Appy Bear Studio
To that end, I wanted to wish everyone a Merry Christmas and a Happy New Year! May it be filled with joy and spark a solid and prosperous journey into the unknown of 2026! 🎄✨🐻

#MerryChristmas #HappyNewYear #IndieGameDev #2026 #AppyBearStudio
December 24, 2025 at 7:49 PM
Iteration, transparency, and more games. Nothing appears out of nowhere; there is always a story, and I want to share it.

Hope you'll stick around!

Happy Holidays, Happy New Year, and an absolutely amazing 2026! 🐻

#IndieGameDev #GameDev #Unity3D #AppyBearStudio
December 21, 2025 at 8:15 PM
Reflecting:
The struggle was immense, but I learned to break through rather than break down. Truly happy Appy Bear Studio was born.

I know I say it a lot, but it can't be overstated: thank you for downloading, testing, and following. You are amazing!
December 21, 2025 at 8:15 PM
Phase 2: The Lessons 📉

Wrestled with Google Ads metrics. High installs, low conversion. Hard fun, but the data skills are invaluable.

Phase 3: The New Spark ⚡

Q4 brought Project IS0L8T3D. A simple animation test evolved into a "Noir/Comic" with reactive AI. Passion reignited!
December 21, 2025 at 8:15 PM
(Attached both formats of the video so you can see it in your preferred orientation)

Speaking of which, do you prefer the Landscape or Portrait version on here?

And is this the final art style? Let me know what you think! 🐻

#indiegamedev #ai #artstyle #videoorientation #progress
December 18, 2025 at 1:02 PM
The Enemy AI is now evolving:

See Player
Draw Weapon
Read Player State
React (with a % chance of success to keep it fair)

You can see the brain working in the debug text above their head.

#indiegamedev #ai #artstyle #progress
December 18, 2025 at 1:02 PM
I even grabbed some comic hit-effect assets to match the theme. Sometimes you just have to chase the "What If" and see where it goes.

Here is a vertical close-up for the mobile users!

Digging the style, or is it too much? 🐻

#indiegamedev #gamedev #unity #gameart #prototyping
December 16, 2025 at 8:15 PM
Next up: Teaching them how to attack! 🐻

#gamedev #unity #prototyping #gamedesign
December 14, 2025 at 6:56 PM
Though this solution certainly isn't new, and there are likely other simpler solutions out there, it is a favourite of mine because it solves a messy problem simply.

It also keeps things flexible, I can easily mix up the marker arrangements later if the "perfect circle" feels too predictable.
December 14, 2025 at 6:56 PM
That looks great! I've been looking to dive deeper into Blender workflows recently.

​Definitely adding this to the list, I'll give it a go once I clear my current backlog!
December 11, 2025 at 11:31 PM
That is a great suggestion regarding the floor grid! It definitely helps with visualising the movement speed. I'll get that updated for the next dev video.

Glad you asked about the FX! It's a sweet asset pack I found on the Unity Asset Store from Archanor VFX called Polygon Arsenal.
December 11, 2025 at 8:40 PM
Get the game here:

Google Play Store: play.google.com/store/apps/d...

* SENTINEL INVADERS update is currently only available for Android. iOS (TBD)
SENTINEL 519: SAGA - GENESIS - Apps on Google Play
Offline Sci-Fi Shooter with compact Story Mode & intense Arcade Mini Game.
play.google.com
December 5, 2025 at 4:40 AM