Nathan Savant
@baldsavant.bsky.social
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✍️ Systemic Narrative Designer
🧭 Quest designer and world builder
🧠 Psychology and Sociology in #GameDesign
🧙♂️ Wizard in need of a pointy hat
Currently @ Unemployed
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Nathan Savant
@baldsavant.bsky.social
· Aug 29
A Narrative Bananza
Donkey Kong Bananza is a game that gets the closest I’ve seen to recreating the Pixar narrative formula via game design. I’ve been on record saying that time is a problem for game design because film’s story structure relies so heavily on it but in interaction you can’t predict it. Using time as the key to story progress doesn’t work for us, but what does? Well the answer is game design, but what that looks like is honestly pretty hard to describe. Donkey Kong Bananza, however, gives us that ans
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Reposted by Nathan Savant
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Reposted by Nathan Savant
Reposted by Nathan Savant
Reposted by Nathan Savant
Reposted by Nathan Savant