Andrew Fray Helps Automate Video Games
@andrewfray.dev
1K followers 930 following 1.2K posts
Ex: Roll7, Spry Fox. Now: helping teams ship faster with test automation, also Brum Indies. https://andrewfray.dev
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andrewfray.dev
I've now added a workshop on November the 18th!
andrewfray.dev
Game devs!
- want to make big changes closer to launch?
- scared of a buggy launch that might impact discoverability?
- like QA to do more exploratory testing, not repetitive checklists?

Join my virtual workshop on 1st Oct to learn about pragmatic test automation!

andrewfray.dev/workshops.html
Andrew Fray Automation Workshops
Learn about test automation in game development from one of the leading experts in the field
andrewfray.dev
Reposted by Andrew Fray Helps Automate Video Games
andrewfray.dev
I've now added a workshop on November the 18th!
andrewfray.dev
Game devs!
- want to make big changes closer to launch?
- scared of a buggy launch that might impact discoverability?
- like QA to do more exploratory testing, not repetitive checklists?

Join my virtual workshop on 1st Oct to learn about pragmatic test automation!

andrewfray.dev/workshops.html
Andrew Fray Automation Workshops
Learn about test automation in game development from one of the leading experts in the field
andrewfray.dev
Reposted by Andrew Fray Helps Automate Video Games
derek-lieu.com
In case you had any doubts Skin Deep is a good game, here's an excerpt from its patch notes.
Fixed: mech glass wound bug
Piloting a mech and stepping on glass shards would sometimes result in getting glass stuck in Nina's feet. This was not intended, as Nina's feet are fictionally safe inside the mech. Using the mech to stomp on glass no longer applies glass wounds to Nina. Nina is now safe. Fixed: pod departure logic
Under certain circumstances, the player was able to deposit all of the cats into the cat pod and then force the pod to leave before Nina could enter it. This resulted in what felt like a soft-lock where the pirate boarding ship never appeared. Fixed: swordfish consumed by trash chute
If the player had a swordfish impaled in their body and then stood near a trash chute, the trash chute sometimes
"ate" the swordfish. This was not intended. It sort of made sense and was an interesting systemic behavior, but the interaction was a little too confusing. In this update, the trash chute now ignores impaled swordfishes.
Reposted by Andrew Fray Helps Automate Video Games
brumindies.bsky.social
Our October in-person meetup is coming!

Join us in Cherry Reds (next to New St Station) for casual chats with other friendly gamedevs 👻

www.eventbrite.com/e/1652236597...
October Brum Indies Gamedev Meetup
A relaxed evening of chat and networking with other local gamedevs
www.eventbrite.com
andrewfray.dev
Tracery is sentient now
shrikant.bsky.social
That's a very dismissive construct of LLMs, IMHO. Yes they are stochastic and yes they are 'robotic' but here's a sentence for you to ponder:

Humans are just advanced language output algorithms that spit out returns based on input and their reference library.
andrewfray.dev
I’m already 2 boxes down, have an M&S collection lined up next
andrewfray.dev
Still only 150 pages in, but for a book about the executives of Disney, they sure is a lot of executives of Disney in this.

While it’s fun watching them bash each other over the head, I still have no idea if they’re actually any good at their jobs.
andrewfray.dev
...not french cleats tho, they're legit
andrewfray.dev
oh god "stop working on that, it's going to be deprecated" already giving me the cold sweats
andrewfray.dev
I keep meaning to do a GDC sub that’s five micro talks, all showing off different debug menus
Reposted by Andrew Fray Helps Automate Video Games
mtrc.bsky.social
Today I learned about GulfOfMexico, a normal programming language you can use to write normal programs with

github.com/TodePond/Gul...
andrewfray.dev
my first workshop is this wednesday! there's still some space but you're probably more interested in the 18th november date:
andrewfray.dev
Game devs!
- want to make big changes closer to launch?
- scared of a buggy launch that might impact discoverability?
- like QA to do more exploratory testing, not repetitive checklists?

Join my virtual workshop on 1st Oct to learn about pragmatic test automation!

andrewfray.dev/workshops.html
Andrew Fray Automation Workshops
Learn about test automation in game development from one of the leading experts in the field
andrewfray.dev
andrewfray.dev
I mean there’s ten pages about them changing architects and builders three times so eisner could build this
The dolphin and the swan hotels in Disney World, which look like what chat gpt would generate if you asked for “80s movie exec on coke gets to design hotel”
andrewfray.dev
Summary of the first 100 pages: everyone was on a lot of coke. Sorry, “exuberantly creative”
Reposted by Andrew Fray Helps Automate Video Games
andrewfray.dev
From the back, yeah. You make anything black with red accents and it looks better, though.
andrewfray.dev
Am I really really old or is this just terrible. I’m not even a car guy but I just saw some it in person and felt the urge to kill.
A really ugly 2025 mini
andrewfray.dev
Are you going to the deifenbunker?! Like fallout but real life, which is always fun and never existential.
Reposted by Andrew Fray Helps Automate Video Games
andrewfray.dev
how can you easily catch bugs like missing textures, bad physics layers, and dangling narrative trees?

if you can fix a problem by changing assets at edit time, you can probably make an asset test for it, and stop the problem ever coming back.

but how do you implement an asset test in #unreal?

🧵
a close up of a woman 's face with the words alien earth written on the bottom
ALT: a close up of a woman 's face with the words alien earth written on the bottom
media.tenor.com
andrewfray.dev
Ah ok great, “design patterns” is great for architecture design, but also game programming patterns for more specific games stuff. Have a look at some kind of functional language like Clojure or Haskell too: that will teach you a lot about design in procedural langs like c# too.