brine
averagebrine.itch.io
brine
@averagebrine.itch.io
I make games when I'm not busy trying to survive.

Creating Babel's Grimoire—a Deck-Building Roguelike FPS

https://averagebrine.itch.io
https://youtube.com/@averagebrine
#art trade with @beabeauz.bsky.social ! ! !
September 13, 2025 at 2:34 AM
Happy #screenshotsaturday!

The functionality for my ffmpeg processor is coming together...

I should be able to pull off a realtime preview so you can see what the operations will look like before committing to doing them on hundreds of files.
August 23, 2025 at 3:53 PM
How do you organize your hierarchy in #godot when it comes to working with UI/Control Nodes?

I always find the tree fills up quickly when building UI, making it tedious to find or assign nodes without using the search bar.
August 16, 2025 at 5:59 PM
It's #screenshotsaturday!

I've got a lot of footage to process for Babel's Grimoire, so I've been sidetracked making a little gui in #godot to help me preview sets of FFmpeg operations non-destructively, then apply them to batches of files at once.
August 16, 2025 at 2:38 PM
Hi, Bluesky!

I just got here so I don't have much brand new to show off yet, but here's the boot splash I recently made for my game Babel's Grimoire!

Had to advocate for #godot #gamedev!
August 2, 2025 at 6:09 AM