Brian Crick
briancrick.bsky.social
Brian Crick
@briancrick.bsky.social
Unity/Unreal Game engineer, 3d artist. Developing Tinselfly, a surreal science fantasy narrative Unity game.

https://linktr.ee/tinselfly
have a bear
July 26, 2025 at 1:36 AM
Learning Unreal rendering by making #startrek ship continues.

Currently testing how it looks with different lighting conditions, which I've never done before.

Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.
February 28, 2025 at 3:33 AM
Starting texturing in Unreal (my first time doing it). Reflections just work, lighting is easy to set up, and it's been easy to do things like add a subtle pearlescent finish with Substrate.

Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day.

#startrek
February 22, 2025 at 3:52 AM
Here we go again.

When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish.

This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster.

Starting with a variation of a design I did in 2022.

#startrek
February 16, 2025 at 2:25 AM
Got some new glasses! Less overtly wacky than my usual fare but hopefully still interesting
January 30, 2025 at 8:32 PM
Continuing to get comfortable with ClipStudio, experimenting with different brushes and techniques.

Per-stroke random color variation is great for drawing hair.
January 22, 2025 at 4:20 PM
Started another Tinselfly in-world poster, a fashion ad.

I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?
January 17, 2025 at 11:25 PM
Visiting this cozy bookstore in Tinselfly won't be a huge part of the game, but I still hope it looks like a place you'd want to visit

#screenshotsaturday #indiegame
January 11, 2025 at 5:04 PM
Time for a pinned intro!

My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
January 11, 2025 at 4:56 PM
Great dinner, great conversation, Legos, cocoa and still learning new things about @reasie.bsky.social just a week shy of 29 years after our first date
January 11, 2025 at 2:34 AM
time for some delicious emergency holographic dinner since we didn't feel like cooking!

except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore
January 6, 2025 at 10:59 PM
Added my new painting to the game world. Colors ended up a little washed out, but hopefully it's adding a feeling of history to the space.

Looking forward to making more of these!

#screenshotsaturday
January 4, 2025 at 4:29 PM
Declaring this painting done. Here's the Blender study and final painting.

Roughing everything out in 3d first worked really well. I should do this more.

There were gonna be some people in foreground but I figured they'd take too long, and would kind of distract from the important imagery anyway.
January 1, 2025 at 12:07 AM
Using Blender to rough out composition and colors for a new Tinselfly painting, to be painted over in ClipStudio. The goal is to make something a little Rembrandt-ish though obviously I'm... not a great painter. Let's see how far I get.

Never a thumbnail like this before, it's really helpful!
December 29, 2024 at 4:35 PM
Second poster done!

Not much of a period feel, but given the subject matter that's probably ok
December 26, 2024 at 8:42 PM
Loving Ufo 50! There's so much creativity here that I feel more motivated to do my own game dev stuff just for having seen it.

I only wish it had goofy manuals included; often, I found those my favorite parts of the games era this looks like it's trying to evoke. (also I like explicit instructions)
December 21, 2024 at 10:50 PM
Done! I think.

While it's supposed to feel vaguely late 19th century, there are many, many ways in which this is completely inaccurate. Which is very much on purpose, though I guess I should start to think about standardizing the ways in which these posters I'm making are not at all historical
December 7, 2024 at 2:34 AM
Started some hand lettering and finished coloring!

The lettering is taking forever; it would certainly be much faster with vector tools instead of painting.

but... I kinda like the tedium of the painting

even though I probably shoudn't if I care at all about timelines here
December 6, 2024 at 1:03 AM
Doing some illustration after a couple years off, with a 30 day Clip Studio demo... that I ignored for 26 days. Started this Tinselfly poster on day 27; now it's day 30.

The posable models are really helpful. And I don't think I've ever tried characters this detailed before.

Next: Hand lettering!
December 5, 2024 at 3:15 PM
lolsob
November 24, 2024 at 3:58 PM
this used to be a cylindrical tank

but now it is a donut

donuts are better
November 23, 2024 at 4:43 AM
Added some rood screens (I just learned that term!) to the back of this hall to visually separate the interactable people in the back from the bulk of the environment and reduce visual clutter. I think it's working? Still learning much about level design.
November 22, 2024 at 1:08 AM