store.steampowered.com/app/3419910/...
store.steampowered.com/app/3419910/...
This is the most exciting multiplayer landscape since Sea of Thieves. Every round tells a story and it’s such a thrill to load in and not know exactly how it’ll play out. The fact that solo queues tend to be cooperative adds a dynamic that I’ve not seen in other games like this.
This is the most exciting multiplayer landscape since Sea of Thieves. Every round tells a story and it’s such a thrill to load in and not know exactly how it’ll play out. The fact that solo queues tend to be cooperative adds a dynamic that I’ve not seen in other games like this.
The Before Your Eyes team leaned into some of the same mechanics and themes to tell another beautiful story that, while stranger and longer, is similarly impactful (see: tear-jerking).
The Before Your Eyes team leaned into some of the same mechanics and themes to tell another beautiful story that, while stranger and longer, is similarly impactful (see: tear-jerking).
Okomotive has once again made a game unlike any other I’ve played, and this time they did it depicting the remarkable bond between humans and animals in a way I so greatly appreciate.
Okomotive has once again made a game unlike any other I’ve played, and this time they did it depicting the remarkable bond between humans and animals in a way I so greatly appreciate.
Lethal Company inspired a dozen copycats, but REPO is the first one that outshines the original blueprint. This is a near-perfect blend of horror and comedy.
Lethal Company inspired a dozen copycats, but REPO is the first one that outshines the original blueprint. This is a near-perfect blend of horror and comedy.
This is surely my favorite RPG since Cyberpunk 2077. Despite being so different from each other, they share something in common: immersive, incredibly reactive worlds, which is maybe my favorite attribute an open-world game can have.
This is surely my favorite RPG since Cyberpunk 2077. Despite being so different from each other, they share something in common: immersive, incredibly reactive worlds, which is maybe my favorite attribute an open-world game can have.
I’ve never soured on immersive sims tending to being super serious, but Skin Deep was such an exciting change of pace thanks to its colorful world and hilarious emails from cats.
I’ve never soured on immersive sims tending to being super serious, but Skin Deep was such an exciting change of pace thanks to its colorful world and hilarious emails from cats.
Is this just a return to form for a series once stuck in neutral, or is it especially good? I actually enjoyed BF 2042, so I tend to think this is the latter. It's also the first time the team has nailed battle royale, which is very important to me as a genre.
Is this just a return to form for a series once stuck in neutral, or is it especially good? I actually enjoyed BF 2042, so I tend to think this is the latter. It's also the first time the team has nailed battle royale, which is very important to me as a genre.
This is a hilarious co-op game that's reliably a fun time, whether it's played in short bursts or during long nights. My favorite games tend to be canvases for emergent player stories, and Peak is one of the best examples of that quality in 2025.
This is a hilarious co-op game that's reliably a fun time, whether it's played in short bursts or during long nights. My favorite games tend to be canvases for emergent player stories, and Peak is one of the best examples of that quality in 2025.
This is my favorite co-op experience I had with my daughter this year. Similar to It Takes Two in design but with a much quainter, sweeter world, I especially loved the ending.
This is my favorite co-op experience I had with my daughter this year. Similar to It Takes Two in design but with a much quainter, sweeter world, I especially loved the ending.
Like yesterday’s game, this is a good “game” and an incredible story. It also has some of the best music and perhaps the most visually striking art direction of any game I played in 2025.
Like yesterday’s game, this is a good “game” and an incredible story. It also has some of the best music and perhaps the most visually striking art direction of any game I played in 2025.
In the early hours, I was left wanting, but this gets so good before long. It ended up being one of the best stories in any game I played this year.
In the early hours, I was left wanting, but this gets so good before long. It ended up being one of the best stories in any game I played this year.
“Mario Party but not” is all this really had to be, but it goes beyond that by identifying the pain points of Nintendo’s series and erasing or improving on them.
“Mario Party but not” is all this really had to be, but it goes beyond that by identifying the pain points of Nintendo’s series and erasing or improving on them.
For me, Cronos' job was to illustrate whether Bloober Team can make a great horror game when they weren't following an incredible blueprint a la Silent Hill 2. The answer, as it turns out, is yes.
For me, Cronos' job was to illustrate whether Bloober Team can make a great horror game when they weren't following an incredible blueprint a la Silent Hill 2. The answer, as it turns out, is yes.
I've accepted that the writing in these games will never be for me, but this entry is the most horror- and stealth-focused of them all, easily making it my favorite so far.
I've accepted that the writing in these games will never be for me, but this entry is the most horror- and stealth-focused of them all, easily making it my favorite so far.
This is a game that knows how good it feels to ride a bike, and centers everything--mechanics, music, characters--around authentically capturing that persistent rush of joy. Everybody in this game loves their bike, and damn do I relate to that.
This is a game that knows how good it feels to ride a bike, and centers everything--mechanics, music, characters--around authentically capturing that persistent rush of joy. Everybody in this game loves their bike, and damn do I relate to that.
Rebellion cleverly reinvented its open-world structure seen in Sniper Elite to make an investigative action-RPG that tells you virtually nothing about where to go or what to do, letting every action feel like you've made an exciting discovery all on your own.
Rebellion cleverly reinvented its open-world structure seen in Sniper Elite to make an investigative action-RPG that tells you virtually nothing about where to go or what to do, letting every action feel like you've made an exciting discovery all on your own.
The video game equivalent of a memoir, presented in such a way only video games can. This is an unconventional, endlessly charming slice of life.
The video game equivalent of a memoir, presented in such a way only video games can. This is an unconventional, endlessly charming slice of life.
Remedy’s multiplayer game lacked some helpful onboarding early on and hurt its appeal, but these days I’ve nearly earned every achievement and quite like it as a chaotic change of pace from my other multiplayer stuff.
Remedy’s multiplayer game lacked some helpful onboarding early on and hurt its appeal, but these days I’ve nearly earned every achievement and quite like it as a chaotic change of pace from my other multiplayer stuff.