https://linktr.ee/tinselfly
Currently testing how it looks with different lighting conditions, which I've never done before.
Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.
Currently testing how it looks with different lighting conditions, which I've never done before.
Hopefully there's an interesting textural quality to the self illumination on the no-external-lights one, which I've never tried either.
Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day.
#startrek
Still finding Unreal's UI quite fussy, but I'm getting more comfortable with it every day.
#startrek
When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish.
This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster.
Starting with a variation of a design I did in 2022.
#startrek
When I need to learn a new modeling tool, technique or render engine, I make something Enterprise-ish.
This time I'm learning Godot just for fun, and Unreal for work. Also doing shapes like these in Blender, faster.
Starting with a variation of a design I did in 2022.
#startrek
Per-stroke random color variation is great for drawing hair.
Per-stroke random color variation is great for drawing hair.
I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?
I feel a bit gross drawing someone in a look! pretty person! buy stuff! way, but like the real world that's part of the world your character lives in and that's relevant when you'll see this. And hopefully she's not too idealized model-y?
#screenshotsaturday #indiegame
#screenshotsaturday #indiegame
My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
My name is Brian, and I'm a full time Unreal developer making medical training games, I'm working on a Unity narrative game called Tinselfly in my free time, learning Godot, do the occasional random Star Trek-inspired art and generally like trying to make pretty things.
except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore
except we have no canned spaghetti sauce so we're making it from scratch so it's not so emergency or holographic anymore
Looking forward to making more of these!
#screenshotsaturday
Looking forward to making more of these!
#screenshotsaturday
Roughing everything out in 3d first worked really well. I should do this more.
There were gonna be some people in foreground but I figured they'd take too long, and would kind of distract from the important imagery anyway.
Roughing everything out in 3d first worked really well. I should do this more.
There were gonna be some people in foreground but I figured they'd take too long, and would kind of distract from the important imagery anyway.
Never a thumbnail like this before, it's really helpful!
Never a thumbnail like this before, it's really helpful!
Not much of a period feel, but given the subject matter that's probably ok
Not much of a period feel, but given the subject matter that's probably ok
I only wish it had goofy manuals included; often, I found those my favorite parts of the games era this looks like it's trying to evoke. (also I like explicit instructions)
I only wish it had goofy manuals included; often, I found those my favorite parts of the games era this looks like it's trying to evoke. (also I like explicit instructions)
While it's supposed to feel vaguely late 19th century, there are many, many ways in which this is completely inaccurate. Which is very much on purpose, though I guess I should start to think about standardizing the ways in which these posters I'm making are not at all historical
While it's supposed to feel vaguely late 19th century, there are many, many ways in which this is completely inaccurate. Which is very much on purpose, though I guess I should start to think about standardizing the ways in which these posters I'm making are not at all historical
The lettering is taking forever; it would certainly be much faster with vector tools instead of painting.
but... I kinda like the tedium of the painting
even though I probably shoudn't if I care at all about timelines here
The lettering is taking forever; it would certainly be much faster with vector tools instead of painting.
but... I kinda like the tedium of the painting
even though I probably shoudn't if I care at all about timelines here
The posable models are really helpful. And I don't think I've ever tried characters this detailed before.
Next: Hand lettering!
The posable models are really helpful. And I don't think I've ever tried characters this detailed before.
Next: Hand lettering!
but now it is a donut
donuts are better
but now it is a donut
donuts are better