Brian Crick
briancrick.bsky.social
Brian Crick
@briancrick.bsky.social
Unity/Unreal Game engineer, 3d artist. Developing Tinselfly, a surreal science fantasy narrative Unity game.

https://linktr.ee/tinselfly
Absolutely! Just started texturing using Unreal's new Substrate system, trying to get the pearlescence right. Which is... really tough. But I hope to more more WIPs as I go
February 18, 2025 at 7:52 PM
Thank you! At the moment, I think it's around 170,000 tris. I haven't a clue if that's a reasonable number for any given application, but there's still quite a bit of cleanup I'd like to do, both in terms of smoothing out some curves and removing many unnecessary edge loops.
February 17, 2025 at 3:52 AM
oh... so that's why there was someone with a protest sign in the grocery parking lot today :)
February 16, 2025 at 2:42 AM
Ordered a copy! Can't wait to read it; I just now decided to start a metroidvania learning project and the timing of this is perfect
January 8, 2025 at 1:05 AM
My current project has a ThoughtManager class which I always found super unsettling
January 7, 2025 at 4:28 PM
Since you mention it... Godot does seem perfect for just creating a sandbox for a random idea super quickly if it pops into my head, which I would never consider doing in Unity. That might be really fun
January 7, 2025 at 4:24 PM
Ooo getting the demo now
January 6, 2025 at 7:34 PM
And thank you so much too!
January 6, 2025 at 7:29 PM
Congratulations! We haven't met but I'm a fellow Whitethorn-adjacent dev here working on a narrative adventure kind of thing. store.steampowered.com/app/1113840/...

Looking forward to trying out Mythwrecked!
Tinselfly on Steam
Immerse yourself in the story and worlds of Tinselfly, a surreal and introspective adventure about dreams, nostalgia, and pretty spaceships. Tinselfly features character-driven puzzles and a visual, i...
store.steampowered.com
January 6, 2025 at 7:24 PM