop without adding additional geometric detail
October 23, 2025 at 3:10 PM
Loving this blog post from @bartwr.bsky.social, I'm working on a cavity shader and the kernel I was using is not separable so approximating it would be great.

I was so used to separable kernels used for blur shaders so I'm learning new things!

bartwronski.com/2020/02/03/s...
Separate your filters! Separability, SVD and low-rank approximation of 2D image processing filters
In this blog post, I explore separable convolutional image filters: how can we check if a 2D filter is separable, and how to compute separable approximations to any arbitrary 2D filter represented …
bartwronski.com
October 21, 2025 at 9:56 PM
Reposted by ameye
🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
October 21, 2025 at 10:54 AM
color offsetting shadows gives them a bit of warmth I think
October 21, 2025 at 10:39 AM
Really sad news, Ben really made great shader-related content. Go check out his YouTube channel! Wishing them the best.

www.youtube.com/@BenCloward/...
October 17, 2025 at 10:45 AM
A cross-section shader!

Wanted to make this for a while. Clipping pixels based on plane/spheres/cubes/... intersections and reconstructing the UVs to render the cross-section pattern/texture
October 16, 2025 at 8:20 AM
Sounds really interesting 👀
🎮 Like CRDTs and videogames? @inkandswitch.com is ✨hiring✨ for a project that combines @automerge.org with @godotengine.org to make the next generation of collaboration tools for game development!

More detail here: inkandswitch.com/jobs/godot-i...

(Fully remote 🌍🌎🌏 contract, late Nov to April)
Godot IDE Engineer
Help build native, visual version control for collaborative game development in Godot
inkandswitch.com
October 15, 2025 at 12:32 PM
still chasing that world-space stable outline distortion!
October 14, 2025 at 10:06 AM
this 'stencil buffer debugger' tool I made a while ago has helped me lots of times

handy for debugging visual/graphical effects to see what stencil values are present!

like peeking into a hidden world 🔎
October 14, 2025 at 9:28 AM
kubocentrism: an experiment with outlines and occlusion

#unity #gamedev
October 8, 2025 at 5:38 PM
Experimenting with advanced occlusion effects for Linework.

Configurable as 'render for X if occluded by Y'

Can be used to make enemies see-through for specific parts of the environment only.

#gamedev
October 8, 2025 at 11:26 AM
Reposted by ameye
Recently had the opportunity to build 3 demos to demonstrate the power of game feel!
October 6, 2025 at 9:26 PM
Reposted by ameye
👁️Henry Halfhead👁️
OUT NOW
👃

🍎 Play as 250+ everyday objects
💌 Experience a wholesome life story
🧑‍🤝‍🧑 Join a friend in the local co-op mode!

Get it on Steam, EGS, PS5 and Switch!

Tell your friends, family and help us share this post!
September 16, 2025 at 1:09 PM
Outlines!!
What's the difference between 4.4 and 4.5? Stencils!

Whoohoo! Godot 4.5. is out. Looking better than ever ^^

#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
September 16, 2025 at 7:43 PM
Reposted by ameye
it's a box with a surface shader that behaves like a decal by doing world position reconstruction using depth buffer. @ameye.dev did a pretty good breakdown of how to do it in unity:
Rendering realtime caustics
🌈 A tutorial (with code included) on how to render realtime caustics in Unity using Shader Graph. The solution uses the depth buffer to create world-space mapped UVs and render the caustics in a volum...
ameye.dev
August 21, 2025 at 5:44 PM
Reposted by ameye
🎉🎉🎉HERDLING is OUT!🎉🎉🎉

This is your chance to guide some extremely fluffy and cuddly beasts and pet them to your heart's content ✨
Herdling is OUT NOW! We’re stoked to finally invite you on this journey 🐐🦬🐏⛰️
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this 🎉🎉🎉
August 21, 2025 at 1:14 PM
Reposted by ameye
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game.

Try for free: unbound.io

#gameDev #physics #madeWithUnbound
July 23, 2025 at 3:01 PM