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It was a year of two halves: refining the old and discovering the new.
Phase 1: The Release 📲
Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.
#indiegamedev #retrospective
It was a year of two halves: refining the old and discovering the new.
Phase 1: The Release 📲
Focused on supporting SENTINEL 519. The goal: launch on mobile & ship the "Sentinel Invaders" update. A massive lesson in persistence.
#indiegamedev #retrospective
See Player
Draw Weapon
Read Player State
React (with a % chance of success to keep it fair)
You can see the brain working in the debug text above their head.
#indiegamedev #ai #artstyle #progress
See Player
Draw Weapon
Read Player State
React (with a % chance of success to keep it fair)
You can see the brain working in the debug text above their head.
#indiegamedev #ai #artstyle #progress
I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.
But I didn't just procrastinate! There's more about the video in the next post! 👇
#indiegamedev
I tweaked the Post Processing Asset again, and I think this "Coloured Comic" look hits the sweet spot.
But I didn't just procrastinate! There's more about the video in the next post! 👇
#indiegamedev
Here is a vertical close-up for the mobile users!
Digging the style, or is it too much? 🐻
#indiegamedev #gamedev #unity #gameart #prototyping
Here is a vertical close-up for the mobile users!
Digging the style, or is it too much? 🐻
#indiegamedev #gamedev #unity #gameart #prototyping
I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.
So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️♂️
#indiegamedev
I was meant to be working on the AI, but I got side-tracked testing a new Post Processing Effect Asset.
So, here is Project IS0L8T3D... as a Noir Comic Book? 🕵️♂️
#indiegamedev
Originally, enemies followed the player directly. The result? They bunched up or formed a line.
To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.
#indiegamedev
Originally, enemies followed the player directly. The result? They bunched up or formed a line.
To fix this, I added invisible "Markers" around the player. Enemies hunt for an open marker rather than the player's centre point.
#indiegamedev
Added hit effects, camera shake, and launching enemies into a Ragdoll state.
Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻
#IS0L8T3D #prototyping #indiegamedev
Added hit effects, camera shake, and launching enemies into a Ragdoll state.
Love this. Even though the models are placeholders, this is easily my favourite part of the prototyping phase! 🐻
#IS0L8T3D #prototyping #indiegamedev
My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".
Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.
#indiegamedev
My design goal is simple: Replace "Fast and floaty" with "Heavy and visceral".
Here is a test of a 7-hit combo chain. I want the player to feel the inertia of the weapon dragging the character forward.
#indiegamedev
So, let's have a look at the chaos.
* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.
This is a Free Content Update available now for owners of the game on Android (iOS version TBD).
📲 Play here: play.google.com/store/apps/d...
#indiegamedev
So, let's have a look at the chaos.
* Shields up.
* Hydro-Cannons loaded.
* Leaderboards open.
This is a Free Content Update available now for owners of the game on Android (iOS version TBD).
📲 Play here: play.google.com/store/apps/d...
#indiegamedev
Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.
Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀
#gamedev #indiegamedev #solodev
Since SENTINEL INVADERS is much faster than the main story, I added a tutorial to highlight the new HUD, weapon decay, and Dashing logic.
Hopefully, this helps players master the mechanics before hitting the Leaderboards! 🚀
#gamedev #indiegamedev #solodev
This includes adding visual timers to pickups and tweaking UI.
It’s the kind of work I could get hooked on indefinitely (the trap of endless polish), but I know I have to stop and ship eventually.
The game is getting better, one step at a time. 🐻
#indiegamedev
This includes adding visual timers to pickups and tweaking UI.
It’s the kind of work I could get hooked on indefinitely (the trap of endless polish), but I know I have to stop and ship eventually.
The game is getting better, one step at a time. 🐻
#indiegamedev
Today's focus: The Hydro-Cannon
Wanted an ice weapon that respected physics (mostly). It ejects water which violently boils in the vacuum of space, freezing and condensing into a devastating ice projectile.
See it in action. 👇
#indiegamedev
Today's focus: The Hydro-Cannon
Wanted an ice weapon that respected physics (mostly). It ejects water which violently boils in the vacuum of space, freezing and condensing into a devastating ice projectile.
See it in action. 👇
#indiegamedev
Here we've plucked the protagonist from the void of space and onto solid ground. It's a more low-key update, but progress is progress!
#indiegamedev #wip #movement #madewithunity
Here we've plucked the protagonist from the void of space and onto solid ground. It's a more low-key update, but progress is progress!
#indiegamedev #wip #movement #madewithunity
To that end, look forward to this mechanic making its way in a NEW shooter mini-game update for SENTINEL 519: SAGA - GENESIS instead!
#indiegamedev
To that end, look forward to this mechanic making its way in a NEW shooter mini-game update for SENTINEL 519: SAGA - GENESIS instead!
#indiegamedev
...Well, here is that random thought come to life on an iPhone 12 mini!
#newconcept #indiegamedev #wip #madewithunity #appybearstudio #ios
...Well, here is that random thought come to life on an iPhone 12 mini!
#newconcept #indiegamedev #wip #madewithunity #appybearstudio #ios
It's always a great feeling when an idea starts to take shape.
#gamedev #indiegamedev #prototyping #wip #appybearstudio
It's always a great feeling when an idea starts to take shape.
#gamedev #indiegamedev #prototyping #wip #appybearstudio
With Apple Game Center Challenges!
Challenge your friends directly to beat your high score on the leaderboards!
1️⃣ Select Your Game Center profile
2️⃣ Tap "Play Together"
3️⃣ Setup the Challenge & invite!
apps.apple.com/us/app/senti...
#indiegamedev
With Apple Game Center Challenges!
Challenge your friends directly to beat your high score on the leaderboards!
1️⃣ Select Your Game Center profile
2️⃣ Tap "Play Together"
3️⃣ Setup the Challenge & invite!
apps.apple.com/us/app/senti...
#indiegamedev