YouTube: https://www.youtube.com/@AppyBearStudio
Instagram: https://www.instagram.com/appybearstudio
Threads: https://www.threads.com/@appybearstudio
For me personally, sharing my game updates is what helps keep me engaged and makes me want to keep pushing forward.
#IndieGameDev #2026 #AppyBearStudio
For me personally, sharing my game updates is what helps keep me engaged and makes me want to keep pushing forward.
#IndieGameDev #2026 #AppyBearStudio
It was a year of two halves: refining the old and discovering the new.
Phase 1: The Release 📲
Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.
#indiegamedev #retrospective
It was a year of two halves: refining the old and discovering the new.
Phase 1: The Release 📲
Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.
#indiegamedev #retrospective
I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.
But I didn't just procrastinate! There's more about the video in the next post! 👇
#indiegamedev
I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.
But I didn't just procrastinate! There's more about the video in the next post! 👇
#indiegamedev
I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.
So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️♂️
#indiegamedev
I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.
So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️♂️
#indiegamedev
You get a much clearer view of the logic markers around the player in this format.
Currently working on the next phase of the Enemy AI, so keep an eye out for that update, hopefully soon! 🐻
youtu.be/SPoyYoSXE40?...
#indiegamedev #devworkcontinues
You get a much clearer view of the logic markers around the player in this format.
Currently working on the next phase of the Enemy AI, so keep an eye out for that update, hopefully soon! 🐻
youtu.be/SPoyYoSXE40?...
#indiegamedev #devworkcontinues
Originally, enemies followed the player directly. The result? They bunched up or formed a line.
To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.
#indiegamedev
Originally, enemies followed the player directly. The result? They bunched up or formed a line.
To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.
#indiegamedev
I really like the direction this is taking. I can see the difference with every change and it has me a bit more excited about working on my next project with every iteration!
youtu.be/mFeshaNvc24
#indiegamedev #gamedesign #unity3d #prototyping
I really like the direction this is taking. I can see the difference with every change and it has me a bit more excited about working on my next project with every iteration!
youtu.be/mFeshaNvc24
#indiegamedev #gamedesign #unity3d #prototyping
Added hit effects, camera shake, and launching enemies into a Ragdoll state.
Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻
#IS0L8T3D #prototyping #indiegamedev
Added hit effects, camera shake, and launching enemies into a Ragdoll state.
Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻
#IS0L8T3D #prototyping #indiegamedev
A curated celebration of cozy desktop pets, idle loops, and incremental adventures. You’ll find new demos, fresh releases, exclusive discounts. Shallow Pond is taking part.
#indiegame #indiedev #cozygaming #MondayVibes #platformer
A curated celebration of cozy desktop pets, idle loops, and incremental adventures. You’ll find new demos, fresh releases, exclusive discounts. Shallow Pond is taking part.
#indiegame #indiedev #cozygaming #MondayVibes #platformer
Don't forget to try out Spiritstead's demo alongside other cozy desktop idle & incremental games!
store.steampowered.com/app/3501540/...
store.steampowered.com/curator/4519...
#indiedev #cozygame #gamedev
Don't forget to try out Spiritstead's demo alongside other cozy desktop idle & incremental games!
store.steampowered.com/app/3501540/...
store.steampowered.com/curator/4519...
#indiedev #cozygame #gamedev
My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".
Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.
#indiegamedev
My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".
Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.
#indiegamedev
Simple: Complete the mini game!
Superhuman skill: Survive the mode without taking a single hit.
Current Completion Rate for 2nd achievement: ~0%.
Who is going to be the ONE to conquer that achievement? 🐻
#sentinel519 #indiegamedev
Simple: Complete the mini game!
Superhuman skill: Survive the mode without taking a single hit.
Current Completion Rate for 2nd achievement: ~0%.
Who is going to be the ONE to conquer that achievement? 🐻
#sentinel519 #indiegamedev
After analysing the Black Friday data, I had to decide: Was the sales spike due to the "Sale Badge" (Anchoring) or the lower price point (Threshold)?
I’m leaning towards the Threshold.
#indiegamedev #pricing
After analysing the Black Friday data, I had to decide: Was the sales spike due to the "Sale Badge" (Anchoring) or the lower price point (Threshold)?
I’m leaning towards the Threshold.
#indiegamedev #pricing
So, let's have a look at the chaos.
* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.
This is a Free Content Update available now for owners of the game on Android (iOS version TBD).
📲 Play here: play.google.com/store/apps/d...
#indiegamedev
So, let's have a look at the chaos.
* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.
This is a Free Content Update available now for owners of the game on Android (iOS version TBD).
📲 Play here: play.google.com/store/apps/d...
#indiegamedev
SENTINEL INVADERS update is NOW LIVE.
Update now to gain access to the new Mini-game (Wave + Boss Battle), Leaderboards, in this FREE new content!
Get the update NOW!👇
play.google.com/store/apps/d...
#indiegamedev #solodev #androidgaming
SENTINEL INVADERS update is NOW LIVE.
Update now to gain access to the new Mini-game (Wave + Boss Battle), Leaderboards, in this FREE new content!
Get the update NOW!👇
play.google.com/store/apps/d...
#indiegamedev #solodev #androidgaming
Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.
Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀
#gamedev #indiegamedev #solodev
Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.
Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀
#gamedev #indiegamedev #solodev
Looking forward to diving into @ubisoft.com's AC Shadows on Switch 2.
This should be a technical treat!
youtu.be/OzyD_EFZzgc?...
#indiegamedev #gamer
Looking forward to diving into @ubisoft.com's AC Shadows on Switch 2.
This should be a technical treat!
youtu.be/OzyD_EFZzgc?...
#indiegamedev #gamer
The SENTINEL INVADERS update is almost here.
Get ready for a new mini-game, new weapons, and leaderboards, as a free update for all players.
Set a reminder on Google Play so you don't miss the drop!
play.google.com/store/apps/e...
#indiedgamedev #solodev #androidgaming
The SENTINEL INVADERS update is almost here.
Get ready for a new mini-game, new weapons, and leaderboards, as a free update for all players.
Set a reminder on Google Play so you don't miss the drop!
play.google.com/store/apps/e...
#indiedgamedev #solodev #androidgaming
Reality of the App Store for SENTINEL 519:
❌ Total Sales: 10.
The Ad Math: • Price: $2.99 • Requested Cost Per Download: $2.53
After Store Tax, I am essentially paying for people to play. Definitely rethinking the iOS strategy.
#indiegamedev #realitycheck
Reality of the App Store for SENTINEL 519:
❌ Total Sales: 10.
The Ad Math: • Price: $2.99 • Requested Cost Per Download: $2.53
After Store Tax, I am essentially paying for people to play. Definitely rethinking the iOS strategy.
#indiegamedev #realitycheck
For the next 3 days, SENTINEL 519 is down to AUD $1.99 on Google Play!
🌌 Story-Driven Sci-Fi
🚫 No Ads / No IAP
📴 100% Offline
Waiting for a sign (or a sale), this is it. play.google.com/store/apps/d...
#blackfriday #indiegamedev
For the next 3 days, SENTINEL 519 is down to AUD $1.99 on Google Play!
🌌 Story-Driven Sci-Fi
🚫 No Ads / No IAP
📴 100% Offline
Waiting for a sign (or a sale), this is it. play.google.com/store/apps/d...
#blackfriday #indiegamedev
Explore the Unity Engine roadmap and the latest in Unity 6. Watch our #Unite2025 session on graphics upgrades, expanded platform support, and tools that empower creators like you.
🎥 Watch now: on.unity.com/EngineRoadmap
#Unity6 #gamedev #gamedevelopment
Explore the Unity Engine roadmap and the latest in Unity 6. Watch our #Unite2025 session on graphics upgrades, expanded platform support, and tools that empower creators like you.
🎥 Watch now: on.unity.com/EngineRoadmap
#Unity6 #gamedev #gamedevelopment
One of my main goals was to create a true offline, premium experience for mobile, so seeing it being recognised is 🤯!
Check out the full video by Mobile Techz!
www.youtube.com/watch?v=q4a_...
#indiegamedev
One of my main goals was to create a true offline, premium experience for mobile, so seeing it being recognised is 🤯!
Check out the full video by Mobile Techz!
www.youtube.com/watch?v=q4a_...
#indiegamedev
This includes adding visual timers to pickups and tweaking UI.
It’s the kind of work I could get hooked on indefinitely (the trap of endless polish), but I know I have to stop and ship eventually.
The game is getting better, one step at a time. 🐻
#indiegamedev
This includes adding visual timers to pickups and tweaking UI.
It’s the kind of work I could get hooked on indefinitely (the trap of endless polish), but I know I have to stop and ship eventually.
The game is getting better, one step at a time. 🐻
#indiegamedev
Today's focus: The Hydro-Cannon
Wanted an ice weapon that respected physics (mostly). It ejects water which violently boils in the vacuum of space, freezing and condensing into a devastating ice projectile.
See it in action. 👇
#indiegamedev
Today's focus: The Hydro-Cannon
Wanted an ice weapon that respected physics (mostly). It ejects water which violently boils in the vacuum of space, freezing and condensing into a devastating ice projectile.
See it in action. 👇
#indiegamedev