Appy Bear Studio
As the year comes to a close, it has been a year of high highs and low lows. But it has been a year of progress...ever steady progress!

For me personally, sharing my game updates is what helps keep me engaged and makes me want to keep pushing forward.

#IndieGameDev #2026 #AppyBearStudio
December 24, 2025 at 7:49 PM
2025: A Year in Review. 🚀

​It was a year of two halves: refining the old and discovering the new.

​Phase 1: The Release 📲

Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.

#indiegamedev #retrospective
December 21, 2025 at 8:15 PM
I know the last video was leaning towards "Full Noir," but... who doesn't love a bit of colour? 🎨

I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.

But I didn't just procrastinate! There's more about the video in the next post! 👇

#indiegamedev
December 18, 2025 at 1:02 PM
I failed to stick to the roadmap this weekend. 😅

I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.

So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️‍♂️

#indiegamedev
December 16, 2025 at 8:15 PM
Here is the landscape version of the video!

You get a much clearer view of the logic markers around the player in this format.

Currently working on the next phase of the Enemy AI, so keep an eye out for that update, hopefully soon! 🐻

youtu.be/SPoyYoSXE40?...

#indiegamedev #devworkcontinues
December 15, 2025 at 5:57 AM
Behind the scenes on IS0L8T3D: Fixing the "Swarm."

Originally, enemies followed the player directly. The result? They bunched up or formed a line.

To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.

#indiegamedev
December 14, 2025 at 6:56 PM
Here is the landscape version of the video!

I really like the direction this is taking. I can see the difference with every change and it has me a bit more excited about working on my next project with every iteration!

youtu.be/mFeshaNvc24

#indiegamedev #gamedesign #unity3d #prototyping
December 11, 2025 at 7:33 PM
I think I'm inching closer to that "Combat Feel" with every iteration.

Added hit effects, camera shake, and launching enemies into a Ragdoll state.

Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻

#IS0L8T3D #prototyping #indiegamedev
December 11, 2025 at 7:04 PM
Reposted by Appy Bear Studio
Taskbar Treasure Week now on Steam 💦
A curated celebration of cozy desktop pets, idle loops, and incremental adventures. You’ll find new demos, fresh releases, exclusive discounts. Shallow Pond is taking part.

#indiegame #indiedev #cozygaming #MondayVibes #platformer
December 8, 2025 at 6:53 PM
Reposted by Appy Bear Studio
Taskbar Treasure Week has officially started on Steam!

Don't forget to try out Spiritstead's demo alongside other cozy desktop idle & incremental games!

store.steampowered.com/app/3501540/...

store.steampowered.com/curator/4519...

#indiedev #cozygame #gamedev
Taskbar Treasure Week
From desktop pets to incremental idle loops, this curated showcase brings together the coziest indie games of the year. Including new demos, fresh releases, and special discounts.
store.steampowered.com
December 8, 2025 at 6:53 PM
Back in the prototyping lab for IS0L8T3D after the SENTINEL INVADERS launch!

My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".

Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.

#indiegamedev
December 7, 2025 at 11:22 PM
Did you know the new free content includes 2 new Achievements? 🏆

Simple: Complete the mini game!
Superhuman skill: Survive the mode without taking a single hit.

Current Completion Rate for 2nd achievement: ~0%.

Who is going to be the ONE to conquer that achievement? 🐻

#sentinel519 #indiegamedev
December 5, 2025 at 3:23 AM
I’m leveraging Pricing Psychology (or at least my understanding of it). 📉

After analysing the Black Friday data, I had to decide: Was the sales spike due to the "Sale Badge" (Anchoring) or the lower price point (Threshold)?

I’m leaning towards the Threshold.

#indiegamedev #pricing
December 4, 2025 at 2:32 AM
The SENTINEL INVADERS update is now LIVE!

So, let's have a look at the chaos.

* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.

This is a Free Content Update available now for owners of the game on Android (iOS version TBD).

📲 Play here: play.google.com/store/apps/d...

#indiegamedev
December 2, 2025 at 3:57 PM
What can I say? I pressed the launch button early! 🚀

SENTINEL INVADERS update is NOW LIVE.

Update now to gain access to the new Mini-game (Wave + Boss Battle), Leaderboards, in this FREE new content!

Get the update NOW!👇

play.google.com/store/apps/d...

#indiegamedev #solodev #androidgaming
SENTINEL 519: SAGA - GENESIS - Apps on Google Play
Intense offline sci-fi shooter with a unique, cel-shaded art style and story!
play.google.com
December 1, 2025 at 3:58 AM
Onboarding is always a tricky balance. 🤷‍♂️

Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.

Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀

#gamedev #indiegamedev #solodev
November 30, 2025 at 11:30 AM
I have a massive soft spot for the coined "impossible ports", seeing AAA titles running on lower-powered hardware is pure optimisation magic.

Looking forward to diving into @ubisoft.com's AC Shadows on Switch 2.

This should be a technical treat!

youtu.be/OzyD_EFZzgc?...

​#indiegamedev #gamer
Assassin's Creed Shadows – Announcement Trailer – Nintendo Switch 2
YouTube video by Nintendo of America
youtu.be
November 29, 2025 at 7:11 AM
3 DAYS TO GO!!!! 🚨

The SENTINEL INVADERS update is almost here.

Get ready for a new mini-game, new weapons, and leaderboards, as a free update for all players.

Set a reminder on Google Play so you don't miss the drop!

play.google.com/store/apps/e...

#indiedgamedev #solodev #androidgaming
Survive the wave, defeat the Boss, and claim the High Score.
A new challenge has arrived! Jump into SENTINEL INVADERS, a dedicated arcade mini-game added free to SENTINEL 519. The Mission: Survive a relentless invasion wave and face off against a massive final...
play.google.com
November 29, 2025 at 2:45 AM
Let's talk Sales Transparency. 📉

Reality of the App Store for SENTINEL 519:

❌ Total Sales: 10.

The Ad Math: • Price: $2.99 • Requested Cost Per Download: $2.53

After Store Tax, I am essentially paying for people to play. Definitely rethinking the iOS strategy.

#indiegamedev #realitycheck
November 26, 2025 at 11:42 PM
Might be late to the Black Friday party, but I brought gifts. 🎁

For the next 3 days, SENTINEL 519 is down to AUD $1.99 on Google Play!

🌌 Story-Driven Sci-Fi
🚫 No Ads / No IAP
📴 100% Offline

Waiting for a sign (or a sale), this is it. play.google.com/store/apps/d...

#blackfriday #indiegamedev
November 26, 2025 at 12:07 AM
Development, testing, iteration... it never sleeps.

#indiegamedev
a black background with a few white spots on it
ALT: a black background with a few white spots on it
media.tenor.com
November 25, 2025 at 11:31 PM
Reposted by Appy Bear Studio
It’s here! 

Explore the Unity Engine roadmap and the latest in Unity 6. Watch our #Unite2025 session on graphics upgrades, expanded platform support, and tools that empower creators like you.

🎥 Watch now: on.unity.com/EngineRoadmap

#Unity6 #gamedev #gamedevelopment
November 24, 2025 at 9:54 PM
Stumbled upon SENTINEL 519 listed as one of the "Top 50 Hidden Offline Games" for 2025! 😲

One of my main goals was to create a true offline, premium experience for mobile, so seeing it being recognised is 🤯!

Check out the full video by Mobile Techz!

www.youtube.com/watch?v=q4a_...

#indiegamedev
TOP 50 HIDDEN OFFLINE ANDROID GAMES 2025!
YouTube video by Mobile Techz
www.youtube.com
November 24, 2025 at 11:33 AM
Current status: Heavy Iteration 🛠️

This includes adding visual timers to pickups and tweaking UI.

It’s the kind of work I could get hooked on indefinitely (the trap of endless polish), but I know I have to stop and ship eventually.

The game is getting better, one step at a time. 🐻

#indiegamedev
November 24, 2025 at 3:48 AM
Update on the new "SENTINEL INVADERS" mini-game mode. 🛠️

Today's focus: The Hydro-Cannon

Wanted an ice weapon that respected physics (mostly). It ejects water which violently boils in the vacuum of space, freezing and condensing into a devastating ice projectile.

See it in action. 👇

#indiegamedev
November 21, 2025 at 8:25 PM