Bindus
@bindus.bsky.social
Game developer based in Vienna, Austria
Wishlist Berghotel Heist on Steam!
https://store.steampowered.com/app/3476240/Berghotel_Heist/
SplitPool - Available now!
https://store.steampowered.com/app/2833610/SplitPool/
Wishlist Berghotel Heist on Steam!
https://store.steampowered.com/app/3476240/Berghotel_Heist/
SplitPool - Available now!
https://store.steampowered.com/app/2833610/SplitPool/
🎉Excited to announce that Berghotel Heist will be a presented at GDC 2025 as a part of Austrian Play Room initiative.
🎮 ➡️ Wishlist on Steam!
store.steampowered.com/app/3476240/...
#wishlistwednesday #wishlist #horrorgame #heist #indiegame #gamedev #3dart #ue5 #berghotelheist #gdc2025
🎮 ➡️ Wishlist on Steam!
store.steampowered.com/app/3476240/...
#wishlistwednesday #wishlist #horrorgame #heist #indiegame #gamedev #3dart #ue5 #berghotelheist #gdc2025
March 5, 2025 at 7:47 PM
🎉Excited to announce that Berghotel Heist will be a presented at GDC 2025 as a part of Austrian Play Room initiative.
🎮 ➡️ Wishlist on Steam!
store.steampowered.com/app/3476240/...
#wishlistwednesday #wishlist #horrorgame #heist #indiegame #gamedev #3dart #ue5 #berghotelheist #gdc2025
🎮 ➡️ Wishlist on Steam!
store.steampowered.com/app/3476240/...
#wishlistwednesday #wishlist #horrorgame #heist #indiegame #gamedev #3dart #ue5 #berghotelheist #gdc2025
February 15, 2025 at 7:12 PM
Some improvements for the arcade vehicle system made in UE5, including better suspension, tire dynamics.
I am making an open-wheeled vehicle since, albeit more difficult initially due to collision handling complexity, it will allow me to make various types of off-road vehicles in the future.
I am making an open-wheeled vehicle since, albeit more difficult initially due to collision handling complexity, it will allow me to make various types of off-road vehicles in the future.
December 26, 2024 at 12:20 PM
Some improvements for the arcade vehicle system made in UE5, including better suspension, tire dynamics.
I am making an open-wheeled vehicle since, albeit more difficult initially due to collision handling complexity, it will allow me to make various types of off-road vehicles in the future.
I am making an open-wheeled vehicle since, albeit more difficult initially due to collision handling complexity, it will allow me to make various types of off-road vehicles in the future.
Another small teaser..
Still wobbly and shaky, but it will get there.. eventually :D
My goal is to make a minimal, yet versatile arcade vehicle implementation in UE5 using Chaos physics, for scratch.
I am also writing an article documenting the whole process as well as some tips and tricks.
Still wobbly and shaky, but it will get there.. eventually :D
My goal is to make a minimal, yet versatile arcade vehicle implementation in UE5 using Chaos physics, for scratch.
I am also writing an article documenting the whole process as well as some tips and tricks.
December 16, 2024 at 6:20 PM
Another small teaser..
Still wobbly and shaky, but it will get there.. eventually :D
My goal is to make a minimal, yet versatile arcade vehicle implementation in UE5 using Chaos physics, for scratch.
I am also writing an article documenting the whole process as well as some tips and tricks.
Still wobbly and shaky, but it will get there.. eventually :D
My goal is to make a minimal, yet versatile arcade vehicle implementation in UE5 using Chaos physics, for scratch.
I am also writing an article documenting the whole process as well as some tips and tricks.