Blaghs
blaghs.bsky.social
Blaghs
@blaghs.bsky.social
Gamedev, shitposter. Check out Careening, now in Early Access. https://store.steampowered.com/app/3321790/Careening/
One day I will remember which of these I need without first selecting the wrong one. Today is certainly not that day.
January 19, 2026 at 6:47 AM
Alright, time to look up how much this extremely impressive film that featured *so many* extras, horses, armour, sets, and all tha-

Right. Righto. Sure. Yeah. Money is so fake. Hollywood money is doubly fake.
January 18, 2026 at 9:38 AM
Also, god damn Kurosawa, leave some juice for the rest of us.
January 18, 2026 at 9:32 AM
I'm watching Ran, and I'm not sure any other movie has loved the sky as much as this one.
January 18, 2026 at 7:51 AM
January 17, 2026 at 9:05 AM
It needs a scale, and the usual visual polish (and some tweaking on the maths), but with some help from a friend (because I forgot how to maths) I've set up a little graph that will show you how the luck stat affects your odds of rolling certain numbers.
January 12, 2026 at 10:39 AM
As someone who judges episodes of The Pitt based purely on the quality of faces made, this was a good day in Da Pitt.
January 9, 2026 at 10:04 AM
Bare minimum functionality on adding and removing units is in, it would be nice to support drag & drop, but I simply do not want to think about that right now.

This already took much longer to set up than it should have for one simple reason: I am dumb.
January 9, 2026 at 7:01 AM
Alright, combat system & unit abilities are pretty much working, now I just have to actually connect it to the main part of the game (easy), put in the set-up phase (not easy), stop dead units from attacking (easy), and *checks notes* make it not look like total shit? Blehhhhhhhh.
January 9, 2026 at 5:26 AM
Oh yeah, that's the stuff, throw it in a function so that nobody has to see your sins.
January 9, 2026 at 4:41 AM
"Okay Sean, this is a new project, a chance to start from scratch with nice neat blueprints that you think through from the start. You can do this!"

My blueprints after I had to think for more than six seconds:
January 9, 2026 at 2:40 AM
Working on a little combat mini-game for this pseudo-townbuilder, and I decided to try and set some widget animations programatically.

And you can guarantee that when vectors are involved I'm going to fuck up the orientation.
January 8, 2026 at 6:17 AM
I'm currently dog sitting for my not-quite-in-laws, and it turns out Winston the Schnauzer is quite a different dog to sit compared to Fig the Greyhound.
December 27, 2025 at 2:51 AM
I wasn't quite convinced of this soldier guys' voice, as I thought it was too flat for EDF, but he's won me over.
December 26, 2025 at 9:21 AM
I made a first attempt at this that was *rough* and too high poly, so here's my second go, trying to make a more classic aussie burger.
December 21, 2025 at 12:09 PM
An interesting cowinkydink: Chapter 680 of Naruto features this line about your body just moving on its own (to protect people). This released at the end of June 2014.

The following week saw the first chapter of My Hero Acadamia which features the same action, and says it's the essence of heroism.
December 21, 2025 at 6:52 AM
Managed to get a "tile purchasing" sort of a system working. It piggy-backs off the upgrade system, so when you click on an unavailable tile it spawn an invisible "building" with the upgrade widget attached.
December 20, 2025 at 8:39 AM
Okay, noting that my specialty is "hacky shit" not clean solutions, I based this material off the default "Decal Material." Mip value mode on the texture samplers needs to be "derivative" & the texture assets need to have MipGen settings set to "No Mipmaps."
December 19, 2025 at 9:22 AM
Okay, good news, you play a game, it reaches the end and then it gives you a score.

Bad news, it's not good at maths or explanations, and I forgot to turn text wrapping on.

Other bad news, I think I need like three more types of buildings before I can tell if there's actually a game here or not.
December 19, 2025 at 6:41 AM
Whoops, I exported a build of this town builder to see if it worked, and I may have gotten my resolution settings *slightly* wrong.
December 19, 2025 at 6:22 AM
Because this is just a prototype, I'm currently using the ~third worst system imaginable to handle the "terrain." I have an actor that spawns planes in a grid, based on the entries in one single array.

To change a tile's type I just guess its location in the array and manually change the variable.
December 19, 2025 at 1:51 AM
It's ugly as heck right now, but as a two-day project I've thrown together a prototype for a little town-builder incremental. It needs a lot of polish and balancing, plus a mechanic or two, but I'm happy with how it's progressing.
December 17, 2025 at 6:51 AM
December 14, 2025 at 5:22 AM
It's an *incredibly stupid* bit, but I really enjoy Sasuke returning after 3 years and however many murders and being like "I'll be hokage."

Buddy, you are *so dumb*, Naruto the famed moron is smarter than you.
December 13, 2025 at 12:52 PM
Orochimaru is *so* close to being woke here.
December 13, 2025 at 10:19 AM