I *think* Epic's ideal solution to this is you spawn everything you want to be persistent in the "persistent level" and then use some form of world partition / level streaming to handle all the levels themselves.
I *think* Epic's ideal solution to this is you spawn everything you want to be persistent in the "persistent level" and then use some form of world partition / level streaming to handle all the levels themselves.
Oh, I guess that is she. The shining star bereft of hope and joy and love and life. Kill me, Tamsyn Muir.
Oh, I guess that is she. The shining star bereft of hope and joy and love and life. Kill me, Tamsyn Muir.
The bad news is that the OP has changed by that point, and this one puts me to sleep.
The bad news is that the OP has changed by that point, and this one puts me to sleep.
There is probably a way around it, but I'm not sure what it is yet.
(Also I'm not knowledgeable enough to know what the DDX & DDY is actually doing, but they fixed some edge case errors)
There is probably a way around it, but I'm not sure what it is yet.
(Also I'm not knowledgeable enough to know what the DDX & DDY is actually doing, but they fixed some edge case errors)
Bad news, it's not good at maths or explanations, and I forgot to turn text wrapping on.
Other bad news, I think I need like three more types of buildings before I can tell if there's actually a game here or not.
Bad news, it's not good at maths or explanations, and I forgot to turn text wrapping on.
Other bad news, I think I need like three more types of buildings before I can tell if there's actually a game here or not.
Every day as the ghoul of capitalism subsumes all creative work I find myself thinking of them, wondering if I should return to the family roots.
Every day as the ghoul of capitalism subsumes all creative work I find myself thinking of them, wondering if I should return to the family roots.