Bindus
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bindus.bsky.social
Bindus
@bindus.bsky.social
Game developer based in Vienna, Austria

Wishlist Berghotel Heist on Steam!
https://store.steampowered.com/app/3476240/Berghotel_Heist/

SplitPool - Available now!
https://store.steampowered.com/app/2833610/SplitPool/
Thank you!
May 10, 2025 at 3:17 PM
Sticky notes ftw :D
March 21, 2025 at 11:03 AM
More often than not, clean builds can solve some issues that occur due to something, something being cached or not properly overwritten, but also they assure that your project compilation will work for other team members (given that the rest of their setup is correct).
March 16, 2025 at 2:47 PM
We are doing our best to continue at this pace, and have an alpha version testable in a few months.

Until then, you can help us stay motivated by wishlisting Berghotel Heist on Steam and spreading the love!

🎮👹👺🎮

#gamedev #indiegamedev #steam #ue5
March 16, 2025 at 2:32 PM
Of course, it is always possible to test *some* stuff locally, but more often than not, we would receive false positives, before testing them in a real environment and experiencing existential crisis :D :D
March 16, 2025 at 2:32 PM
Additional benefit is that we work remotely, and just being able to test multiplayer features so effortlessly is a blessing for us. Sadly, setting up multiplayer sessions can still be a huge pita, and multiple builds are necessary to dial everything in.
March 16, 2025 at 2:32 PM
On average (given that it is a pretty barebones game still), iterative build takes 4 minutes from clicking "Submit" in our VCS to having it updated on Steam.
March 16, 2025 at 2:32 PM
If you have any questions about the setup of such pipelines, please ask away in the comments..

#gamedev #indiegamedev #ue5
March 12, 2025 at 8:37 PM
There are multiple free (or free until a certain threshold) and paid solutions, and since our project is made in Unreal Engine, my recommendation would be to look at the Perforce and TeamCity (both are free until a certain number of users/projects, which is perfect for tiny teams like ours).
March 12, 2025 at 8:37 PM
At first, the whole setup process might seem daunting, but here are countless high quality guides online, as a similar practice is also common in other branched of software development.
March 12, 2025 at 8:37 PM
For the ones that are not aware of such systems, the biggest benefit is that you can automate compilations/building, testing, staging and publishing process, and once everything is set correctly, those steps can be triggered with each version control submission, or just a single button press.
March 12, 2025 at 8:37 PM
Thank you @benithemaker.bsky.social!

We (a trio of indies) have just recently made our Steam page public, as well as a first teaser for Berghotel Heist:

🎮 ➡️ Wishlist on Steam!
store.steampowered.com/app/3476240/...
Berghotel Heist on Steam
In this thrilling co-op heist game, you break into an abandoned Alpine hotel, searching for valuable treasures left behind, but beware - something lurks in the darkness, watching your every move. Team...
store.steampowered.com
March 5, 2025 at 7:51 PM
I was not aware it was done by your studio. Looking forward to playing it!
March 1, 2025 at 6:08 PM