Hayden Garrett
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bluerazzrushva.bsky.social
Hayden Garrett
@bluerazzrushva.bsky.social
Hey! I’m a Voice Actor, singer, retro game enthusiast and #1 Big the Cat fan

DMs Open For Work!

Business: [email protected]

Twitch: www.twitch.tv/bloorazzrush

Commissions: https://ko-fi.com/bluerazzrush

https://haydengarrettdemo.carrd.co
Hi! I'm Hayden and I make the face noises that make characters make the face noises.

I updated my visual character reel not too terribly long ago!
bsky.app/profile/blue...
I went ahead and updated the visual reel again. I wanted to add the new characters to the thumbnail, cut down on some of the Casino Casualty fluff, and add a better showcase for Jin.
youtu.be/MpEOEPDgs6A?...
Yet Another Updated Visual Reel
YouTube video by BlueRazzRush
youtu.be
January 24, 2026 at 4:43 AM
Lei Wulong has everything I could want in a character. He's a walking mixup, has a ton of stances, is a huge homage to some of Jackie Chan's best martial arts movies, and just makes for really funny, goofy situations.
January 24, 2026 at 4:27 AM
Nightwolf from MK11 had an amazing design. While I didn't care for MK11 as a whole, this redesign was so cool, and making him a pseudo-grappler was icing on the cake for me. Between him, Robocop, Rain, and Shang Tsung, I was eating good for roster choices. There's no topping this appearance for him.
January 24, 2026 at 4:24 AM
Number two has to be T. Hawk. Slam dunking people by the face never gets old. Street Fighter has some of my favorite grapplers in fighting games, but T. Hawk and Hugo gotta be tied for number one for me.
January 24, 2026 at 3:45 AM
Starting off with the first one, and I'm gonna go ahead and say that you're gonna see a trend here if more likes show up. Garuda absolutely slaps
January 24, 2026 at 2:59 AM
I don't know of any other game that gives me the same feeling that DayZ does during player vs. player interactions. I know the type of community this game typically brings in, but man I really enjoy the social interactions because I feel like I never have the same journey per life.
January 22, 2026 at 1:33 AM
I think Recore has a Mega Man Legends vibe to it, and deserves more love than it got. Is it a perfect game? Nah. But was it something nice from a new company whose only other published title was a flop from a washed up has been? Yes.
January 22, 2026 at 12:42 AM
It’s far from perfect. Some wouldn’t even say it was good. But as one of very few online coop stealth experiences, I love this game with my heart and soul.
January 21, 2026 at 10:23 PM
I like Shenmue. I don't care for Yakuza.
January 20, 2026 at 4:14 AM
I know it's probably unfair to compare the two, but they share so much DNA, but until Contracts, had nowhere near the same level of polish despite them running parallel over the years. Ghost Warrior 3 really just makes me want to play Ghost Recon Wildlands. A somewhat similar, and better experience.
January 18, 2026 at 2:25 AM
I still need to play Sniper Contracts 2, but I really enjoyed the first game. The stealth genre is my favorite, and it's been cool to see Sniper Elite branch itself out from just its name. It'd be neat to see the Ghost Warrior series do the same with its first-person perspective. Also add coop.
January 18, 2026 at 2:25 AM
I'd chalk it up to age of release if maybe Sniper Elite hadn't been doing this exact system better for a long while now. The X-Ray system was implemented in 2012. I know it's different companies, but still. I've always felt that Ghost Warrior was weaker as a series until Contracts released.
January 18, 2026 at 2:25 AM
In Ghost Warrior 3, you watch the shot travel from the moment fired, at the angle fired, till a certain range of the enemy and then the bullet travels perfectly parallel to the ground just before making contact. It's so weird and cheap.
January 18, 2026 at 2:25 AM
With Sniper Elite, you get some crazy visceral X-rays which I knew were missing from Ghost Warrior, so I didn't hold that against it, but like... the bullet tracking is so weird. In Elite, you watch the bullet travel from your gun to the target at the angle fired up until entrance and exit
January 18, 2026 at 2:25 AM