Ryan Duffin
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animationmerc.bsky.social
Ryan Duffin
@animationmerc.bsky.social
Animator, GameDev, Director, Station Wagon influencer.

Previously Anim Director on State of Decay 3 and Perfect Dark, now dabbling in indie dev.

Animated on Battlefield 3/4/1/V, Alan Wake, Killzone 2, Treyarch's Spider-Man games and more.
Maybe I misunderstood you too. But some animated shows have so episodes where they totally change art direction. Family Guy was maybe the best example, when Brian and Stewie went dimension hopping and was different art and/or animation style.
November 29, 2025 at 6:41 PM
The South Park, Simpsons and Rick and Morty episodes that had full style transfer are ripe for a video game version.
November 29, 2025 at 6:36 PM
This old gem
November 29, 2025 at 3:52 PM
I've played with this kit a little, for turn-based tile stuff. Seems good so far and well-supprted.

www.fab.com/listings/d99...
Advanced Turn Based Tile Toolkit
Watch the Trailer 🎥Legacy written Reviews and Q&A 📝The result of more than nine years of consistent updates and improvements, this toolkit is jam packed with features that can lay the ground work ...
www.fab.com
November 29, 2025 at 11:03 AM
I can only imagine how the unemployment crisis has made the jobs that remain worse than ever :/
November 27, 2025 at 3:50 PM
I'm aware enough of my age that I don't feel like my opinion on pop music is important to anyone who likes pop music. Live and let live.

I am happy that young women have a singer-songwriter pop star instead of another prefab product, and that she helps to sell them on composing and creating.
November 27, 2025 at 1:52 PM
Why must every manufacturer beat their electrics with the ugly stick before releasing them? Mercedes is one of the last to make attractive cars and this isn't one of them.

Cylon mono-headlight makes it look like a Kia.
November 27, 2025 at 12:30 PM
Seems like standard, Twitter projection of personal issues and anger. Maybe it means Bsky is finally "growing up."
November 27, 2025 at 12:00 PM
Maybe you just accidentally discovered the next untapped market?
November 27, 2025 at 11:40 AM
I might enjoy this game. The added complexity of non-symmetrical shapes (like 5 squares) is that now you need to the ability to rotate AND flip 180. It becomes more Tetris.

I'm not personally against it and I think some designers underestimate how engaging inventories are (as this game proves.)
November 27, 2025 at 9:35 AM
The internet needs Scarlet Letters for people's whose whole online existence is to be a buzzkill.
November 26, 2025 at 2:09 PM
I thought about that but I can see the UX argument about odd shapes. No excuse for a no stock shotgun to be the same length as the same gun with a full stock other than "it's too complicated" (aka the audience is dumb.)
November 26, 2025 at 12:59 PM
Character
November 26, 2025 at 10:17 AM
This makes perfect sense mechanically: they are ordered L to R by gameplay escalation/power. Pistol>shotgun>rifle>grenade launcher.

I am much more bothered how much the relative sizes are fudged by design. Should be:
Pistols: 4
Suppressed pistol: 6
pistol grip pump and M79: 8
November 26, 2025 at 10:13 AM
Same question. I'd love to watch but it's at 2am Western Europe time.
November 26, 2025 at 10:07 AM
I love this format but yeah, my first thought was "what would the Ubisoft version look like" when it's already a half hour scroll.

The other big team problem is even with someone's vigilant FT spreadsheeting, every name past 150 or so is a chance for someone to feel snubbed. Esp co-dev or OS.
November 25, 2025 at 9:40 AM
All excellent choices.
November 25, 2025 at 9:36 AM
Extra depressing that a COMEDIAN would be at all impressed by this but Joe Rogan was never a very good comedian.
November 25, 2025 at 9:24 AM