asciiwave.bsky.social
@asciiwave.bsky.social
gamedev & synthesizers
// currently working on GRIST: a hyper-capitalist nightmare
https://store.steampowered.com/app/2164660/Grist/
// currently working on GRIST: a hyper-capitalist nightmare
https://store.steampowered.com/app/2164660/Grist/
the maxitronix 500-in-1 is just peak suitcase. The breadboard section! The MPU & LCD! Storage for wires and components built in!
November 9, 2025 at 3:49 AM
the maxitronix 500-in-1 is just peak suitcase. The breadboard section! The MPU & LCD! Storage for wires and components built in!
So my ascii engine has a big-text mode, and you can get some really lovely effects overlappings glyphs. So far in Grist i've been pretty strictly authentic to the "could it run in a genuine terminal?" ethos. But artistically, I think I'd like to explore these possibilities more.
November 9, 2025 at 2:52 AM
So my ascii engine has a big-text mode, and you can get some really lovely effects overlappings glyphs. So far in Grist i've been pretty strictly authentic to the "could it run in a genuine terminal?" ethos. But artistically, I think I'd like to explore these possibilities more.
spending this weekend falling in love with every electronics trainer i set my eyes on
November 9, 2025 at 2:18 AM
spending this weekend falling in love with every electronics trainer i set my eyes on
a proper gradient editor too now, small things but tbh they are going to be game-changing in terms of improving the backgrounds and having more variety in the palette
October 31, 2025 at 4:51 AM
a proper gradient editor too now, small things but tbh they are going to be game-changing in terms of improving the backgrounds and having more variety in the palette
alright yeah i'm daft, but i've been hand-coding palettes, and often drawing art without the right palette loaded then only seeing it correctly at runtime...
now i have a palette editor, and finally i can save/load palettes for easy wysiwyg recolouring.
now i have a palette editor, and finally i can save/load palettes for easy wysiwyg recolouring.
October 31, 2025 at 3:12 AM
alright yeah i'm daft, but i've been hand-coding palettes, and often drawing art without the right palette loaded then only seeing it correctly at runtime...
now i have a palette editor, and finally i can save/load palettes for easy wysiwyg recolouring.
now i have a palette editor, and finally i can save/load palettes for easy wysiwyg recolouring.
found the forgotten sketches folder, so much gold
October 31, 2025 at 12:54 AM
found the forgotten sketches folder, so much gold
when you forget to bounds check damage reduction...
October 24, 2025 at 5:20 AM
when you forget to bounds check damage reduction...
Stars (standard) vs Dice (new) to show the "number of rolls a character can make in a skilltest."
are the dice readable? i like it being more explicit about connecting the value to rolls, but for consistency every other time you see stat scores they are displayed as stars.
are the dice readable? i like it being more explicit about connecting the value to rolls, but for consistency every other time you see stat scores they are displayed as stars.
October 22, 2025 at 11:37 PM
Stars (standard) vs Dice (new) to show the "number of rolls a character can make in a skilltest."
are the dice readable? i like it being more explicit about connecting the value to rolls, but for consistency every other time you see stat scores they are displayed as stars.
are the dice readable? i like it being more explicit about connecting the value to rolls, but for consistency every other time you see stat scores they are displayed as stars.
The dark souls of chips
October 22, 2025 at 9:17 AM
The dark souls of chips
happy wednesday
October 22, 2025 at 4:45 AM
happy wednesday
i use some old modular audio software that allows chaining across outputs like so ->
October 22, 2025 at 1:48 AM
i use some old modular audio software that allows chaining across outputs like so ->
I'm curious - knowing nothing, what would you think "Score" indicates here?
October 22, 2025 at 1:37 AM
I'm curious - knowing nothing, what would you think "Score" indicates here?
Every now and then i'll do something in debug which just tickles my brain in exactly the right way. eg checking the clear function on this window was working correctly. part of me would like the whole game to look like that, although i know it would get tiring fast - i might use it as an effect tho.
October 22, 2025 at 12:45 AM
Every now and then i'll do something in debug which just tickles my brain in exactly the right way. eg checking the clear function on this window was working correctly. part of me would like the whole game to look like that, although i know it would get tiring fast - i might use it as an effect tho.
When playing some orders the text clears too quickly to read what they do - specifically, ones that don't require any further interaction like picking a target. Experimenting with leaving text in the log instead of clearing it, at first it was bad but some simple formatting is getting somewhere.
October 20, 2025 at 3:13 AM
When playing some orders the text clears too quickly to read what they do - specifically, ones that don't require any further interaction like picking a target. Experimenting with leaving text in the log instead of clearing it, at first it was bad but some simple formatting is getting somewhere.
a gang??? of tripods.
what's the collective noun for deathbots?
what's the collective noun for deathbots?
October 20, 2025 at 2:27 AM
a gang??? of tripods.
what's the collective noun for deathbots?
what's the collective noun for deathbots?
Damn, the Ali Express guitar pedals are getting some serious design
October 16, 2025 at 5:30 AM
Damn, the Ali Express guitar pedals are getting some serious design
added wild/feral dogs to the game. is it just me or are the sprites a little babylonian?
October 16, 2025 at 4:19 AM
added wild/feral dogs to the game. is it just me or are the sprites a little babylonian?
it's the dark souls of wagglers
October 14, 2025 at 7:33 AM
it's the dark souls of wagglers
Been obsessed lately with bringing back the old C64 joystick-snappers like Decathlon, Summer Games et. al. so I had to whip this up today. Just needs a finish line and a couple of obstacles and we're good. 4player split screen is already working!
October 14, 2025 at 4:43 AM
Been obsessed lately with bringing back the old C64 joystick-snappers like Decathlon, Summer Games et. al. so I had to whip this up today. Just needs a finish line and a couple of obstacles and we're good. 4player split screen is already working!
when stuff *doesn't* work. putting together a visual effect to indicate a kind of forcefield/repair shield thing and this much movement is just too hard on the eyes imo. need a few smaller bubbles emanating off the source i think.
October 8, 2025 at 4:02 AM
when stuff *doesn't* work. putting together a visual effect to indicate a kind of forcefield/repair shield thing and this much movement is just too hard on the eyes imo. need a few smaller bubbles emanating off the source i think.
full playthrough completed with no stoppages... a page full of minor notes and text changes but yeah it's time to push a build and set the new demo live!
i'll continue working on it throughout the next couple weeks fixing any bugs that crop up and trying to smooth out the ux..
i'll continue working on it throughout the next couple weeks fixing any bugs that crop up and trying to smooth out the ux..
September 30, 2025 at 3:39 PM
full playthrough completed with no stoppages... a page full of minor notes and text changes but yeah it's time to push a build and set the new demo live!
i'll continue working on it throughout the next couple weeks fixing any bugs that crop up and trying to smooth out the ux..
i'll continue working on it throughout the next couple weeks fixing any bugs that crop up and trying to smooth out the ux..
sudden desire to port colossal cave adventure to .. uh .. whatever this is
September 30, 2025 at 7:05 AM
sudden desire to port colossal cave adventure to .. uh .. whatever this is
You are suffering
September 30, 2025 at 4:01 AM
You are suffering
one of those things that took like, wayyyy to long to get around to doing. just grey out abilities when the person it belongs to already has another one queued up.
September 24, 2025 at 3:58 AM
one of those things that took like, wayyyy to long to get around to doing. just grey out abilities when the person it belongs to already has another one queued up.