Creating Babel's Grimoire—a Deck-Building Roguelike FPS
https://averagebrine.itch.io
https://youtube.com/@averagebrine
The functionality for my ffmpeg processor is coming together...
I should be able to pull off a realtime preview so you can see what the operations will look like before committing to doing them on hundreds of files.
The functionality for my ffmpeg processor is coming together...
I should be able to pull off a realtime preview so you can see what the operations will look like before committing to doing them on hundreds of files.
I always find the tree fills up quickly when building UI, making it tedious to find or assign nodes without using the search bar.
I always find the tree fills up quickly when building UI, making it tedious to find or assign nodes without using the search bar.
I've got a lot of footage to process for Babel's Grimoire, so I've been sidetracked making a little gui in #godot to help me preview sets of FFmpeg operations non-destructively, then apply them to batches of files at once.
I've got a lot of footage to process for Babel's Grimoire, so I've been sidetracked making a little gui in #godot to help me preview sets of FFmpeg operations non-destructively, then apply them to batches of files at once.